
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
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About
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.

Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Neighboring lords will build their own towns and grow their holdings to compete with yours, at times forcing you into action. Build castles and protect your domain from harm as you seek out opportunities to strike at these rival lords with warriors of your own.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.

This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 832 reviews with recorded playtime.
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hi! What do you think about adding something like architectural plan of your own city? You switch for to architectural map with management filters and all you want to add. For what? Instrument which would help with managing couple villages near town/towns. Instrument for detail planning a town. Better details and Informativeness. That’s will help to control and develop couple regions at the same time and increase playability at the late part of game. White background with grid, foundations of buildings as marks at plan. Even if player would not be able to build directly on this architecture map, he can check with it and that’s great too. Later adding town management filters and maybe ability to merge it with data analysis that already exist. If Lord plans a castle - you have an architect, and of course you have architectural plans. Thanks for great game!
Fun interactive game play may move a bit slow for some. But I enjoy being able to control so many aspects of building a village
Ну вот так вот получается собственно, что игра собственно очень душная следовательно, хотел бы увидеть песочницу, а так норм игрулька продолжаю играть собственно, когда настроение есть
Yo! Very good game, it can take your time if u not paying attention XD And u can watch movies, youtube etc when your village growing, farming resources. The graphics is good, the management and the game at all is very good, quality, i love it! The only problem is the lack of content and update. I want more buildings, more upgrades, i want to build more and more so my village can be a big City! The game needs a better tutorial for sure, i started the game 4x in a row when i learned how to survive the first winter. The graphics is okay, nothing crazy, but this game is not about the graphics. The management 10/10 When u see your village grow, more ppl coming by, u can see how lively it is, it's awesome! I don't think the price is worth it, beacuse of the lack of content, so wait for sale. So in my oponion, indeed it is a very good game! And did i mentioned, u can play with your character 3d among side your villagers? U can see in person whats happening in your village. Please give as more frenquently updates, give us more buildings, more upgrades, give us walls.
Love it, especially the recent frequency of updates. It is early access but rest assured, they are working on it. I also have a LOT of hours in this game regardless of it not being finished, so don't be afraid to go ahead and but it. I promise you will like it if you like management/city building games like me.
Great game so far. Good visuals and game mechanics makes the game very enjoyable. Not your normal city builder. Very Fun.
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Ich habe mir das Spiel in einer Steam-Combo mit KCD2 gekauft und habe noch nicht so viele Stunden, aber trotz Early-Access macht es verdammt Spaß. Hier und da noch Bugs...
I love this game
First of all, I want to say that this is an amazing game. The more I play it, the more I understand its mechanics, and the more I enjoy it. I know the game is still in Early Access and that many systems are still being refined, so I'd like to share a few suggestions. 1. Improve regional goods transfers. The system for transferring goods between regions could be more flexible. It would be great if players could set minimum stock levels for each type of good in every region, ensuring that essential resources remain available locally before any surplus is transferred elsewhere. 2. Allow one-way transfers. It should be possible to send goods to another region without requiring a return shipment. Sometimes I simply want to supply one settlement from another without receiving anything in exchange. 3. Add a larger Pack Station. A larger version of the Pack Station, with more workers and a higher transport capacity, would make managing multiple regions much easier, especially in the late game. Having to build several Pack Stations just to move larger quantities of goods feels unnecessary. 4. Show the optimal Backyard Extension size when placing Burgage Plots. When planning residential areas, it would be extremely helpful to know how much land a Backyard Extension needs to reach its maximum efficiency before placing a Burgage Plot. This would apply to vegetables, orchards, and goats or chickens. Having this information beforehand would make town planning much easier and reduce the need to rebuild later. Overall, I'm really enjoying Manor Lords and I'm excited to see how it continues to evolve. Thank you for all your hard work!
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Languages: English*, German, Polish, Simplified Chinese, French, Japanese, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Italian +7 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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