
Embody a tiny shroom and try to unite all of shroomkind before a massive storm sends everyone back to the mycelial age. Lead a crowd of cheery mushrooms and brawl through the islands. Bring peace, berries, and the peace of mycelium to every agaricus bisporus in the land!
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About

Ninety-nine years ago, mushrooms took to the skies, their spores landing on magical, floating islands and blossoming into a happy, joyous civilization. Unfortunately, every ten years a giant storm passes through the Shroomy Isles and reduces everything to little more than mycelium and a couple of berry brushes. As the tenth storm looms upon the Isles, the first little storm cloud puts a big idea in the tiniest shroom's head: Unite the shrooms! Fight back against the weather!!
March of Shrooms is a frenetic, cheery crowd brawler that chronicles the tiny shroom's epic odyssey to unite shroomkind against the coming storm! Punch your way to unity, happiness, and berries for everyone through a vibrant, effervescent world, full of mysteries, bubbles, and of course, shrooms.

Lead the shroomvolution at the head of an entire platoon. Command up to 30+ shrooms at once.
Pick and choose from over 40 distinct species, each with special looks and skills to contribute.
Customize the shrooms for brawling, dividing them into squads, each with its own order, size, and purpose.

Brawl across hand-crafted levels each with their own personalities and gameplay quirks that will keep you on your myc--er, feet.
Every chapter is a brand new set of levels, with fresh environments, challenges, and buffs. Floating upgrades, explosive chains, and of course, tons of berries to collect.
Replay levels on higher difficulties to earn rare items, face completely new encounters, and unlock new upgrades for the tiny shroom's big village.

Ushering in a new age for shroomkind isn't easy, but fret not. March of Shrooms is designed to be easy to learn but difficult to master, with something for casual and hardcore players alike.
Fight the greedy shrooms, not the keyboard. A simple, flexible control scheme lets anyone control the shroom-platoon with ease on both controllers or mouse and keyboard.
Choose your Brand™: Color the platoon as soft and squishy as tapioca in bubble tea when you're in the mood to relax - or make it fizzy and bubbly like crisp soda when you're in the mood for a challenge! The shrooms don't judge.

Seriously, there are so many they'll follow you everywhere, from the map screen, through the village, to the ends of the Shroomy Islands - all hoping that the tiniest shroom will realize their biggest dreams and cover you with their growing love.
So, whatcha waiting for? Let the march of the shrooms begin!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
Bought this, since I thought it was going to be like patapon. It sort of is without the matching movement to beats and the annoyingly suicidal and knees weak flag bearer that ♥♥♥♥♥♥ flops like a flushed pancake when your shield unit dies. The main issue I believe is the current lack of being able to rebind keys. Aside from that though, its cute, its got a bunch of customization options, and its not very pricey. Also maybe having a tooltip that makes it clearer that you get ability energy when you use your command mushroom to collect the green bubbles
nobody reads the reviews so i'm gay
The game is very cute. I like that you can customize the colours of your shrooms. Normal is fun and challenge is hard. I'm not a big fan of the font, as it is a bit hard to read. Otherwise, very fun game!
I was playing this game and then I got a girlfriend. Coincidence? CUTE ASS GAME.
In short, if you're looking for a SUPER cute experience, you're up for some chaos, and you're fine with some repetition and a little trial-and-error, this game might be for you. Beyond that, read on for my general thoughts on the game and some of the issues I had with it. I apologize in advance for my long-windedness. :P --- What a pleasant experience this game is! The overall presentation is so sugary sweet - that goes for visuals, story, and audio. In particular, I love that each type of shroom has their own unique set of voice clips. I recommend taking a platoon with some of your favorite shrooms and just observing them, both in and out of battle. I also appreciate the wide array of color options for shrooms, and how each shroom house in the village has a different appearance for each upgrade level. A lot of work was put into the game's assets, and I'm quite fond of them! (I also appreciate the options to adjust the frequency of voices and "squish" sounds, given how chaotic they can get.) I also found the music to be quite nice, suiting the game very well while still having a fair bit of diversity in moods and instrumentation. The gameplay itself was somewhat of a mixed bag for me. In general, it was chaotic fun with a good bit of strategy! However, the game isn't always great at communicating its mechanics. I needed to put in a whole lot of trial and error to figure out how some things worked, and the game was especially tough at first when I had such few shrooms to choose from. It was also hard to make informed decisions about which shrooms to prioritize in which situations due to some things not being communicated well. For example, why is my Mita Shroom's attack power 120 on the platoon screen, but 1,200 on the village screen? What effect does 100 defense have against that? When I have to make a choice of upgrade between a damage increase to high-defense targets and a damage increase to low-defense targets, I feel like I don't have enough information to make an informed decision, and testing it out can be hard considering how wildly the damage values fluctuate. Once I had a squad that worked well, I mostly stuck with that squad for the rest of the game. I did make small changes/additions as I got new options, and to adapt to a few new dangers as they came up, but it still got pretty repetitive. The first three worlds did sometimes introduce interesting twists that kept things exciting, both in standard levels and in minigames, but the remaining seven worlds didn't have much variety to differentiate them from the previous worlds (outside of visuals, music, and types of shrooms you go up against). The game's structure also had some issues. There are over 100 levels, which is already a lot. Most of them can be challenged on three difficulties, and each difficulty awards a star if you get a high enough score. So if you want all the stars, either to unlock all the color customization options or for the achievements, then just clearing the highest difficulty isn't enough; you'll need to clear most levels at least three times. This isn't helped by the unclear scoring system (which seems to boil down to "defeat every shroom in rapid succession, finish the level fast enough to get the 10,000 time bonus). The required scores also aren't very well balanced... many of them are easy, but some of them are actually mathematically impossible. You can still get enough stars for all the achievements, but this still feels like a pretty big oversight! The final available color is unlocked at 300 stars, and I'm not sure if that's possible to get. Even if you get all the stars, you'll then need to spend a lot of time replaying levels if you want to gather enough materials and berries (currency) to fully upgrade your shroom village. This isn't helped by how slowly the map screen scrolls; if you're at world 10 and need materials from world 1, it takes about 50 seconds of waiting for the screen to scroll that far. Getting all the achievements can become fairly tedious. Despite these issues, I still greatly enjoyed my time with the game, and won't be forgetting it any time soon! Especially not Lilli's voice in particular. I very much look forward to seeing anything that KWT Games makes next!
As cute as the game is, its just not that fun to play with its weird controls and difficulties in being able to tell what is going on and how things are working.
I like the game for its cute aesthetics. Gameplay is alright, its worth getting especially on discount here. If you like army management and mushrooms, this will do just right The game gets deeper as you go in, with alot of customization
I like the classic pixel art style and the vibrant colors. Wish the shrooms were a bit more organized as some of them lag behind otherwise I'm loving the chaotic and cute vibe!
LOVE THIS GAME. HIGHLY RECOMMEND FOR SOMETHING FUN TO PLAY.
This game exudes charm and atmosphere. I’m a big sucker for games with killer progression/customization systems and I swear I just spent most of my playtime messing around with customizing my platoon and shroom village! Diving back in now, but seriously Don’t sleep on this gem. It has a TON of great content under it’s seemingly candy-coated exterior.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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