
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
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About
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.

Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Neighboring lords will build their own towns and grow their holdings to compete with yours, at times forcing you into action. Build castles and protect your domain from harm as you seek out opportunities to strike at these rival lords with warriors of your own.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.

This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 832 reviews with recorded playtime.
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
git
muito relaxante
la modularité est adaptable, les rythmes d'évolution de la colonie sont assez complexes , on ne s'ennuie jamais et en plus c'est beau
Great Game ...Worth every penny
I’ve played a lot of colony sims over the years, so I expected something special from *Manor Lords*, especially considering all the hype around its release. Instead, I found a game that feels surprisingly mediocre. Yes, I know it’s Early Access. I’m willing to ignore the missing features, the bugs, and the lack of balance. Those things are expected. My problem is with the core game design. Take the burgage plot system, which is supposed to be the game's signature mechanic. Productivity depends heavily on the size and shape of each plot, so designing them is extremely important. But actually controlling that shape is frustrating. You constantly have to abuse road placement, redraw plots multiple times, and hope the game generates something usable. With only a handful of control points, you never really know what the final result will look like. That creates a bizarre situation: the game's central mechanic technically works, but the player has very little control over it. And that's a serious problem in a colony sim. One of the fundamental principles of the genre is that construction and planning are under the player's control. The challenge should come from making good decisions—not from fighting the interface or wrestling with an unpredictable placement system. For me, that's not an Early Access problem. That's a problem with the game's foundation.
开发这么多年了进度一点没有,对不起这个售价,甚至还有进度回退
Greatest and most immersive city builder of all time (according to my personal preferences) and it is not even out of early access yet. Can strongly recommed and sofar with every update it only gets better and more awesome.
Severe yield calculation bug ruin the experience. The soil fertility system is currently not working as intended. While fertility logically drops during the growth phase, the game seemingly calculates the final harvest yield based only on the final, low fertility value, rather than the average or initial high values during the growth cycle. Even on fields with excellent fertility and no drought, I experienced a disastrous harvest loss. This feels like a major bug and is absolutely fatal for a simulation game. While I understand it's EA, this core mechanic failure makes the game not playable.
Ganz nett. Technisch ok. Aber langweilig weil: Vieh bringt nur Wolle, kein Fleisch (Hauptsache vegetarisches Spiel...). Ressourcen sind vorgegeben und müssen nicht ausgekunschaftet werden und Waffen kann ich nur importieren und nicht selbst herstellen (zumindest am Anfang) - das konnte schon Siedler in den 1990ern besser... Nach ein paar Stunden ist schon klar wie das Spiel abläuft. Wer wirklich Städtebau will, der kommt um Songs of Syx nicht herum, auch wenn da die Grafik bei weitem nicht so schön ist. Der Hype um dieses Spiel kommt wieder von den "Content Creators". Schon klar. Fragt sich, wer von denen das Spiel nach ein paar Tagen noch gespielt hat......
游戏总体不错 但是开发团队能不能快一些? 我想快点玩到正式版以及之后的骑兵和大型城堡
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, German, Polish, Simplified Chinese, French, Japanese, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Italian +7 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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