
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 709 reviews with recorded playtime.
Reviews
Themes across 707 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
если хочешь депнуть в каз, то депни все ну, а если есть додеп- закинь еще ! на последний деп оставь, ведь откуп ждет все окупится, поверь ! еще- еще !1
I KEEP GETTING ♥♥♥♥♥♥♥ KILLED THIS GAME SUCKS!!!!!IU!
This is by no means a Destiny- or Halo-level game, and some of the edgy visuals are questionable. But for what it is—an extraction shooter—it’s a good game. The gunplay feels satisfying, and the environments, sense of danger, missions, and loot are all mechanically well made.
The first extraction shooter that i like :D
新手都排不到人
I think this game is an extraction shooter for people who want more of an adrenaline shot you get from fights in Tarkov - but don't want to fall over dead in a field before you hear the crack of the bullet. The devs have been listening to feedback and trying out new stuff to help out. I think the new Cradle system is great - adds a lot to the game for me. The game was meant for Cryo Archive. Playing through the first few maps, I wasn't sure how to feel about it. I was having fun, but not completely sucked in. Then when I got to Cryo - I realized that the game was made for it. All the little mechanics and some of the shell abilities began to make total sense in Cryo. Some of the most fun I've had in a game recently - played the ♥♥♥♥ outta this with my friends so we could kill the Compiler before Season 1 ended. We barely made it, but after a few team fights - we got into Compiler. We're all Destiny vets, so DPSing/doing the puzzle in the room wasn't too hard. After we beat it, we walked into the loot room and just started laughing. Weeks of grinding and gearing up - and we did it. Reminds me of clearing a D2 raid with my team for the first time. Bungie still has it, or rather the devs do. I know they want to make something good, and Marathon shows that. Unfortunately, with everything going on at Bungie right now, I'm afraid for the game's success. I hope it does well. It's really good, and I think people are sleeping on it. I hope it survives. I hope the team sticks through it. ♥♥♥♥ Pete Parsons and Bungie's upper management.
Good game if you dont suck
Ho aspettato qualche mese per recensire marathon, per giocare qualcosa almeno della nuova stagione e per vedere che piega avessero preso con gli aggiornamenti ecc. Ebbene allo stato attuale sconsiglio assolutamente l' acquisto, non perchè non sia uno shooter solido con un map design bello o abbia difetti gravi, piuttosto perchè i numeri sono preoccupanti e non ho fiducia nel team che dovrebbe lavorare ad una decisa inversione di rotta. Manca talmente tanto il focus che letteralmente non ha contenuti per chi non abbia tempo di organizzarsi in team coordinati e concentrati e costanti e ben formati per giocare la parte medio-avanzata del gioco, cioè cyo e outpost, scordatevi di lanciare il gioco pad in mano farvi 2 orette di run in singolo o con random player, questa cosa non è chiaramente ed incredibilmente manco stata nella mente di coloro che hanno creato i contenuti ed è proprio questo che lo porterà a lungo andare al fallimento, infatti attualmente i player sono pochi tanto che il matchmaking per run in single è decisamente troppo lungo e la community troppo e piccola e pure tossica. Per questo sconsiglio di spenderci 40 euro a chiunque non piaccia la prospettiva di giocare coordinato e concentrato su discord con la prospettiva probabile di vedere poi la chiusura fra un anno. Dico questo perchè vedo che altri extraction di successo sono diversi: tarkov ci vogliono 300 ore per impararlo e devi essere costante, ma almeno ha il core gameplay nel giocare da soli, il team è una cosa in più ed ha una modalità pve che mi dicono funziona, in questo senso è più accessibile e poi ha una storia lunga di appassionati che ritornano rispetto a marathon che è nuovo. Arc raiders ha stravenduto con il suo gameplay smussato , incentivando la voice chat ed una sorta di collaborazione fra i player in tutti i modi, piallato la progressione ed il mercato interno, reso facoltativo il wipe, tutta una serie di facilitazioni per rendere il gioco meno "extraction" e più appetibile pure a chi non aveva tempo o voglia di giocare sempre e solo megaconcentrato su discord con altri 3 come invece costringe a fare marathon. Non so cosa sia passato per la testa a chi ha costruito il gioco in questo modo e questa cosa mi fa pensare che non sono proprio in grado di portare dentro una massa critica di player di cui ha per forza bisogno per stare un piedi i prossimi anni.
The game is absolutely gorgeous to look at, and the gameplay loop is so addictive that I forgot to eat dinner last night. 10/10, would ruin my sleep schedule again
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Age of Mythology: Extended Edition | $36.2M | 36.2K | 93% | $29.99 |
| Chivalry 2 | $36.1M | 57.7K | 79% | $39.99 |
| Batman: Arkham Asylum Game of the Year Edition | $36.4M | 86.1K | 96% | $19.99 |
| Temtem | $35.5M | 39.3K | 81% | $44.99 |
| Horizon Forbidden West™ Complete Edition | $37M | 29.7K | 88% | $59.99 |
| Lobotomy Corporation | Monster Management Simulation | $35.3M | 55.7K | 94% | $24.99 |