
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.14/day in the week to Jul 22 → 49.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.2Kreviews | 77% | — | $49.1M |
| $39.99 | 15.7Kratings | 85% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2353 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
dog water, d2 better
i refuse to play a competitive extraction shooter below 60 fps
пофиксите ♥♥♥♥♥ что нельзя брать голд второсырье в шестом волте и не только багнутое говно еще и читеры ♥♥♥♥♥,пока не пофиксят никому не советую ♥♥♥♥♥ брать что то стоящее в забег ради второсырья
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
| $39.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра мертва. Поиск по 10 минут в игре где весь геймплей это перестрелки это смерть ☠️☠️☠️
Currently a Battle Royale game rather than an Extraction Shooter like Tarkov. Bungie introduced a half ♥♥♥♥♥♥ PVE mode to draw in solo PVE players like myself. They selected the hardest map, with over-tuned robots, and no proper tutorial/practise area. Very frustrating for new players, who are cannon fodder. The gunplay is great and the graphics are superb but the gameplay is brutal! Cannot see this game lasting a further 6 months unless they make a major overhaul designed to appeal to more casual players.
Love it!!
this ♥♥♥♥ is genuinely horrible
In its current state the game is full of bugs. The game feels like a Bungie game from gun play movement, etc. I do enjoy the game, but for the amount of man power behind this game it is way to buggy. Menus often take forever to load or the tool tip just doesn't show up. The load screen can be anywhere from 2 minutes to 10 minutes for some folks. I average around 2 minutes. The game is and "extraction shooter" that really just plays like a team death match and the last team standing gets to actually loot. In its current state I would not recommend this game, will see how things go in season 3 I guess.
It insists upon itself
First of all, id like for all of us to forget about Bungie. Forget about Destiny 2 or even Destiny 3. Forget about price tags, about costs, margins, benefits or losses. This review is a token of respect and encouragement for this game and team. Marathon is not perfect -not close- but how many games can boast of such an achievement? Despite everything you might hear outside or within the Marathon community, I urge you to keep an open mind and save some room on your shelf for this game. At the time of review, Ive played nearly 350h. From day 1 to today, its been 6 months since release. [h2]VISUALS :[/h2] Marathon is a game with a peculiar esthetic, quite unique, especially in gaming. It can feel a bit unorthodox for anyone not accustomed with experimental or hyper stylized visuals. Some hate it the moment they look at it, some love it, and some remain open to being swayed. A big part of the respect I have for that game, is for it to be looking the way it is. In this current era, safe realistic and generic stylized games are often favored as their predecessors paved the way for most. Within the AAA industry, this artstyle isnt just a choice, its a statement, and the same way Sea of Thieves and Fornite are reference points on their own, so is now Marathon. It is not an easy feat, and you can clearly feel playing the game that the art team poured a lot in making the visuals a unique and recognizable experience. Yet it can feel repulsive for some, please spend some time in the world, immerse yourself and keep your mind open. In a world where everything goes so fast, its not so bad to take your time falling in love with something. [h2]GAMEPLAY: [/h2] Gunplay here is not a concern. Most reviews will mention: its clearly one of the highlights of that game. Every gun has its own specificities and animations. From the overheating mechanic for some, to the reloading, railgun system, etc ... Shooting feels good, killing feels great. The Shells (the class you choose) are visually unique and a pillar of the ability based combat system. Still super curious as to what would have been Marathon with shell customisation instead. Yet some guns are able to shift the metas, the shell roaster isnt clearly unbalanced. Depending on the context (Solo, Duos or Trios) some shells team composition will be favored. Only one shell has been mostly prevalent recently : Recon Being able to scan and locate ennemy position is a pretty interesting ability but Bungie didnt yet find the right tuning to it as it create frustrating stalemates that punish any team engaging, especially in high stakes maps (Cryo Archive, Outpost). Rook is not a shell i particularily enjoy, not in the way it plays, but conceptually. This class serves as a way for people to experience a low-stake game with no skin in the game. You have access to some of the highest value map in the game (Outpost) with nothing required and everything to gain. That in itself renders playing Solo all that less interesting (appart from completing contracts). Being able to join a Duo map as a Rook is a nonsense I never was able to understand. Yes you are technically a solo against duos, but as mentionned later, the TTK is so low that every encounter goes quickly from a 2v1 to a 1v1 -and may I say again- with 0 investment. Rooks should spawn way later, instead of 20-15 minute mark, down to 10 minute mark. Forbid Rooks from entering Duo queues, the concept of Rook is being a scavenger. The Cores and Implants are a good way to shift playstyles and offer new ranges of gameplay. Sadly the low rarity ones you will find are currently offering too little of a change, nothing that would make your run play significantly different. Only way for that to happend would be to get your hands on rarer cores and implants that significantly alter your abilities.. They are though much more complicated to find, and some players will sadly never experience them. The UESC (AI ennemies) can be somewhat of a threat if not kept in check, but you'll learn to deal with them at some point. In my opinion, the game could benefit from a few more different types to extend the strategic approaches you have to some situations. They may often feel like bullet sponges but I believe arent really designed to be ferocious ennemies, rather a way for players to engage in PvP easier. I said I wouldnt mention it but its crazy to me that the diversity is so low when you compare it to Destiny. The PvP itself makes or break that type of game, and Marathon lives on a peculiar thread. PvP is often an ever-evolving topic in most games, even more so in live-service games and so I believe balance is never fully achieved and is always meta driven. Thats just the way it is. On that point I wont digress (WSTR, Bubble Shield, MISRIAH, Circuit Breaker, etc ..) What is usually discussed is TTK (Time To Kill). The quite short TTK plays a massive role on player frustration level and shortens a lot the interest of some. Being tagged as a competitive extraction shooter means you will have various FPS players from different backgrounds. This mean onboarding is key to teach your players about restraint and tactical approach. Tactical & intense encounters are at the core of Marathon and bold/ impetuous decisions will be punished. Although this is theoretically a good thing, having a hero based ability game that doesnt allow you to react after being shot makes for a frustrating experience. Im wondering what a higher TTK experience would feel like. Being able to track damage source after dying is another feature that should be added to allow players understanding the impact some guns can have against them and their decisions. [h2]MAPS: [/h2] Marathon maps are located on the Tau Ceti IV planet and the UESC Marathon itself, they range from humble to highly complex: - Perimeter : Planned for a well needed revamp on Season 3. - Dire Marsh : Lockdown should honestly start earlier in the run so more teams get involved. - Outpost : ban Rooks from this map and duo queues - Cryo Archive : Highly competitive, loot is great and the threat even greater. At the time im writting this, Cryo Archive is a very complex PvP intense map that highlight your knowledge of your shell and the map itself. Vault Breaker is a nice addition and I noticed a surge in players understanding of Vaults and map rotation. Season 1 got me to level 100 ish. Ongoing Season 2 got me to level 170 so far. I consider myself an above average FPS player, took me a while to get my first compiler kill (Season2). For anyone one average or below, compiler is but a mirage that they will never see or experience. I find that idea interesting, but I dont know about everyone else. My thoughts on a few key points : I believe a lot of people arent sticking to the game because it struggle to clearly define the player objectives and motives. The stories and lore of Marathon exists, but its hidden behind subttle environment storytelling and pages upon pages of codex entries. Not fun. Story needs to be more intentionnal, it needs to take the player's hand and guide him. Marathon needs to explicitely let the player know of his overarching objectives and WHY he gets into a run. Extracting is cool, but no one wants to play JUST to extract. Players need the rampant obsession in their head. Get Vault Keys. Open Vaults. Kill Compiler. Last entry : Arc Raiders. Regrettably, the timing of this game's release is one of its biggest drawbacks. With the intense scrutiny it faced, it's hard to deny that releasing right after ARC Raiders this year worked against it due to the constant comparisons. I firmly believe that a healthier release and a more polished Beta with proper marketing would have done a lots of difference. (Lets not forget the dodgy art copyright drama the game faced weeks before release) The sauce is there, the team is experimenting and finding their balance. I will be there. BINGUS IS WATCHING
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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