
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.

Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Neighboring lords will build their own towns and grow their holdings to compete with yours, at times forcing you into action. Build castles and protect your domain from harm as you seek out opportunities to strike at these rival lords with warriors of your own.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.

This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 725 reviews with recorded playtime.
Reviews
Themes across 722 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
çok güzel bir oyun ama en fazla 100 saat oynarsın sonra yapacak birşey kalmıyor ama yeni gelen updateler ile değişebilir
Gra ma słaby balans, mnóstwo drobnych bugów, które z czasem srogo irytują. Przeciwnik rozwija osadę po czym nagle ma 3x więcej kasy, niż ty, punktów prestiżu, zajmuje 1 po 2 ziemie, i ma mnóstwo zbrojncyh i najemników. Kupiłem jako preorder by wspierać twórcę, ale po 7 latach pitolenia mamy wciąż niedorobioną grę, mam już dość. Może konkurencja ich zmobilizuje, skoro komentarze tego nie robią.
its impossible to beat the npc unless you just cheat he gets unlimited money and troops
Jogo muito bom, pra quem gosta do estilo pode comprar.
so i bought this game literally 24 hours ago and i have not stopped playing for a single second i genuinely think i need professional help i told myself i would just try it out for a little bit and somehow an entire day disappeared i havent had a social conversation in so long that i forgot how to make eye contact i havent looked a female in the eyes since i pressed the install button my family has started asking if im still alive and i keep telling them "just one more battle" every single time i close the game i somehow end up launching it again without even thinking about it this addiction is stronger than anything ive ever experienced i had the most horrifying visual imaginable i visualised i was tung tung saur running through the battlefield with absolutely no idea what was going on when suddenly king alfred the second himself called me over i thought i was about to receive land a castle maybe even become a noble but instead he looked me dead in the eyes and told me that my destiny was to clean his buttcheeks because according to the royal council i possessed the greatest buttcheek cleaning skills in all the kingdom everyone stood there clapping while i accepted my new position with honor and they even gave me a special ceremonial cloth for the job i woke up in a cold sweat questioning everything ive ever done in my life please somebody help me before i start calling random people my liege before i accidentally try to recruit peasants at the grocery store or start paying my bills in sacks of grain i dont think theres any coming back from this
game has never worked. always crashes at start up, no response from dev or anyone about bug report or logs sent
So far, as a regular settlement builder and enjoyer of these kinds of games, this is a great concept for a game and is so far enjoyable to play. There are a few pros as well as cons for where this game is in it's stage of development. Bearing in mind that it is a passion project, here are a few of my reviews of where the game is, currently, at my stage of play, and at my relatively intermediate video game skill level. First, I am not a fan of the character loading screen not having an option to scale emblems together as well as independently. It was both not clear and kind of annoying that I had to scale any image both wider and taller. I see that as a beneficial add to the game and people's ability to customize their towns emblem, but not without the option to also scale both in tandem. I am overall enjoying the GUI/Menu changes, and the overall look is more professional. I would like to call attention to the accessibility aspect, as someone who needs glasses/is lower vision, the GUI will overlap with some of the information around and above the character icon, obscuring vision to certain resources, at 1.4x or higher. I would like to see an advanced tab that helps control how much wood the woodcutter's can turn into firewood, similar to the sawmill and logging camp. I find myself regularly out of wood and in excess of timber for this reason, as the sawmill has the option to set limits, but it seems the woodcutter either does not or it isn't clear after multiple worlds. Long term, I would like to see things like past recent trades when hovering over regional wealth to see what and when has been traded, as well as possibly being able to assign specific people or families to a job and have them get better, learn skills over time, or add modifiers for jobs they have enough hours to be journeyman in. My biggest gripe with the whole game and where development is right now is not having at least one or two other parts of the progression for settlement leveling finished. Once I have leveled up my settlement past the first level, it doesn't feel like there is much to do or a goal to work towards. Thanks for reading, if you did :) hope this helps
Тот случай когда один разраб на Minor Lords весит больше 100 каличей на Ubisoft
Купил игру на энтузиазме после Chivarly 2 и Half Sword, затянула средневековая атмосфера. Само развитие городка с нуля действительно затягивает, атмосфера норм, но проблема начинается с банального, если тебе не повезло с регионом, ты сдохнешь с голода, потому что народ жрет как не в себя, а лучший источник еды это дикие звери и ягоды в теплое время. С этими сранными полями я так не разобрался у меня так и не созрело ни одна культура до зимы, хз как она работает. Семьи иногда просто зависают во время занятий, что нибудь нужно построить эта толпа делает вид что чем то занята, но толку нет. Самое главное что выбивает из колеи, это армии баронов, в то время когда ты только привел в порядок торговлю, снабжение ополчения оружием и броней, начинают прилетать оповещения "обнаружен враг", оказывается у этого ферзя уже армия из 200 человек, который спокойно занимает территории, а ты со своими бомжами в количестве максимум 30 человек с луками и копьями с голыми жопами, можешь только наблюдать из-за кустов за этими армиями больших дядек. Все было бы ок, но у него поселение состоит из нескольких домов 1 уровня и 1 плотник. Такое ощущение будто они из воздуха появляются, ну хотя по сути оно так и есть. Так что либо конкретно я очень плохо справляюсь с этим микроконтролем (кстати это тоже надо постараться перекладывать обязанности семей, пока они не перестарались и не истребили ресурсы), либо игра просто не сбалансирована. Резюмируя, хочу сказать, что игра очень сильно притягивает атмосферой, самой идеей, геймплеем, но пока не хватает баланса в добычи ресурсов и этой дичью с армиями, ну и какой то автоматизации в добычи ресурсов. Это основное, что лично мне не дает полноценно прочувствовать эту игру
Great game, improving steadily
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, German, Polish, Simplified Chinese, French, Japanese, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Italian +7 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| God of War Ragnarök | $60.3M | 48.5K | 89% | $59.99 |
| Call of Duty®: WWII | $60.6M | 46.5K | 70% | $59.99 |
| The Isle | $60.1M | 116.7K | 80% | $19.99 |
| Age of Empires IV: Anniversary Edition | $60.1M | 94.6K | 86% | $39.99 |
| Days Gone | $61.1M | 115.7K | 93% | $39.99 |
| Grounded | $59.5M | 95.1K | 90% | $39.99 |
Related
| Norland | $4.6M | 10.2K | 82% | $14.99 |
| Against the Storm | $8.4M | 36.9K | 94% | $8.99 |
| Whiskerwood | $2.1M | 3.2K | 93% | $19.49 |
| Nova Roma | $1.9M | 2.1K | 94% |
| $23.99 |
| Workers & Resources: Soviet Republic | $7.5M | 26.6K | 91% | $9.99 |
| Empires of the Undergrowth | $4.7M | 18.5K | 94% | $8.99 |