
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.14/day in the week to Jul 22 → 49.38/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.2Kreviews | 77% | — | $49.1M |
| $39.99 | 15.7Kratings | 85% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2336 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's unfortnate if they had made this free to play it could have gained some serious popularity. I haven't enjoyed gunplay this much since Halo Reach yet no one will experience it since they don't wanna pay 40 dollars for a game with a dwindling player base
An excellent concept, but lacks innovation, something Bungie used to be known for. Destiny 1 walked so Destiny 2 could run, so Marathon to fall flat on it's face. Thank you Bungie management for single-handedly Destroying your games and studio for fat pay packages.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
| $39.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I did not have fun :(
not worth the time and effort to learn and play
Wasted 12 hours of my life.
This game is unfortunately destined to die. The gunplay feels good, world-building is excellent, and the visuals are very unique. But there's not enough content for hardcore extraction shooter fans and it's too hardcore for any casual fans to pick it up and only play once in a while.
So far, everything about this game interests me. The aesthetic is clean and nuanced, the vibes are immaculate, the gunplay and sound design are up to Bungie's standards. Except for the core genre that it is. Extraction games can be fun as co-op, with friends. They're even better when they're roguelikes. I have ZERO interest in interacting with the PvP in this game- people play like cowards when there are stakes, and losing everything to that kind of 'competition' is just a waste of my time. If Bungie can turn this around into a co-op roguelike, I can see it becoming a favourite. Hell, an offline / non-multiplayer version would be welcome with how long matchmaking can take. If they can't, the only thing Bungie will be turning around is their open sign. In either case, it's not worth the cost of Destiny, Bungie, or full price. Get it on sale if anything to give them the chance to make it good before the Sony guillotine or their own c-suite comes for the servers. I'll come back to this review if they can pivot to a good, permanent PvE experience with meaningful progression and a reason to invest time, but it will remain negative until then.
bring back pve
Первое играть из РФ БЕЗ БУБНА НЕ ВОЗМОЖНО ВОТОРОЕ ДОЛГИЙ ПОИСК ИГРАКОВ БЫВАЕТ ПО 10-15 МИНУТ НАЙТИ НЕ МОЖЕТ ВЕРНУЛ БЫ ДЕНЬГИ НО УВЫ ПОКУПАЛ КЛЮЧЁМ НЕ РЕКОМЕНДУЮ К ПОКУПКЕ
Possibly the worst enemy design I've seen in an extraction shooter. Your health and armor is one and the same despite their so called distinction and enemies will laser you immediately when you engage with them and are bullet sponges, so you're going to take damage the moment you pick a fight with an enemy instantly. It's basically a war of attrition of you constantly using med kits and shield kits every fight with an enemy that lasers you instantly. This is terrible design and would've been more appropriate to use a shield system from Warframe, Borderlands, and such instead where taking a bit of damage in fights is expected and regenerates on its own when not taking damage behind cover most likely, but nope, gotta follow the ♥♥♥♥♥♥ CoD trend of armor health being the same. Same thing Payday 3 fell for and had to include old armor again after that blunder. Health and armor being limited makes sense in Arc Raiders as enemies have clear warning signs of when they'll attack and won't automatically kill you instantly and it's expected from you that you can dodge roll some of the attacks to avoid getting hit completely. Anyways, I only played the Pve game mode as I have so low interest in PVPVEs but it's just awful.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $253M | 416.3K | 82% | $39.99 | |
| $93.4M | 64.9K | 49% | $49.99 | |
| $8.3K | 65 | 62% | $5.99 | |
| $2.1K | 10 | 80% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 35.1K | 66% | $59.99 | |
| $49.2M | 59.1K | 84% | $29.99 | |
| $49.1M | 35.4K | 94% | $59.99 | |
| $49.3M | 161.7K | 81% | $19.99 | |
| $48.9M | 49.5K | 86% | $39.99 | |
| $48.8M | 144.9K | 95% | $19.99 |