
Explore the lost colony of Tau Ceti IV, scavenging valuable loot in a high-stakes survival first person shooter from the creators of Halo and Destiny.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.14/day in the week to Jul 22 → 49.38/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infiltrate the dark sci-fi world of Marathon filled with rival players, enemy forces, and unpredictable dangers. Scavenge its maps alone or with a crew, then fight your way to extraction in tense, high-stakes PVP and PVE battles.
Scour dangerous locations for valuables, loot, and intel on the lost colony.
Grab gear off defeated players and enemies. Exfil successfully and fill your vault.
Complete contracts to earn rewards, upgrade your loadout, and come back stronger.
Pick a Runner shell that fits your playstyle, each with its own unique abilities.
Upgrade your loadout with an arsenal of moddable weapons and customizable abilities.
Craft countless builds, from stealthy infiltrators to frontline bruisers and support specialists.
Crew up in groups of two or three or take on Tau Ceti alone.
Form cautious alliances balanced on a knife’s edge. Make a deal with enemy players or betray their trust for your own gain.
Play as Rook, a lone scavenger with nothing to lose except what you find along the way.
Grow stronger throughout the course of the season and put your best loot on the line to earn incredible rewards.
Climb the ladder and prove you’re a top Runner in Ranked mode.
Enter Cryo Archive to crack raid-like challenges, solve layered puzzles, and clash with rival crews for top-tier loot.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 64.3Kreviews | 77% | — | $49.1M |
| $39.99 | 15.7Kratings | 85% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2414 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best game i've played in a very long time, ignore the hater bots, worth every penny
全体的にはかなり面白いゲームでした。ただ、一番気になったのは、リスクとリターンのバランスが悪く、リスク・リターンを突き詰めたプレイほど面白みに欠ける点です。 銃を撃つ感覚やキャラクターの操作感は非常に良く、動かしているだけでも楽しい作品でした。さらにNPCがかなり強いため、常に緊張感を持って立ち回る必要があり、そのぶん無事に脱出できたときの達成感は大きく、脱出シューターならではの魅力はしっかり味わえます。 一方で、リスクとリターンのバランスには大きな問題があると感じました。 まず、NPCと戦闘している最中に他プレイヤーから漁夫を狙われると、ほとんど勝ち目がありません。銃声や弾道ですぐに位置が把握されるため、戦闘すること自体のリスクが非常に高く、「戦うほど不利になる」と感じる場面が多くありました。 さらに、TTK(キルタイム)が非常に短いため、ラットプレイが強すぎます。高価な装備を持ち込んでも待ち伏せであっさり倒されることが多く、装備差も活きにくいため、リスクに見合ったリターンを感じられません。 しかし、このゲームのラットプレイは、待ち伏せする側にも大きな利益があるわけではありません。高品質な装備を持ち込むプレイヤー自体が少なく、倒しても武器やバッグはかさばって持ち帰りづらいためです。結果として、「勝ちやすいが儲からない」プレイスタイルが最適解になりやすく、その最適解自体があまり面白くないゲームデザインだと感じました。 装備バランスにも問題があります。高価な装備を揃えても劇的に強くなるわけではなく、多くは「不便さが改善される」程度の性能に留まります。そのため、高価な装備へ投資する価値を感じにくく、ラットプレイの強さも相まって、安価な装備で多少の不便さを我慢しながらプレイするほうが合理的になりがちです。この点も、ゲームの面白さを損ねていると感じました。 また、このゲームはPvPを避けにくい構造になっています。1マッチ約15人で始まり、最後まで脱出できるのは体感で5人程度です。しかし、バッグ容量に制限があるため、勝者がすべての戦利品を持ち帰れるわけではなく、多くの物資は回収されないまま消えてしまいます。その結果、戦闘に勝っても利益が少なく、戦利品を集める楽しさも薄く感じました。 ここまでの内容は主にソロプレイで感じたものですが、トリオにも別の問題があります。野良では無料装備で参加するプレイヤーが多く、高価な装備を持ち込んだ人だけが損をしやすい環境です。苦労して装備の整った敵を倒しても、無料装備の味方に戦利品を持っていかれることがあり、自分にはあまり旨味がありません。 さらに、無料装備主体の野良トリオは、装備をしっかり整えた固定パーティーとマッチすると、一方的に倒されることも多く、理不尽さを感じました。 ゲームの土台となるガンプレイや操作感は非常に完成度が高く、脱出できたときの達成感も素晴らしいです。しかし、戦闘・装備・PvPのいずれもリスクに対するリターンが見合っておらず、ラットプレイが強すぎるゲームデザインにも不満が残りました。 土台は非常に良いだけに惜しい作品であり、現状では手放しでおすすめできるゲームではありませんでした。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America* +1 more
| $39.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you buy Marathon, remember it's chess with guns. It won't play like COD, Apex, Titanfall, or Fortnite. Good teamwork and tactics will get you wins. Marathon hurts like For Honor but has its euphoria once everything connects.
I love extraction shooters. At first I wasn't sure about marathon, I played like 10-20hrs only in S1, but in S2 i grew to love it and upgraded to deluxe. All of the shells feel useful in their own way, the abilities are fun and the weapons feel great. I truly hope it grows and more people decide to play it, because the game deserves it
The game is really good the gunplay feels so satisfying and generally its a very fun game to play and grind (yes theres some grind obviously ) ... It really is a shame that it gets so much hate for absolutely no valid reason whatsoever ... The only downside for me is the performance it needs to be more optimized but devs constantly keep releasing updates and fixes so they seem to care
Nae fun
賛否両論ありますが、初心者の身としてはめちゃくちゃおもろいです!!! ルートシューターというジャンル自体に触れてこなかった身としてはその面白さに存分に触れられている気がします。 PvPについて、ソロでやることが多いのですが、立ち回りや知識で強い相手に打ち勝てる可能性が十二分にあるのが序盤から楽しいゲームになっている由縁でもあると感じています、収集要素のあるAPEXみたいな印象を受けました。 PvEについても自分にとってちょうどいいバランスで手ごたえのある戦闘になっています。囲まれると普通にボコされる...グレ使うと簡単に倒せることを知ってから積極的に戦いに行けるようになりました。 武器についても撃っている感覚が気持ちいいです。自分はvalorantメインでゲームしてますが全然違く、爽快感のあるものになっていると思います。APEXのプロがハマってたの見てて確かに似てるかも?と思いましたがそれともちょっと似つかない印象です。Destiny2やってない身からすると新鮮でした。 また、SFが好きな自分にとって世界観がぶっささりで特に6つのファクション(派閥?)が最初に見たときの衝撃やばかったです。また、マップデザインの根幹である鮮やかな色彩にも目を惹かれました。タスクで自然といろんな場所に行かされるので探検しているだけで楽しいです。(Youtubeにあるティザー等ご覧ください!) ベータテスト、S1の序盤やって離れてしまいましたがアウトポストのピンホイール基地(鍵部屋)に簡単に入る方法を知ってからまたS2でドはまりしました。(人口がちょっと落ち着いただけかもですが...) 買うの迷ってる方がいたらまたシーズンの始まりに無料の体験機関が来るかもしれないので是非触ってみてください。Youtube等にsasatikkさんや有志の方の解説動画がありますので何でもいいので見てみたら買うきっかけになるかと思います。
As a Halo, Destiny and Cyberpunk fan, I'm really into this game and its gameplay / artstyle. Even tho I don't really enjoyed extraction shooters before, this is the one for me!
Although there was a steep learning curve for me, being that this was my first extraction shooter, I ended up being enamored with the world of Marathon and was hooked on its gameplay which Bungie excels at (Destiny 1 - 2 / Halo 1 - Reach). It's a shame that this game hasn't hit for many people, but for those who can get through the learning curve, I think that something special awaits them. Positives: - Gameplay. - Art direction. - Setting. - The Cryo Archive may be one of the best multiplayer maps that I have ever played, it is so intimidating at first and requires a lot from the player in terms of memorization, game knowledge, and mechanics but once you learn it is a blast to playthrough and see how far you can get. - Sound design. - Lore. - Tense. Negatives: - No quickplay feature, I think that may help with the lower player count. - Lack of PvE modes, and limiting Vault Breaker to only 1 month. Hopefully going forward there will be a permanent PvE playlist (In know there should be in season 3, but as of right now there isn't). - Unbalanced matchmaking - likely due to low player count but I believe it goes off of season level which seems wonky to me.
It gets a lot of crap but it's pretty good, interested to see where they go with the PVE stuff.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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