
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.

Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Neighboring lords will build their own towns and grow their holdings to compete with yours, at times forcing you into action. Build castles and protect your domain from harm as you seek out opportunities to strike at these rival lords with warriors of your own.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.

This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 763 reviews with recorded playtime.
Reviews
Themes across 759 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
.
Great game, however the castle mechanics feel extremely rudimentary atm and also having the ability to raise specific sections of the soil (even just a little bit) or to create moats around the castle would be great. Also few nitpicking things, such as having a list of all the families and what job they are assigned and be able to lock a specific family out from assigning them (maybe they grow the vegetables/orchard for the whole village and need time to do that). I still highly recommend the game, but at some point you'll realise that it is still in early access and might want to come back at a later date after more additions have been made. Keep up the good work Greg, lovely project you got going on here!
♥♥♥♥♥♥♥♥ goood baby yeah
Super jeu de simulation et de gestion.
my ox kinda sassy and lazy
«Поначалу мнение было такое: это Workers & Resources: Soviet Republic в средневековье :) Пока не очень понятно, но интересно и нравится. Правда, нет обучающей кампании — всё приходится выяснять экспериментальным путём. Но по прошествии времени понимаешь: игра довольно примитивная и близко не стоит с W&R:SR. Механики крайне упрощённые, с обилием нелепых костылей и искусственных ограничений — вроде отсутствия естественного размножения людей, из-за чего прирост составляет тупо +2 семьи в месяц. Производственные цепочки очень простенькие и страдают от тех же ограничений. А уж отсутствие возможности адекватной переброски денег, людей и ресурсов между провинциями — это "отдельное удовольствие". Каждая новая провинция — и мы начинаем всё сначала. Присутствует ненужный микроменеджмент там, где его легко можно было избежать. Чуть зазевался — и у тебя весь склад забит какими-нибудь дровами. Они вроде бы и нужны, но не в таких количествах, а продавать их — только впустую тратить торговца. Ценообразование устроено так, что покупка сырья и его последующая переработка экономически неэффективны, что, конечно же, бред. Ну и так далее, продолжать можно долго».
Nice game!
great
어려운데 재미남
O melhor do gênero, Sem igual!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, German, Polish, Simplified Chinese, French, Japanese, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Italian +7 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| God of War Ragnarök | $60.3M | 48.5K | 89% | $59.99 |
| Call of Duty®: WWII | $60.6M | 46.5K | 70% | $59.99 |
| The Isle | $60.1M | 116.8K | 80% | $19.99 |
| Age of Empires IV: Anniversary Edition | $60.1M | 94.6K | 86% | $39.99 |
| Days Gone | $61.1M | 115.8K | 93% | $39.99 |
| Grounded | $59.5M | 95.1K | 90% | $39.99 |