
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
Modeled estimate, not a reported figure. How we estimate →
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About
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.

Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Neighboring lords will build their own towns and grow their holdings to compete with yours, at times forcing you into action. Build castles and protect your domain from harm as you seek out opportunities to strike at these rival lords with warriors of your own.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.

This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 832 reviews with recorded playtime.
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
为啥现在进不去了
Good game : Warning : level households 1-3 level 1 households can only use helmets. level 2 will wear the helmets and gambeson but not chain. level 3 will wear the helmets but NOT the gambeson... only chain. results ? if you elevate your households from level 2 to 3... the troops will take OFF the gambeson. level 3 troops do not wear gambeson, so as soon as you increase the household level... your troops will have no armor. They will march to the store house and drop off their gambeson and fight in street clothes. You must get chainmail for the level 3 households or they just fight with helmets on. It's a screwed system. Troops of higher level should have downward compatibilty with armour types. Troops should be able to upgrade but never get worse. I think it's a glitch. The designer has a lot on his plate... i assume that eventually helmet / gambeson / chain will become a progressive upgrade... not a level specific choice. BUT... i still love playing this fun, relaxing game. The graphics are nice, the Ai is fun to watch, the conversations are entertaining.
我是周天子,现在在欧洲跟人打仗。 他们强宣了我的地,我除了跟他打没有其他办法,你说我为什么不能走外交,因为这不合乎周礼。 即便跟他打,而我就只能在自己家的领地里打防御战。你说我为什么不能杀到他家结束战争·?因为这不合乎周礼。 沟槽宣我跟喝水一样简单,被击败说跑就跑?一点战争赔付都没有?这真正很不合周礼。 你说为什么我的雇佣兵在追击敌人赶去增援的部队的时候会静止不动。甚至走着走着就士气全无跑了。估计这不合乎周礼。作者一定希望玩家列阵后光明正大的和电脑拼人数。 对面领主多汤姆有钱啊,他自己的民兵被我直接打没,雇佣兵被我打没三四波。然后还在一直出兵,这才是第二波刷怪啊,说好的两年一波突袭呢?我的人是妈生妈养的,他倒好,最后演都不演了,反正赛博农民的命不是命。
중세시대 심시티와 땅따먹기 좋아하는 유저라면 강추
decent game
Just a gorgeous, well balanced game
Excelente! Apenas alguns bugs com a casa de fazenda e plantações, com erros no sistema de prioridade de plantio/colheita.
Bro I love this
adorei o jogo, muito bom mesmo, fica agora a esperança de continuarem nesse rumo.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, German, Polish, Simplified Chinese, French, Japanese, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Italian +7 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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