
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
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About
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.

Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Neighboring lords will build their own towns and grow their holdings to compete with yours, at times forcing you into action. Build castles and protect your domain from harm as you seek out opportunities to strike at these rival lords with warriors of your own.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.

This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 725 reviews with recorded playtime.
Reviews
Themes across 722 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game! I've really enjoyed it so far. Looking forward to additional features as the game continues its development.
noch viel zu tun doch hammer game wenn mal alle inhalte da sind!
This is probably one of the best games I've played, The graphics are beautiful and the gameplay is very satisfying in my opinion. I definitely recommend this game.
Great Game may game only lags when I have tons of houses down.
so good
半成品
Отличная игра
#优化:全高画质40帧,虽然对于这种看风景游戏帧数不太影响 #画质:同类顶级,动画细节也很多 #完成度:差 1.外交系统一塌糊涂,从两年前发售至今毫无更新,基本只做了个界面,功能只有宣战和和好,而且和好需支付的赔偿金也根本没做,要求AI放弃主权AI甚至会卡bug,第一句话是同意放弃主权战争结束,第二句话又说不会放弃主权,导致战争结束了而且领地根本没给你。总的来说唯一有效的外交是无脑打到死,没意思 2.发展系统处于新建文件夹阶段,完全推翻了旧版系统后,新版系统只有小型村庄的天赋能选,导致游玩体验甚至还不如旧版,比如因为没做其他卡牌,玩家无论玩到什么阶段都只能顶着进口每件货物10块钱的税,而大多数货物本身价值才2-3块钱,旧版科技树是可以把税点没的,而新版根本没做到这,导致玩家想靠进口原材料发展根本不可能 3.种地间的平衡失衡,盖农舍耕地的效率极低,不仅所有作物一年一收,牛耕地的寻路AI也有问题,牛不在未耕的地上走就不加耕地进度,而牛有的时候一直在田里散步。而且正反馈极少,大概2摩尔根的地100%肥沃也只能产120黑麦,而游戏里想要升级大型村庄必须让村民喝到酒,而酒需要大麦,大麦的种植效率是所有农作物里最低的,通常肥沃度只有15%,2摩尔根的地只能产不到40大麦,而村民又特别能喝,一百多大麦酿的酒一两个月就喝完了,而前文提到靠进口啤酒代价极大,所以一直卡关 而且耕地种植一种作物后第二年不轮耕代惩罚极大,肥沃度迅速下降30%,大麦和亚麻甚至能掉到0% 而后院种地的效率极高,10户后院种植代价10%的地全种胡萝卜,每年就能收获超过300个胡萝卜,至少相当于5摩尔根的耕地效率,况且农舍耕地需要额外的劳动力,5摩尔根的地至少要12户家庭带牛才能按农时耕完,而后院种植则完全不用,居住家庭会自己分出时间打理,而且后院种植没有轮耕惩罚,我甚至都不确定是否受季节影响,因为有时候我甚至能看见村民在冬天播种 4.勒克莱尔 5.村庄在地图上的AI也是半成品,发展到一级房子就开始挂机,不会升级房子,也没有复杂的外交活动,死气满满,最搞笑的一点是如果你在宣战他们之前把本月雇佣兵都雇完,AI就只能爆长矛民兵和你打,而你只要别让雇佣兵死完或者逃跑,就永远不会刷新新的雇佣兵,AI就只能拿民兵和你死磕。由于人口增长极慢,AI死了几队民兵就基本丧失抵抗能力,占领后会发现这个地区甚至有上万的钱没花出去。 6.战斗系统很蠢,没有挑战性,面对爆民兵的AI,只需要一队轻甲吸引仇恨后带着对面转圈圈,而弓箭手就能疯狂灌伤,操作得当很容易0伤通关对面上百民兵。而且存在bug,AI如果先宣称一处土地,而你后向他发起战争,只要这片被宣称的土地上不存在这个AI的军队那么土地就自动给你。对的,不知道以何种想法设计,只要这片土地上没有AI军队就自动判你赢,你只需要拉出5个随从去勾到仇恨,然后一路跑,等到时间到了对面AI军队没回到宣称土地就会原地蒸发,你也无伤获得土地。有的时候军队太多仇恨吸不完,我就造一队民兵吸引仇恨,等到把对面拉到自己家门口的时候,原地解散民兵,AI军队不能锁敌平民,等到他要走的时候,原地集结民兵,AI立刻跑回来。奇异搞笑
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, German, Polish, Simplified Chinese, French, Japanese, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Italian +7 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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