
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
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About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 709 reviews with recorded playtime.
Reviews
Themes across 707 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's very good. If System Shock 2 and Call of Pripyat had a messed up multiplayer baby, it would be like this. The atmosphere, aesthetics and gameplay are 10/10. The writing has a deadpan sense of humor that works really well. The playerbase are surprisingly un-toxic (still pretty sweaty). The map designs are elaborate and well thought out. There are a lot of things that could be improved. They still haven't found the right balance for shotguns. Matchmaking sometimes feels pretty broken. The UI needs some serious work done to it (not just bug fixes, but also basics like better menu layout). Some of that might get sorted out in updates. As it stands, it's a good game with room for improvement.
oui
i like the gunplay
this game will make you super happy or super mad no in between. always be on your toes and missing a shot when fighting against real people isn’t an option. expect to die a lot, even to the game and its dookie engine. there’s a lot of issues but the dev team are actually very helpful and whilst the player count has been pretty disappointing im sure its just a slow burn typa game. 10/10 im marathoning it
Everything is Perfect except Misriah 2442 with Bubbleshield.
I didnt think I would like it as much, but it has a solid foundation and the gameplay is actually very fun with how hard the enemies are, just needs some better updates and things added, one thing that I think is a negative is most of the guns look very blocky like they are made for roblox or something which might not be a negative for you but I think it makes the weapons look less cool, also I think the skins are kinda lame besides some of the rewards pass ones, they need better skins for the shells I also didnt like most of the skins they were making in destiny so maybe its because of the art team. Also the loading times to get into a game are absurdly long sometimes. Even with these issues I think its pretty fun and worth it (I got it when it was under $30)
This is by no means a Destiny- or Halo-level game, and some of the edgy visuals are questionable. But for what it is—an extraction shooter—it’s a good game. The gunplay feels satisfying, and the environments, sense of danger, missions, and loot are all mechanically well made.
One of the best games I've played in a long time. Yes, its hard and will lose often, but that makes it all the more rewarding when you exfil, or better yet, take out other teams and exfil. The quality of this game (gunplay, atmosphere, sound design, graphics) are top notch. PVP is some of the best in the genre (challenging, punishing, build-craft, and tactical) and it does not really seem to get stale. The contracts can be dauting and frustrating at times, but they are by no means required to complete them all to compete. They also offer something to work towards besides simply running from fight to fight. I personally find them passively fun but not a source of stress. If I cant seem to get it done, i switch it to something else. Unfortunately, the game is struggling with its player base and that can make things though on newer players since they seem to be up against "sweats" and experienced runners. I really hope this game is around for a long time and it makes me sad to think that it might "die" and people who enjoy great games will have never played it.
While the extraction shooter genre is known for being difficult to play and the skill ceiling being very high, Marathon's variety in not only shells to choose from that give you cool and empowering abilities and contracts that let you focus on objectives you feel comfortable in accomplishing, and because the success of these objectives often is not tied into your ability to extract successfully, you won't feel so bad when your run ends unexpectedly if you were able to accomplish your contract before elimination. It's worth playing. The lore is cool and the gameplay is fun. Those that love high risk high reward stuff will thrive and those who wanna study lore and mysteries can find much to investigate.
Ho aspettato qualche mese per recensire marathon, per giocare qualcosa almeno della nuova stagione e per vedere che piega avessero preso con gli aggiornamenti ecc. Ebbene allo stato attuale sconsiglio assolutamente l' acquisto, non perchè non sia uno shooter solido con un map design bello o abbia difetti gravi, piuttosto perchè i numeri sono preoccupanti e non ho fiducia nel team che dovrebbe lavorare ad una decisa inversione di rotta. Manca talmente tanto il focus che letteralmente non ha contenuti per chi non abbia tempo di organizzarsi in team coordinati e concentrati e costanti e ben formati per giocare la parte medio-avanzata del gioco, cioè cyo e outpost, scordatevi di lanciare il gioco pad in mano farvi 2 orette di run in singolo o con random player, questa cosa non è chiaramente ed incredibilmente manco stata nella mente di coloro che hanno creato i contenuti ed è proprio questo che lo porterà a lungo andare al fallimento, infatti attualmente i player sono pochi tanto che il matchmaking per run in single è decisamente troppo lungo e la community troppo e piccola e pure tossica. Per questo sconsiglio di spenderci 40 euro a chiunque non piaccia la prospettiva di giocare coordinato e concentrato su discord con la prospettiva probabile di vedere poi la chiusura fra un anno. Dico questo perchè vedo che altri extraction di successo sono diversi: tarkov ci vogliono 300 ore per impararlo e devi essere costante, ma almeno ha il core gameplay nel giocare da soli, il team è una cosa in più ed ha una modalità pve che mi dicono funziona, in questo senso è più accessibile e poi ha una storia lunga di appassionati che ritornano rispetto a marathon che è nuovo. Arc raiders ha stravenduto con il suo gameplay smussato , incentivando la voice chat ed una sorta di collaborazione fra i player in tutti i modi, piallato la progressione ed il mercato interno, reso facoltativo il wipe, tutta una serie di facilitazioni per rendere il gioco meno "extraction" e più appetibile pure a chi non aveva tempo o voglia di giocare sempre e solo megaconcentrato su discord con altri 3 come invece costringe a fare marathon. Non so cosa sia passato per la testa a chi ha costruito il gioco in questo modo e questa cosa mi fa pensare che non sono proprio in grado di portare dentro una massa critica di player di cui ha per forza bisogno per stare un piedi i prossimi anni.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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