
KLONOA is a 3D side-scrolling action game series whose first title was released by Namco in 1997. Set in a unique universe populated by a range of original characters, the game follows the hero, Klonoa, as he sets off on a journey to save the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0.86/day in the week after.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.3Kreviews | 94% | — | $1.8M |
| $39.99 | 2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Usually, what sticks in my memory about a game is the overall vibe it gave me or a specific moment, like when my dad would excitedly buy a pirated disc because he really liked the fake cover art But the only thing I remember about this game is the lousy relationship I had with my younger brother. I don't like my brother or the person he’s turned into; I honestly can't recall if I always felt this way about him or not. All I remember is this game and the times we used to drive our mother crazy, just like any other kids our age. This game was one of the few things that made me forget the tension and bad feelings I harboured toward my brother the only thing that mattered was exploring and enjoying our time in a strange new world Now that it’s been several months since I’ve had any contact with my family, this game gives me an even stranger feeling For me, this is more than just nostalgia And I’m definitely going to make my loved one play it
Everytime this creature opens its mouth and says somn like "ah yah! Bahbahbah pfftt" I wanna pick it up and hug him until he becomes one with my ribs
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean, Spanish - Latin America
| $39.99 |
| — |
| — |
| — |
| not modelled |
| $9.99−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This will be the first game to sell 1 phantomillion copies trust my uncle works for John Klonoa Wahoo/10
This is one of those games that you purchase because it was on sale (maybe it piqued your interest) and you don't play it for a couple of years. Then, when you finally do get around to playing it, you realize that you had slept on one of the greatest franchises that, sadly, no one knows about. If you see this review and you like platformers, just buy this and don't think about it. As much as I love this franchise and the games in this bundle, I can't recommend buying it at full price, I 100%'d it (steam achievements) in only 24 hours. Additionally, charging 40 bones for this should entail the official translation of moonlight museum and all of the other spin offs. What about those games Namco?? If you do decide to buy this, which you should, beware that there will probably never be another Klonoa game ever again... for one of the greatest franchises no one knows about. These games were made with the intention of telling a story and the first game, door to phantomile, has a phenomenal twist at the end which I truly did not see coming. The second game however... not as wild of a story, but I found the gameplay and the world building to be super fun, I wouldn't say that its a unique style of gameplay, but its just a great puzzle platformer. I am a huge fan of this franchise and it physically PAINS me that there will most likely never be another Klonoa because Namco doesn't care about making games anymore.
its good, Klonoa is a great time. Klonoa 2 is a bit of a sloppy port tho...
While these two remasters compromise the visual identity of BOTH games. I would still recommend this! More should play Klonoa! Think of it as kirby's furry cousin. You grab and throw enemies in a similar fashion. A friend of mine once called it a "combo platformer" and I think about that a lot. Your base movement sucks, and most levels need you to chain jump off baddies. The levels are mini metroidvanias and often use its 2.5D in very interesting ways!
Give us more Klonoa. the old handheld games, the spinoffs, a 3rd game. anything
Klonoa is a very enjoyable platformer. It has aged as gracefully as possible. Its difficulty is fair throughout both games. While the story is serviceable at best, for some reason you end up empathizing with the little guy, so it’s worth following through. I thoroughly recommend it.
Klonoa is not just a game. It's a lifestyle. When that cabbit says "wahoo" it really makes me feel something. What you may ask? Something. Nothing hits like walking forwards and then grabbing a thing and then throwing that thing. I've started doing it in real life, too. It's great but can be illegal ig so uh don't get caught. When Klonoa 3 comes (when, not if) I will die happy. Klonoa never dies. Unless I accidentally miss a jump. In which case he does. But he comes back.
Never reviewed it on here? OK. Just gonna copy my review from another site: ============= || PREAMBLE || ============= Modern remasters revitalizing older games for new generations are long sought after by many communities. Phantasy Reverie Series was a dream come true (pun not intended) for the veteran and newcomer fans of the Klonoa community. A double pack containing remastered versions of the series' seminal first and second main entries, Door to Phantomile and Lunatea's Veil; a release especially welcome for the latter. For the last twenty years until PRS came along, Lunatea's Veil had been a PlayStation 2 exclusive. While typically a non-issue for other games, emulating LV (not that I encourage that) was rather a mess until five years ago. The dream-traveling rabbit's second outing during had many issues with missing graphics and effects on emulation, most notoriously being the fire effect seen in Volk City, but another being the shadows shrouding Ow-Gows (the large, three-mandible worm monsters that dwell in the caves of La-Lakoosha and suck Klonoa in if he gets too close). In other words, for the last two decades, the best way to reliably experience the world of Lunatea as intended by the developers was on it's home platform, a financially nonviable prospect as both the physical game itself and a PS2 to play it on have for years had only become more prohibitively expensive. CRITICISMS ======================== || Inconsistent Player Physics || ======================== Back in 2008, Namco released a remake of Door to Phantomile (simply titled Klonoa outside of Japan with a new typeface). This first attempt at revitalizing NAMCO's world of dreams brought few changes with it to make the game more accessible to a younger audience, like increasing the available hearts from 3 to 5; with each heart worth 2HP in the first game, makes 10HP. More importantly to this review however, one gameplay change they made for the Wii had to do with a mechanic of the eponymous player character's physics. In both the original DtP and LV, Klonoa gains a small amount of momentum after running for a while and when he stops, he continues to slide forward a small amount. Small as it is, that little sliding stop can cause the unwary player to slip and fall to their death from narrow platforms. This mechanic was removed from the Wii version, presumably also to make the game a little easier. Personally, I don't remember ever having trouble with it myself, but I digress. This change persists in the PRS version DtP as it is largely based off of the Wii version. In a most confounding decision, however, the PRS version of Lunatea's Veil being based off of... well, the original Lunatea's Veil, still has the sliding because it was never removed to begin with. ===================== || Visuals, Pros and Cons || ===================== PRS gives DtP and LV a very colorful and crisp facelift. This is both a benefit and detriment. By themselves, the aesthetics are pleasing to the eye. However, they are, in spots, completely overpowered by the overtuned and frankly garish Bloom and HDR effects. A non-issue for computer players, as these effects can be toggled in the game's graphics settings, but no such luck for those on consoles. Redundant HUD Elements PRS features a new HUD standardized across both games with dream stones (the 'coins') and extra lives on the top right, and health and the collectibles (rescued villagers in DtP, Mometsuto Doll Bells in LV) on the to left. In addition to the static collectibles display, the games also feature the original collectible UI graphics lovingly recreated in lossless HD which pop up whenever you collect one of said collectibles. It doesn't make sense to have two displays serving the same purpose. Bad Music Loops Amongst many qualities of the series, one often lauded are the game's soundtracks. Many of DtP's and LV's levels feature two (or sometimes more) variants of the same track that play in different parts of the level (like indoor and outdoor variants) and the originals seamlessly transition between them as needed; moreover, as streamed music goes, the Wii remake and original LV also loop these tracks so seamlessly that one would think they were sequenced. PRS' audio system, in that regard, is not nearly as robust. As I have more experience with LV than DtP, the seam in the music between the end and start of the loop is distractingly noticeable. ======================= || Rigid/Missing Animations || ======================= Of all the things that could have used sprucing up in PRS, the game's animations, both in-game and during cutscenes, are in desperate need. Many of the cutscenes - e.g. at the end of level 1-2 from DtP which introduces the game's two main antagonists, Ghadius and Joka - are still as rigid and unpolished as they were in the original Wiimake. LV suffers significantly less, as it had a bigger budget than the DtP's wii remake, but there are still some moments where it is hard to ignore. e.g. the cutscene at the end of the Maze of Memories. There's a moment where Klonoa switches poses in a very inorganic and robotic way. As if only the foundational animating was done. Some of the small detail animations from the original LV are completely absent in the PRS version, namely Klonoa's dynamic expressions during gameplay such as when he taunts, or flies out of a canon. Compressed Audio Specific to DtP, the game uses a mixed bag of voiced audio. During cutscenes, the original compressed PS1 audio is used whereas during gameplay, the rerecorded grunts and yells from the Wii remake are used. On one hand, it's almost a little charming that they kept the cutscene audio exactly as it was on the PS1, but on the other, it's kind of distracting. NAMCO almost certainly has the uncompressed audio somewhere, as, over twenty years ago, exclusively to Japan, they release DtP's complete soundtrack on compact disc with a few bonus tracks thrown in for fun; one of which being an SFX track containing uncompressed pickup sounds, but more importantly contained uncompressed recordings of some in-game lines from actresses Kumiko Watanabe and Fujiko Takimoto, who respectively voice Klonoa and and his friend Huepow. ================ || Lackluster Extras || ================ The novel features included in PRS is extra costumes for the dream traveling lagomoprh and an additional download for a digital art book, and that's about it. ============== || CONCLUSION || ============== While overall the package - on paper - is a reliable means for newcomers to experience the first two major adventures of NAMCO's dreaming bunny, the demonstrable rushed quality and lackluster quality will be disappointing and off-putting to both long time and newcomer fans. Most, if not all of the above criticisms can and have been addressed in unofficial patches and mods from the very dedicated community, however those can only be done on the home computer versions, meaning all other platforms are stuck with these issues unless MonkeyCraft or NAMCO themselves want to go back and fix it. More to the point, the purpose of this review is to judge the game how it shipped, not how it's been reshaped by the community. All in all a 6.2. An unpolished, content anemic repackage that's just serviceable enough that I regrettably only recommend purchasing at a discount.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13K | 30 | 97% | $24.99 | |
| $10.2K | 32 | 94% | $6.99 | |
| $5.2M | 12.3K | 95% | $17.99 | |
| $2.2M | 4.1K | 89% | $29.99 | |
| $19.2K | 95 | 94% | $7.99 | |
| $14.6K | 69 | 78% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 1.3K | 94% | $59.99 | |
| $1.8M | 2.1K | 95% | $19.99 | |
| $1.8M | 2.8K | 84% | $29.99 | |
| $1.8M | 3.1K | 91% | $19.99 | |
| $1.8M | 5.6K | 96% | $14.99 | |
| $1.8M | 5.4K | 95% | $14.99 |