
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 50.57/day in the week to Aug 27 → 71.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.

Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Neighboring lords will build their own towns and grow their holdings to compete with yours, at times forcing you into action. Build castles and protect your domain from harm as you seek out opportunities to strike at these rival lords with warriors of your own.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.

This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 91.8Kreviews | 84% | — | $112.1M |
| $25.99−35% | 524ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра часов на 15-20 пока однообразно и скучно(
Hm...yeah. This is some serious gourmet sh*t. Gameplay - 10/10 (casual ou competivo contra IA) Gráficos - 10/10 Jogo muito bom, te trás um p*ta sentimento de satisfação e tranquilidade jogando ele.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best US #60, worst DE #100 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Simplified Chinese, French, Japanese, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Italian +7 more
| $39.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game has never worked. always crashes at start up, no response from dev or anyone about bug report or logs sent
Bom jogo
ótima jogabilidade e bem desafiador.
BLUF: 7.5/10 - The game is magical for the first 50 hours. It's stunning, immersive, and captivating. The updates are slow. Expect quarterly updates for content and monthly patches. It's a bootstrap effort that I paid full price for, which means the developer marketed the product with the intent of delivering a finished product later. I don't use the word "investment" as I have no stake in HH as a company. This is not an EA cash grab, nor is it going to be a replacement for Crusader Kings, Mount and Blade, or Medieval III: Total War (God help us all). Review: This was a much anticipated release, especially for a medieval enthusiast who loves RTS or city builder games. This title has a very lofty goal of creating something similar to Age of Empires, Tropico, or a similar title in its setting. It has unit combat (a huge plus) even though it was stated from the beginning that it was not a combat oriented title. For many, I think it served as a stop gap, early on for Total War fans who cringe at the idea of SEGA and CA making a Medieval III: Total War title. This is unfortunately just not that title, at least not in it's current form. There is a ton of potential here, but it will take time to do it, and I agree with the developer's mindset that it should be done right. When was the last time we really received a game from a dedicated developer who cared about the content? Remember: this is a passion project, it's basically playable art. That's what makes a video game such a unique and fun experience, especially these genres of title. I bought this title at full price knowing I'd help fund a bootstrapping developer. This means he needs funds before a project has started - it's not a famoose, and there is nothing wrong with that. I did not expect a finished or nearly finished game at purchase. I took it at face value when HH said this is going to take time, and believed them when they declared this objective up front. I'm glad that they felt comfortable *enough* releasing it, when it came out, for fair a price to help fuel it's creation. HH has been striving to deliver value through playable beta releases to help tide over the ever-hungering crowd of enthusiasts who do back this game. That being said, It's been slow, like, really slow. Content rolls out almost quarterly, and we're lucky to get a comprehensive update monthly on mechanics or fixes. This has created some seriously tough expectations on a game that does not get enough credit for the amount of work that has gone into it so far. Level set your expectations with this title. It is currently a calm, fun, and generally low stress environment in it's current state. There is nothing inherently wrong with that, but I think the crowd of people who bought this game are not satisfied, which is also understandable, and it is okay. You can have good, reliable, and fast creation; pick only two. If you came looking for a comparable RTS title to something like the Total War series, Mount and Blade, or Crusader Kings, then you will 100% be disappointed with this game. There are elements which will be expanded upon in the future where this title will fulfill it's niche, but it's going to take an indeterminate amount of time to get there. All of this to say; I check in with this game about every 1-2 months. I enjoy it, every single time I play it. It's stunning, the environment is there, the music is nice, the characters are charming (every animal is named, insane.), and you feel a genuine connection to the village you've created, especially in the beginning of the journey. There is still adventure in the title, but I think many people who bought this title did not prepare themselves accordingly. Overall: 7.5/10 - This is a fantastic product for a bootstrap production, but I also remember the days of every EA game 10-12 years ago, during the crypto and startup "high" being machine gunned out for the simple sake of a cash grab. This is not that. If you're willing to let this play out with patience, and you think you'll enjoy it in it's current form, then buy it and support the project! If you'd rather wait until your expectations are met, then, it might be a while.
$40 is an unreasonable price for an woefully unfinished game. You'll love it, then you'll be 20 hours in on a town and the game will just up and crash, taking your save file with it. Then you'll vow never to play it again.
все
Great City builder. Great Depth. Can tell Dev team gives a s**t
I love this game its so fun and i love the machanics and the countless ways you can build a kingdom and also with these new updates its just getting better and i have no doubt that anyone who plays will enjoy this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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