
Traverse dark dungeons and face horrible foes in this roguelite twin-stick dungeon crawler where magic can be combined into devastating forces. Can you line up the perfect spell sequence to produce a powerful Meteor or a deadly Thunderstorm?
Modeled estimate, not a reported figure. How we estimate →
Media

About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 36 reviews with recorded playtime.
Reviews
I like this game and I recommend to try. but here are the issue It doesn't save progress when we succeeded in challenging a BOSS so we'll have to start all over since the very beginning. Death will clear empty our collected crystals. it shouldn't since sometimes a craft table is hard to come by in a run. It says continue on the menu, but i don't see how we save the game, and i've took multiple runs and got the first boss.
awesome game. challenging but very fun to play
Nice gameplay, not too easy.
Noice 4 hours to beat Margoq
Sometimes bug happened but definitely a good dungeon crawler
I enjoyed it for 3 hours. I like the game enough but I feel like I'm just about done with it. It's quite a bit of fun and has a nice looting component. I wish there was some way to auto-salvage but you can just quickly drop things so it's not a big deal. I thought the game was fun enough, and one of the things I liked was being able to pick up spells which enable combos. A combo then unleashes an upgraded spell with really wild abilities. I had some fireball turrets, flaming iron balls that left ground flame, a "black hole" type combo and others. It makes for good thinking about how you want to approach each fight. For a simple game it is done well. My only concern is that it's now feeling extremely repetitive. Perhaps that concern will go away after one final run. If it does I'll keep playing and revise this review, but I don't see it happening. After a 45 minute deeper run I'd seen really nothing new going on. In fairness the game keeps expanding with permanent upgrades, but it feels pretty linear. I'd buy it on sale for a quick romp. Even though I'm a bit ho-hum in my praise, I got my money worth. Edit: I tried another run and gave up mid way. It's fun for a couple hours max. Get on sale.
It is bad. Had potential
https://youtu.be/zLhRGkBEYkE Complexity increase come without meaningful reflection of choices leaves players with more unneeded options for a static set of problems.
A bit rough but fun concept and very replayable. Can look easy at first but it gets tough. I hope they keep updating it, it has potential.
sjovt spil, som jeg har fulgt udviklingen på. imponeret.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hyper Simon X | $663.8 | 67 | 72% | $4.99 |
| Nonozle | $664.9 | 64 | 97% | $0.79 |
| 69 Hitomi Love | $662.8 | 53 | 83% | $0.99 |
| KOBOLOK | $662.8 | 53 | 62% | $0.99 |
| TouHou Music Recording | $662.8 | 53 | 89% | $0.99 |
| Carnival and Girls | $662.8 | 53 | 85% | $0.99 |