
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
Modeled estimate, not a reported figure. How we estimate →
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About
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.

Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Neighboring lords will build their own towns and grow their holdings to compete with yours, at times forcing you into action. Build castles and protect your domain from harm as you seek out opportunities to strike at these rival lords with warriors of your own.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.

This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 763 reviews with recorded playtime.
Reviews
Themes across 759 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is beautiful! I like playing it in cozy mode without any fighting just to build my settlement. I cant wait for the next update. This has so much potential! I wish there was more to it like decorating the town a little more (more cosmetic options) I also play this without fast forwarding time to make the game last longer. Another cool Idea is paths that are more frequently traveled got wider overtime and or if there was an option to set how wide the path is like how you can expand the work area circles. Also another Idea is a cancel action option to stop actions workers have que'd up in cases of a miss click.
Immersive, true to history, city builder with developers that actually care. Only downside is development is slow going with such a small development team. Despite that, the work they do is quality and enjoyable. Just don't give the oxen week old bread.
Fun relaxing game, until bandits touched almost your entire town, Stops you getting cocky and the pain of lossing it all, makes you start paying attention to the bandit notifications. Even with almost my whole town touched, it is still a really good game.
i find myself coming back this game alot. love seeing how much its progressing. would recommend. would be nice if it could be played on a mac.
best city builder not set in the modern era. 100% recommend. new updates come out frequently despite the small team of devs. game is still in development so beware that saves might stop working. overall its definitely worth it!
This game is fun if you like a chill idle game.
koyun aclıktan agzı kokuyor aq
It's a very good game in so many ways, but there's far too much wrong with it. Starting with the absolute basic: If a regions population dies, perhaps one you've just attempted to settle, there is NO way of recovering or resettling that region. There is also no way to view a simple graph or scale to workout my income. The combat is bad- I tried holding a river and it didn't slow them down at all. The AI doesn't work at all, they can't even seem to get level 2 buildings. Even if combat was good, I'd steamroll them everytime. AND THE MICROMANAGING WHEN ITS HARVESTING SEASON. IT GETS SO TEDIOUS. Now I know this is a beta and I understand that, but my god, the game is frustrating to play. I so want to give this game a thumbs up because it WAS fun, incredibly so, for like 30 hours straight. I just don't want to go back to it however, not with all the issues I mentioned.
Мне нравится, что могу управлять поселением физически не находясь там, нравится менеджмент Да временами подшакаливает, но надеюсь, что дальше - лучше Хотелось бы больше управления над животными, теми же овцами, хотелось бы добавления коров, а то овцы есть, а коров нет) ОБНОООВ БЫЫЫ)
give it time. awesome foundation.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, German, Polish, Simplified Chinese, French, Japanese, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Italian +7 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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