
Tunnels of Despair is an atmospheric game with horror and survival elements, in which you are to explore the tunnels of an abandoned subway system, find a way out and escape the underground.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, German, Simplified Chinese
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The developer aka BearFighterDev has created a deceit survival horror game alone. That in itself isn't the easiest thing to do. He has been actively patching as the last patch was 6 days ago. Yes Unreal4 has options to let you pick up and spin 1000's of objects to inspect them but many developers are using this for every object in the game and to be honest if its not a clue I'm not impressed with it. Its being overused. Let me start with the pros Pros: Ambience is perfectly timed for the jump factor moments, and always has a way of making you turn around to see what is stalking you. The game is not easy, and you wont just breeze your way through effortlessly. I wanted a gun right off the bat. Heck I would have taken a bat, but it adds to the challenge of sneaking around to find objects you need to advance into the depths of the game. The use of play-through scenarios adds a lot of replay value to the game. Attack animations are much improved with the last patch. I was very impressed. Clues are straight forward as notes on walls, tables, the game has a journal and inventory system Cons: I would have liked to see more use of particle effects, physics like papers blowing around, objects getting knocked off making noise because you bumped into them, and freaking yourself out. Which is my segue to my next con. Not a lot of objects, the game is pretty barren, but I guess in a train subway there wouldn't be much. Hiding spots. This is always a fun perk to be able to duck inside a cabinet while you wait out the hoard of undead to pass you by. Hunger is a little to fast. I almost feel it really didn't need to be in the game at all. Conclusion: I think this is a good game from a single developer, and anyone who likes survival horror games will appreciate the effort put into the game. https://www.youtube.com/watch?v=0jBoBzl9N3I
Survival game where you have to explore some metro tunnels and have to find a way to escape while avoiding or fighting zombies. This game is really frustrating. I will tell you why -The map is huge and very maze like, also a lot of the areas are looking the same. -You have to find a lot of items, the locations are always random, this sucks. Also there are some items, which you can just find once but there are two spots on the map to use them, which means you can't fully open all doors. (But you can still get to every location. Still this is stupid.) -There are two different ways to escape but before you can do that, besides finding some items, you have to find all 9 notes, which again have random locations. This is so stupid. I beat the game twice (needed 3 runs), on my third run, after some time I found all items to escape but haven't found all notes. So I searched almost the whole map again for one last note. This wouldn't be a problem, if the map wouldn't be so big and the locations would be more obvious. Please developers: collectibles like notes are great, but make them optional, not mandatory. -The only survival aspect is the hunger. I have to say I don't like survial games and I didn't like the hunger system here. The system is just that you have a hunger bar which drains after time and to replenish it you have to find water or food cans. It creates kind off a timer and you are constantly stressed because of it. Add this to the fact that you need a lot of time to find all notes and needed items. And of course the amount of hunger items is limited. -The Zombies. There is only one weapon to fight them: the crowbar. But the location is random and it could be that it's almost at the end of the map. The crowbar sucks. You have just one attack. The problem is you die after 3 hits, health items are really rare and it's extremly hard to fight zombies and avoiding beeing hit. It's really a bad combat system. BUT Zombies are extremly slow and you usually can outrun and ignore them. The only problem is if you encounter zombies in little rooms, there it could be that they hit you. But in general they aren't a huge problem. Just avoid them and you are fine 99% of the time. It would be a better game without them. Same with the hunger. -The only way to save is by sleeping in a save room. But they are really rare, it takes a lot of time to find the first one and if you save it will cost you about half of the full hunger bar. I used this once or twice in my first run where I failed by the way because I couldn't find the needed items. And in my other runs I didn't even use the save system, because hunger items are too limited. Also in my last run this was bugged, for some reason I couldn't save. But of course this means if you die, you have to restart from the beginning. Permadeath always sucks. Just make a save system which does not punish you for using it and make more save rooms. I only recommend this to masochists.
I love this game. It reminds me of Stalker, Metro, 35mm and Penumbra. Maybe I`m weird but I just love the sensation in games when you are alone in a mysterious, dark, claustrophobic places especially subways, subteran tunnels or other underground places when everything is quiet and dark and you only have a flashlight, then hear strange distant noises, you don`t know where are coming from, or footsteps and then you look desperately for a place to hide and watch what is going on from a safe place.
Tunnels of despair - действительно игра про отчаяние с самого начала, потому что если начать играть на нормальном режиме, (их всего два - лёгкий и нормальный) то пройдя уже какое то время до второй станции, появляется тот монстр, которого мы видели в начале - подобие снорка, которое нельзя убить, хоть ты тресни (я к слову, пытался одолеть его монтировкой нанеся 110 ударов). Как ты его не стань ударами, но убить его к сожалению нельзя, и это я понял спустя пару переигрываний. Пройти её можно всё же, если играть на лёгком - там он убирается и прохождение становится таким, каким должно быть. Потому что, как мне кажется, пройти её на нормале слишком муторно и сложно, потому что нужно часто бегать по тем местам, где этот самый монстр появляется и собирать предметы. Ещё нельзя иногда сохранятся в постели, хоть ты и закрыл дверь в убежище, пишется что рядом есть монстры, (ну если их убить то сохраниться то можно) а это немножко нелогично, дверь то закрыта и что мешает просто поспать? Тем не менее, игра проходима на все достижения и концовки. А ещё она меня порадовала своей графикой, ведь для одного разработчика сделать такое - многое значит. Метро напоминает родной мне Питер, так как вагоны сделаны по образу тех, что стоят у нас на синей ветке, да и станции во внешнем тоже напоминают что то похожее. Подводя итоги можно сказать - игра хорошая действительно, а могла быть ещё лучше, если исправить некоторые недочёты, которые уже озвучивали другие люди до меня, ну а если вы смотрели Диму Куплинова, который не справился с игрой (потому что он не справился попросту с тем монстром) - не пугайтесь, здесь можно пройти её на лёгком. Разработчику - уважение за труд. 7/10
Неплохие обзоры хоррор-игр от Кристинки №17. Очень даже неплохой хоррор с элементами собирательства и лута всякой всячины. Довольно жуткая локация и пугающие монстры (Вам встретятся). Много вещей спрятаны по локации и вы задолбаетесь их искать. А так на вечер с чаем сойдет. Попугаться немножко.
Игра нормальная желаю разработчику дальнейших успехов в доделывании игры!
Сложненькая и довольно криповенькая хоррорюшка, мало кому может понравится, но раза на 2 сыграть можно в нее.
(Appears to be abandoned game - last update was February of 2019.) Normal mode gameplay is pretty straightforward - explore and find items to escape the subway while avoiding the monsters lurking. Initially the atmosphere of this game was good - dark, creepy with the feeling of apprehension. The map is sizable and interesting. But hours into the game it had turned into TEDIUM. The map is large (and dark) enough that gathering items and returning to the proper spot to use them (while avoiding aforementioned monsters) becomes a time-consuming chore, effectively negating any atmosphere that existed. The shambling zombies are easy enough to avoid while freely moving around, but it requires care and stealth to avoid the faster-moving monsters who appear later as you progress. And forget about safely and reliably killing the monsters - the only weapon I found was a melee weapon that invariably resulted in taking damage from the monster. With very limited health kits available it's thus unwise to attempt combat. It seemed that the more items I gathered the more I encountered the more dangerous monsters. The simplistic food/drink survival aspect adds little to the game, other than giving you something else to scrounge for, and maybe force you to not dawdle too much as your food/water state continuously drops. Finally it includes a limited access save system; you get a single save point and can only save at certain places on the map and regain health when you sleep (while expending food/water). Thus the save system has a disincentive for use if you're healthy and well fed because you'll end up in worse condition after a save! Disappointed - interesting map and environment with so much potential but some bad design choices (primarily the save system) made me quit playing.
Неожиданно интересная игра оказалась. Специально для тех кто хочет пощекотать себе нервишки и тех кто тащится от того когда ему в затылок тихонько дышит ГЕЙМ ОВЕР…
游戏总体做的还不错,就是物品不太齐全导致卡关,希望游戏制作组看到我的留言改进一下 The overall game is doing well, that is, the items are not complete enough to lead to card clearance, I hope the game production team to see my message to improve
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Chocolate makes you happy 4 | $10K | 165 | 75% | $1.99 |
| Play With Gilbert - Remake | $10K | 140 | 88% | $4.99 |
| Oh My Gore! | $10K | 543 | 87% | $0.69 |
| Toy Trains | $10K | 107 | 96% | $2.99 |
| Love Love Joe Biden: The Joe Biden Dating Simulator | $10K | 119 | 82% | $2.99 |
| Dragon Drop | $10K | 107 | 98% | $4.99 |