
Manor Lords is a medieval strategy game featuring in-depth city building, large-scale tactical battles, and complex economic and social simulations. Rule your lands as a medieval lord – the seasons pass, the weather changes, and cities rise and fall.
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About
Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.
Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy in order to make the world feel more authentic, colorful, and believable.

Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements formed and developed.
Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.
Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each area will be subdivided based on your roads and the allotted space, and homes will scale accordingly.
Build extensions behind larger homes to generate resources that would not otherwise be available. Homeowners don't just pay taxes – they grow vegetables, raise chickens and goats, and otherwise supply themselves and other townsfolk with essential needs beyond what your managed farms, pastures, and industries can provide.
Guide your settlements through the unique demands and opportunities of each season, enjoying the bounty brought by spring rains and preparing for the harsh snows of winter.

From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.
Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing populations. Will you spend your hard-earned influence to first acquire a rich source of iron for your smiths, or will you prioritize regions with fertile soil to serve as your breadbasket?
Unchecked expansion will have a direct effect on the environment. Herds of deer will migrate away from encroaching civilization, lack of crop rotation will worsen soil fertility, and cutting down too many trees will result in deforestation.
Establish trade routes and sell surplus goods to traveling merchants to enrich your population. Manufacturing and exporting a variety of goods will provide wealth with which to upgrade your peoples’ homes, import goods you can’t produce yourself, and through taxes on said wealth, fill your own coffers.

Yours is but a small parcel of land in a vast territory, and the competing ambitions between you and rival lords will inevitably lead to conflict. Lead your people into battle, not as expendable units to be easily replenished, but as your beloved loyal subjects where every death is a cost worth considering.
Neighboring lords will build their own towns and grow their holdings to compete with yours, at times forcing you into action. Build castles and protect your domain from harm as you seek out opportunities to strike at these rival lords with warriors of your own.
Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks. Will you raise the militia at the first sign of trouble, bringing your economy to a stand-still as your peasants pick up arms and rush to form ranks, or will you spend your personal wealth to hire bands of sellswords instead?
Command real-time tactical battles, taking into consideration fatigue, weather conditions, and equipment. Position your troops wisely – a smaller force can defeat a larger enemy, if commanded well.
Feel the cost of battle, even in victory, as each fallen soldier represents a lost person from your city.

This game is a passion project started by a solo developer, grown through player support into a full team of passionate individuals ranging from programmers and 2D artists to Game and Map Designers. You can reach out to us and share your opinions, ideas, and criticisms – we listen to your feedback.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 693 reviews with recorded playtime.
Reviews
Themes across 690 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Das Tutorial lässt einen neuen Spieler komplett hängen. Wenn man nicht selbst die richtigen Schritte tut, gibt es noch nicht einmal ein Tutorial. Guess & Play. Noch viel schlimmer - nachdem ich 4 Stunden lang meine kleine Siedlung aufgebaut hatte, kam ein Banditentrupp vorbei und brannte alles nieder - meine 20 Leute hatten gegen 36 keine Chance, und so war das Spiel für mich vorbei. Ende - kein Neustart, so macht man heute keine Spiele mehr. Dafür ist das alles zu kompliziert. Es fühlt sich an wie ein 2. Job - und dann macht das Spiel einfach alles nieder.
Я обновлял компухтер ради игр подобных этой и я даже не знаю, стоило ли это того. Ранние стадии игры вызывают искреннее восхищение и чисто ради этих 30 минут игру можно и купить. Все, что происходит дальше весьма и весьма плачевно в силу ТОТАЛЬНОЙ недоработанности (7 лет раннего доступа это, конечно, сильно, учитывая, что игра не то что урезана, а в целом не сделана). Крайне сомнительные расчеты коэффициентов, абсолютно куцая боевка (отдельно хрюкнул с дружины, все дружно мрут), удивительное соседство вроде как реализма с гигаягодным кустом, плодовитость которого тянет на результат советских экспериментов и вместе с этим очень добротная попытка в имитацию дефолта на международном рынке от переизбытка товаров, прикольная система плодородности полей. Ну и на кой-то хер вид от первого лица. Почему-то ближе всего по духу мне кажется Frostpunk (выдающийся графон, ВОСХИТИТЕЛЬНОЕ музыкальное сопровождение, крайне примитивные цепочки производств и тп) и фротспунк лучше на две головы в силу того, что в него интересно играть и в кульминационной стадии и в финале. Тут же, практически сразу после начала ты упираешься в то, что ты уже победил, даже на самых плохих спавнах. Я думал это игра про 15 лет работы на полях, поеданию белены и смерти от дизентерии в землях вражеского барона, на деле это средневековие от нетфликс еще и тотально недопиленное. 4 черных Марии Тюдор из 10
BLUF: 7.5/10 - The game is magical for the first 50 hours. It's stunning, immersive, and captivating. The updates are slow. Expect quarterly updates for content and monthly patches. It's a bootstrap effort that I paid full price for, which means the developer marketed the product with the intent of delivering a finished product later. I don't use the word "investment" as I have no stake in HH as a company. This is not an EA cash grab, nor is it going to be a replacement for Crusader Kings, Mount and Blade, or Medieval III: Total War (God help us all). Review: This was a much anticipated release, especially for a medieval enthusiast who loves RTS or city builder games. This title has a very lofty goal of creating something similar to Age of Empires, Tropico, or a similar title in its setting. It has unit combat (a huge plus) even though it was stated from the beginning that it was not a combat oriented title. For many, I think it served as a stop gap, early on for Total War fans who cringe at the idea of SEGA and CA making a Medieval III: Total War title. This is unfortunately just not that title, at least not in it's current form. There is a ton of potential here, but it will take time to do it, and I agree with the developer's mindset that it should be done right. When was the last time we really received a game from a dedicated developer who cared about the content? Remember: this is a passion project, it's basically playable art. That's what makes a video game such a unique and fun experience, especially these genres of title. I bought this title at full price knowing I'd help fund a bootstrapping developer. This means he needs funds before a project has started - it's not a famoose, and there is nothing wrong with that. I did not expect a finished or nearly finished game at purchase. I took it at face value when HH said this is going to take time, and believed them when they declared this objective up front. I'm glad that they felt comfortable *enough* releasing it, when it came out, for fair a price to help fuel it's creation. HH has been striving to deliver value through playable beta releases to help tide over the ever-hungering crowd of enthusiasts who do back this game. That being said, It's been slow, like, really slow. Content rolls out almost quarterly, and we're lucky to get a comprehensive update monthly on mechanics or fixes. This has created some seriously tough expectations on a game that does not get enough credit for the amount of work that has gone into it so far. Level set your expectations with this title. It is currently a calm, fun, and generally low stress environment in it's current state. There is nothing inherently wrong with that, but I think the crowd of people who bought this game are not satisfied, which is also understandable, and it is okay. You can have good, reliable, and fast creation; pick only two. If you came looking for a comparable RTS title to something like the Total War series, Mount and Blade, or Crusader Kings, then you will 100% be disappointed with this game. There are elements which will be expanded upon in the future where this title will fulfill it's niche, but it's going to take an indeterminate amount of time to get there. All of this to say; I check in with this game about every 1-2 months. I enjoy it, every single time I play it. It's stunning, the environment is there, the music is nice, the characters are charming (every animal is named, insane.), and you feel a genuine connection to the village you've created, especially in the beginning of the journey. There is still adventure in the title, but I think many people who bought this title did not prepare themselves accordingly. Overall: 7.5/10 - This is a fantastic product for a bootstrap production, but I also remember the days of every EA game 10-12 years ago, during the crypto and startup "high" being machine gunned out for the simple sake of a cash grab. This is not that. If you're willing to let this play out with patience, and you think you'll enjoy it in it's current form, then buy it and support the project! If you'd rather wait until your expectations are met, then, it might be a while.
Très bon jeu pour l'instant bien qu'incomplet. Les systèmes de base sont là et permettent déjà de passer des parties amusantes et on a hâte de voir le reste des fonctionnalités prévues arriver. Les développeurs ont annoncé vouloir améliorer leur communication avec les joueurs et publier des mises à jour plus souvent, on ne peut que les encourager.
Superbe Jeux, incroyable le travail produit par une seul personne, les mécaniques d'achat et vente paraissent complexe au début, mais une fois pris en main c'est Idéale, c'est dur sans etre complexe, c'est un trés bon jeux, rejouable plusieurs fois ,sans ce lasser, je le conseille !!!
This game is the GOAT.
C'est je pense le meilleur jeu médiéval que j'ai pu faire avec total war medieval 2 et kcd2 meme si on est pas du tout sur le meme style de jeu. Il est excellent, très bonne mécanique de construction, très satisfaisant, les mécaniques de combat ne sont pas éxceptionnels mais elles font le taff, les villageois sont éxtrèmement réactif pas de bug ou ils ne font rien alors qu'ils sont affecté a une tache. les détails du mode 3eme personne sont exceptionnel meme si quand on marche dans les mines de fer ou de sel il y un éspéce de sol invisible ou on lévite littéralement pareillement avec les petits lacs ou les habitants peuvent pecher. J'ai juste quelque petite difficulté a m'apprivoisionner ou je manque de combustible je pense que rendre plus simple cette mécanique rendrait l'éxperience plus agréable. Bref si vous le voyez en solde sauter dessus.
دوستانی دنبال استراتزی و شهر سازی هستن به شدت پیشنهاد میکنم گیم پلی هاشو تو یوتیوب چک کنید
Over two years and still no walls
Played it like 2 years ago when it launched and tried it again today - Literally nothing has changed which really sucks - this could have been a REALLLLLLY good game, but when it feels like the same game from two years ago, it gives off the "This game is dead" vibe.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, German, Polish, Simplified Chinese, French, Japanese, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Italian +7 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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