
Dice&Fighter is a console game with elements such as RPG, AVG, SLG, CCG, etc. In accordance with it's turn-based battle mode, 1v1 dicing is the only thing you need to do. There is no complicated plots, no mandatory novice guidance or even no network required. All you have to do is to explore.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] RM大改成大富翁RL,在同类游戏中非常独特。 主城里面直接展示了大量升级和反复游玩要素。 系统丰富,音乐劲感,使用了大量插件,战斗动作和特效比原版RM样式提高了好几个层次。 再次令人见识了RM无限的可能性。 随机要素很多,但是也因为过于多导致平衡性稳定性容易出问题。 策略性有被运气彻底压垮,无解的现象。 其实这款游戏有很强的独特魅力,改改数值,放宽上手难度,耐玩性还是不错的。 试玩视频 https://www.bilibili.com/video/BV1hh411k7i9/
节奏过于拖沓,ROLL点的机制导致游戏过于运气化,游戏体验不佳
[table][td][url=https://store.steampowered.com/curator/30253125]甄游组鉴赏家(点击订阅) [/url] [url=https://store.steampowered.com/curator/34433893]玩家聊天Q群124925250[/url][/td][/table] [h1] 只在评Roguelike游戏的时候打分的小花:7/10 [/h1] 初见确实非常惊艳的一款roguelike,毕竟RM制作+大富翁玩法,着实感觉新奇,道具、人物、技能繁多,十分吸引人。但是游玩了一下发现,这Dice&Fighter这名字还真没起错,你不管做什么都要靠这个Dice,说人话就是全看脸,在我看来,随机性是roguelike的灵魂,但这不意味着干什么事情都要随机,但是连战斗都得掷骰子属实令非酋有点难受,哪怕是再垃圾的小怪也有可能因为你运气差导致打不过,更别谈BOSS了。如果能解决这个随机性过犹不及的问题,在该随机的地方随机,会是一个很好玩的游戏。
还不错,就是键位不舒服,下个软件手柄玩着还行
这款游戏我个人认为是不错的,就是刚开始不知道咋玩有点难受,如果这游戏可以全屏的话就更好了,boss战的话我只打过一次,如果开局的装备比较好完全可以平推,如果装备不是很好,只能靠运气了,比较刺激,力推
roll点太扯淡,明明我最大最小值都比npc高,就是roll不过 多个复活的道具还不叠加,一个50%复活的道具,一个每场战斗复活一次的道具,直接被灭霸劈死了,啥玩意儿
还行
47小时的档直接炸了???
还不错,休闲玩的还可以的也不算贵
其实反伤BOSS就那个黑甲女骑士,其他BOSS除了那个每回合自动回复100%当前血量的女神需要DOT伤害慢慢拖死外,其他BOSS都可以靠叠骰子数压制打,不过越到后面,怪物和BOSS的基础骰数就越高,靠骰数压制越来越难,换句话说,叠骰数和攻击数据就是前面几关刷钻石用的套路。 因为关乎你能否通关的最重要的属性其实是血量和每回合的回血能力,就是生存和续航能力,因为后期BOSS都是血牛,你还很难快速秒杀BOSS,导致游戏最稳的套路就是叠甲叠盾叠闪避吸血回血死不了,然后DOT伤害耗死BOSS,直接无视骰子这个不稳定因素。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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