
Patty's brother has been possessed by the God of Poverty and the whole family has become poor. Run an adventure tavern in a fantasy land with Patty to pay their dept! A turn-based RPG where you cook, eat, collect, fight and explore!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Been having fun on this game. Its not rated for steam deck yet but it plays well on it. I had the mobile version of this game and DS version with a different names. its fun on the steam deck to play for a casual rpg with cooking element . Think the music could have more variety thou.
Cute resource gathering, turn based, rpg/tavern sim. Explore 1 dungeon per day, gather resources, cook and then decide to either eat those dishes (only way to level your character-fighting earns you points towards automatic skill upgrades for combat) or sell them in your tavern. Dishes either will sell well based on season or popularity-sell too many and the popularity will drop so I like that aspect in that it makes you think a little bit more about what you cook. My favorite part about the tavern though is that you cook and set for sale. That's it. You don't have to tend to anyone, run over, take an order and bring it back. After the tavern closes the day resets to the next. At that point its rinse and repeat which could be a turn off for some. However, for me, it's a beautiful combo and easy to play and tune everything else out or watch some tv as there is no voice acting.
좋아하는 게임입니다. 영문이라 해석은 제대로 못했지만 게임하는 데에는 지장 없었어요. 후속작이 계속 나오길 기대합니다.
楽しめました
Fun
眠くなる 最大限擁護してこの結論に至る 解放されて追加される要素が本来最初から出来ていたであろう要素を減算したものが元に戻る感が強い 課金装備もそれ自体を前提でバランスが組まれているため他が全部割を食うという悪い要素の見本市のような状態 最初は一つ一つの要素が貴重なのだがある日を境に札束で叩きながら大雑把に処理する別ゲーと化すバランスの悪さ 終盤のやり込みにそうなるならまだ許せるが中盤あたりからコレは流石に擁護出来ない こういう雑な仕事をしておいて学生ノリレベルのフレーバーテキストでふざけられると呆れを通りこして怒りしか湧かない 作業ゲーは嫌いじゃないし経営や飲食周りも好きなジャンルだがコレは明確にダメ 頭だけでなく体がダメを理解する
Fun, easygoing, and lots of cooking! A great game that i am going to spend hours playing!
ほのぼの系でなじみやすい絵で日本のゲームならではの遊びやすい親切設計。 だけどsteamのゲームって時折、ゲームパッドの入力がおかしいですね。 このゲームは会話の進行ボタン押しても無反応の時が度々あります、凄い面倒です困った。 原因はオークマストダイでも起きてるsteamとゲーム内のゲームパッド設定の重複の模様、 これsteamのパッド無効にしただけじゃ解決しないし、JTK使って操作しても何故かバグのようなおかしな挙動になるのですごいプレイし辛い。
甘く見て60点くらい。前作の方が良かった。全体的に戦闘バランスが悪い。オートバトルの挙動がおかしい。 主に瀕死の仲間を回復せずにゲームオーバーと思いきやHPが1でも誰か減ったらいきなり回復、火属性の敵に延々と火魔法使って回復させてる、レベル99でも30台の敵から余裕で先制取られる等。 ジュエルでコンテニューがあるせいで変な難易度。話とか料理は良かったのに勿体ない。やりこみも同じことの繰り返しを更に繰り返せみたいなのが多かった。
A very pleasant and comfy RPG/restaurant manager in the vein of Recettear and the Atelier series with literally hundreds of dish recipies. Grindy but a game like this would be.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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