
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
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About
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.

Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Neighboring lords will build their own towns and grow their holdings to compete with yours, at times forcing you into action. Build castles and protect your domain from harm as you seek out opportunities to strike at these rival lords with warriors of your own.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.

This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 803 reviews with recorded playtime.
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its very leaned back and minimalistic. The graphics are nice and very close to depictions and archeological findings from the Era. Looking forward to future updates
Love it, I just need FOOD FOR MY PEOPLE, THEY KEEP DYING
Игра классная наиграл мало да но все равно понял прикол временно забросил поскольку каждое моё селение каждый раз умирало от голода сейчас решил вернуться. Всем советую! Приятной игры!
Отличный градостроитель с приятной системой боя отрядами, пока-что проект развивается, контента не много, но атмосфера и удовольствие от геймплея на высоте. Это как Tropico, но средневековое и без шуток
This game is more monumental than the Great Wall of China
Clear yes. The game feels real, the economic systems are well designed, and the difficulty progression is well balanced. The graphics are strong, and the immersion is definitely there. The main downside is the battle AI, which is extremely weak. You can often win against an army twice your size without much difficulty. Development also feels slow. Since I first beat the alpha, I do not feel like the game has evolved that much. After more than 150 hours of playtime, the different playthroughs are also starting to feel increasingly similar. Still, it is an easy recommendation for fans of medieval city builders and strategy games.
Hra má potenciál, ale absolutně ho nevyužívá. 2 roky v EA, už na ní pracuje tým vývojářů, ne 1 člověk a hra se nikam neposunula. Vychází nebo slibují aktualizace jako nové mapy, předělání perk systému, nové funkce (oves na krmení zvířat, cider do hospody, "vylepšení" manor) ale většinou ani tyhle aktualizace nejsou dotažené do konce a jejich základní funkce nefunguje. Výrazně chybí late game fáze. Dnes když hru zapnu abych vyzkoušel novou věc tak hraju 2-3 roky a pak se už není kam posouvat a za 2-3 hodiny hraní buď můžu založit novou osadu což žádnou strategickou hodnotu nepřidá. Perk systém končí někde u prvního vylepšení vesnice (5 budov) a tudíž i s více osadami nejde vytvářet nějaké zaměření jednotlivých vesnic. Za mě mnohem lepší kdyby se zaměřili na vydávání late game mechanik a úpravy jako že zvířata musí jíst, více druhů jídla a alkoholu, další mapy, změny v animaci staveb a podobné věci přidávali až potom. Rok zpět bych ještě měl jiný názor, ale hru po takové době a neposunutí se nikam tedy nemůžu doporučit. Doufám, že recenzi změním dřív jak za dalších 7 let vývoje hry
This game is highly recommended, even though it is still in Early Access. It runs well even on low-spec computers. While there are still many aspects of the gameplay that need improvement, and several features are currently locked, it already offers a promising experience.
игра с очень большим потенциалом, но если вы будете тянуть с этим потенциалом можно и попрощаться. Я захватил соседние земли, но когда я говорю в одной из их мастерских сделать щиты они делают но и в моем родном поселении они начинают делать эти щиты и это не первый баг. Почему бы не сделать например разные расы разные материки? например можно добавить викингов, франков, и других. Сделать кораблестроение, и более адекватную торговлю где у товаров разница в цене не 1 монету. На счет налогов почему я не могу например положить заработанные деньги в козну, а не брать только со своих жителей. Извините если прошу невозможного, но думаю пока вы будете тянуть аудитория пропадет. Не хотелось бы потерять такой проект.
Great game and all, just really wish they had built in console commands and a "Creative Mode". I just wanna build a really cool looking castle and stuff.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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Languages: English*, German, Polish, Simplified Chinese, French, Japanese, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Italian +7 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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