
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
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About
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.

Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Neighboring lords will build their own towns and grow their holdings to compete with yours, at times forcing you into action. Build castles and protect your domain from harm as you seek out opportunities to strike at these rival lords with warriors of your own.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.

This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 693 reviews with recorded playtime.
Reviews
Themes across 690 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
so shallow and boring
Superbe Jeux, incroyable le travail produit par une seul personne, les mécaniques d'achat et vente paraissent complexe au début, mais une fois pris en main c'est Idéale, c'est dur sans etre complexe, c'est un trés bon jeux, rejouable plusieurs fois ,sans ce lasser, je le conseille !!!
not staeting after few new lovly updates have problems to start one day we going full play one day choose something else hard to tell but OSTRIV works everytime
Jogo viciante e desafiador, gosto muito pois nos força a pensar e planejar o futuro. Já reiniciei jogos do inicio várias vezes, e cada vez foi melhor. Acredito que com o tempo e o desenvolvimento, o jogo será capaz de nos manter por mais tempo na mesma conta, pois no momento, quanto mais você evolui, maior é a chance de travar na minha config, que é I7 de 3° geração.
This is my dream game. You get a mix of cities skylines, age of empires, and civilization. It's really good: crop cycles, several production lines, a lot of things to pay attention, bonuses, hard enough to get citizens and start to conquer the world. Really love it and will keep playing. The dev is building this singlehandledly, so shoutout to them. However... 1. Money is too hard (or I didn't get it correctly). I did not have anything that was possible to sell easily except firewood, and that netted a very tiny profit (third year in the game). 2. Too many notifications about units being seen; I didn't appreciate knowing that a random unit was seen across the world. 3. Several bugs yet (that's fine, but buy it at your own risk!) 4. I didn't get to combat. 5. The tutorial is extremely basic (so far) (consider hiring a writer!) 6. The above means that some items are hard to understand or get. I didn't understand how to get sheep, or tools (and now everything needs maintenance), or what to do with salt without selling it. Maybe that's just me. 7. Some stuff is weird: "roadblocks" et al. are not clearly indicated on why. There was a clay source that I couldn't farm because it was impossible to put a construction since the "road was block" - not sure what this means. 8. Also not sure how to make decent roads and what are their purpose in full, and why they're free and instantly built. It's a game with *A LOT* of potential. The "3rd person view"/visit mode feature is absolutely insane, absolutely crazy idea, I never loved so much anything in any game ever. I hope the dev is able to keep making it and rocking. I would easily spend 10k hours on this after finishing.
Nie polecam dopóki nie dodadzą trybu multi
I've owned this game since release but had not put much time into it until recently. The core gameplay loops is fun and rewarding coming from someone who enjoys both strategy games and city builders. This is a game I have been looking for since I was a kid and to see it become a reality is amazing! Whilst the updates are slow it is worth the wait as they are building a strong foundation so that content updates come out right with little to no issues. I hope this game continues to thrive well into the future and I eagerly await what is to come.
Gra ma słaby balans, mnóstwo drobnych bugów, które z czasem srogo irytują. Przeciwnik rozwija osadę po czym nagle ma 3x więcej kasy, niż ty, punktów prestiżu, zajmuje 1 po 2 ziemie, i ma mnóstwo zbrojncyh i najemników. Kupiłem jako preorder by wspierać twórcę, ale po 7 latach pitolenia mamy wciąż niedorobioną grę, mam już dość. Może konkurencja ich zmobilizuje, skoro komentarze tego nie robią.
Great game, improving steadily
The game is just too slow and grindy for what I am looking for. I essentially wanted a castle building sandbox simulator but that is not what this is... there's not really any options for me to cater to that and all the mods that exist rn that would let me do it are out of date. Me having to have seperate cities and stuff based on each region doesn't cater to what I was looking for either... I think it's ok to have all these options that make it a hardcore simulator, but there needs to be more settings and options for people like me who may only want to play it as a sandbox.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, German, Polish, Simplified Chinese, French, Japanese, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Italian +7 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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