
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.14/day in the week to Jul 22 → 49.38/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.3Kreviews | 77% | — | $49.1M |
| $39.99 | 15.7Kratings | 85% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2414 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
難しすぎる。でも友達とやるのは楽しいのでギリギリ足し引きマイナスって感じです。
gem. if only people judged the game by its actual quality instead of steam charts...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
| $39.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
賛否両論ありますが、初心者の身としてはめちゃくちゃおもろいです!!! ルートシューターというジャンル自体に触れてこなかった身としてはその面白さに存分に触れられている気がします。 PvPについて、ソロでやることが多いのですが、立ち回りや知識で強い相手に打ち勝てる可能性が十二分にあるのが序盤から楽しいゲームになっている由縁でもあると感じています、収集要素のあるAPEXみたいな印象を受けました。 PvEについても自分にとってちょうどいいバランスで手ごたえのある戦闘になっています。囲まれると普通にボコされる...グレ使うと簡単に倒せることを知ってから積極的に戦いに行けるようになりました。 武器についても撃っている感覚が気持ちいいです。自分はvalorantメインでゲームしてますが全然違く、爽快感のあるものになっていると思います。APEXのプロがハマってたの見てて確かに似てるかも?と思いましたがそれともちょっと似つかない印象です。Destiny2やってない身からすると新鮮でした。 また、SFが好きな自分にとって世界観がぶっささりで特に6つのファクション(派閥?)が最初に見たときの衝撃やばかったです。また、マップデザインの根幹である鮮やかな色彩にも目を惹かれました。タスクで自然といろんな場所に行かされるので探検しているだけで楽しいです。(Youtubeにあるティザー等ご覧ください!) ベータテスト、S1の序盤やって離れてしまいましたがアウトポストのピンホイール基地(鍵部屋)に簡単に入る方法を知ってからまたS2でドはまりしました。(人口がちょっと落ち着いただけかもですが...) 買うの迷ってる方がいたらまたシーズンの始まりに無料の体験機関が来るかもしれないので是非触ってみてください。Youtube等にsasatikkさんや有志の方の解説動画がありますので何でもいいので見てみたら買うきっかけになるかと思います。
집으로 가자, 에이스...
The TTK is great. The dev team has been pumping out experimental modes and good balance adjustments to shift the meta and keep the game feeling fresh. The most important thing to learn is that if you start spiraling into losses over and over.... take a break! It's not a forgiving extraction shooter. But, when you get a good exfil it feels amazing, I would recommend this game to anyone who likes Bungie shooters or extraction shooters. The PVE mode that just came out is a good mix of challenging and rewarding.
I'd quite like Bungie to be able to make this game work but it's clear that something about it isn't really built for a wide audience, That weakness may well be the extraction shooter genre. I do love the art style, the storytelling, the design choices, but am much less fond of PVP and the way that feels. This is true for me and I have no desire to learn a PVP playstyle or to try and become a really hardcore PVP player. I got the game after a bunch of friends who I'd originally played Destiny with bought it and started playing it very heavily during season 1. Most of those players have quit now. I've enjoyed some of the PVE-style modes the devs have rapidly introduced into the game (Cryo Breaker / Experimental Queues etc) but overall I do worry this is a hasty way to introduce a new game mode after there was a lack of mass takeup for the PVP style. I can only imagine the pressure has ratcheted up considerably after Sony pulled the plug on Destiny 2. I hope the team are able to make a success of it, but I can't see myself playing the game with any regularity unless the game is able to double down on storytelling, interesting discovery, secrets, puzzles and challenges that aren't focused so much around killing other players or surviving other players. I do hope the team is able to make a success of it.
perfect
Bought on day one and never actually played until now, i am loving it - even if I actually love more the design than the actual game.
[h1]It isn't as hard as you think[/h1] There's a narrative floating around that Marathon is a PvP sweatlord's playground and that everyone else is going to have a miserable time. That narrative just isn't true. I'm 500 hours in, I've barely touched Cryo, I have played a moderate amount of Outpost, and I'm VIP with every faction, my worm is fed, and I have a vault full of anything I could ever want. You can build a playstyle that avoids most of the friction people are scared of, and the game is far more generous than people give it credit for. [h1]It's more generous than the genre standard[/h1] Compare this to a typical extraction shooter: [list] [*] No crafting grind gatekeeping your loadout [*] No gear damage/degradation to manage or repair between raids [*] No wound system stacking debuffs on top of a bad extraction [*] You are showered in gear from contract/faction rewards [*] Scav (Rook)/free kits aren't punished by being locked to their free bag [/list] [h1]You have options for no risk combat or avoiding combat entirely[/h1] If you're worried about getting stomped by geared-out players, sponsored modes put everyone on a much more level playing field while you learn maps, rotations, and habits. It's basically a battle royale where everyone loads in with today's sponsored kit and then races to gear up and do map events, but you can also leave whenever you want if you get a contract done or find something good. It's a superb way to get better at using your shell of choice and learning how to make the most of everything you can scrape together. If you want a low-stress way to learn the maps, run Rook. I warm up almost every session this way, no team, no plan to fight anyone, just moving through a map picking up salvage and whatever else is worth selling, then getting out. You learn rotations, sightlines, and choke points without ever needing to win a gunfight, and it's a genuinely low stress way to play the game. Not every run needs to end with you wiping the other runners. Sometimes it's just you, your free blue bag, and a clean extract. [h1]Gear gap ≠ skill gap[/h1] The actual shield HP difference between tiers is smaller than people assume. [list] [*] Runner (no shield): 120 [*] Gray shield: 140 [*] Green shield: 160 [*] Blue shield: 180 [*] Purple shield: 200 [*] Gold shield: 200 [/list] Gold doesn't even add HP over purple. Its value is in its other perks, not raw survivability. So the actual swing between a totally under-geared runner and someone in top-tier shields is 80 points, not some insurmountable gulf. A better-geared team is absolutely winnable if they make a mistake, and they will make mistakes. Positioning, timing, and decision-making matter far more than the color of their shield. [h1]Where it could be better[/h1] I'm not going to pretend the game is flawless. Season 2 launched with rebalanced loot pools that gave access to endgame gear in the first few hours with minimal risk, largely through Sponsored Survival on Night Marsh. People understandably freaked out, and Bungie nerfed it quickly, but the damage to the economy was already done. Worse, the follow-up nerfs to drop rates and Cradle progression mostly just hurt casual players who hadn't had time to farm the new mode before the hammer came down, without actually undoing the advantage the early farmers had already banked. It should have just been a season of plenty, with different adjustments planned for the next season instead of a rushed walk-back mid-season. More broadly, Marathon needs to consistently guarantee modes for every kind of player, not just during a season's opening rush. There should always be at least one Sponsored Survival and one Sponsored map running on a daily/weekly basis, so casual players can keep working on a map's quests at their own pace, and newer players can always get PvP reps in on an even playing field, instead of that access coming and going at random. [h1]Bottom line[/h1] If the "you'll get sweat-stomped" narrative is the only thing keeping you off this game, don't let it. Marathon is far more forgiving, and far more flexible in how you can play it, than its reputation suggests, even if Bungie still has some work to do on consistently providing more relaxed modes (Vault Breakers is super cool). And none of that changes how good it feels to actually play: the gunplay is great, the sound design is spectacular, and the visual design is gorgeous, with style and worldbuilding oozing from every little detail. Don't miss out on this because you're scared there are better players who will beat you. You've got options, ways to learn, and ways to get better.
Если эта игра закроется, я повешусь
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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