
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
评论区有些人确实太爱挑细节了。同类游戏首发能做到这个程度,至少不算差,先玩明白再评价吧。
为什么一玩十几分钟就电脑黑屏闪退啊,这么多好评是怎么玩到后面的内容的好难猜啊
一直显示圆形的物资点图标影响观感,人物送完木材果子之后东西应该没了才对,怎么还tm把东西放回兜里
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Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏是好游戏这是定调,但是缝合明显,游戏ui的互动是一坨,道路的建设反人类,游戏优化可以说一点没有,但是毕竟是测试定价还不贵,这就有很大的后期空间,如果是奔着情怀来的,以目前定价,可以支持一把,如果奔着游戏体验来,还是在等等吧,这价格不值
刚打开没一会儿画面就开始频闪,暂停了五分钟回来一看直接干烧屏了 不敢玩了,怕显示器报废
优化太烂先退了,保留观察
I find it totally different to manor lords, I love the map size and the fact that you have so many resources at your finger tips, outside of fishing. I really don't have much complaint so far. I wish manor lords were more ahead actually but to me its been the same game, with a few added items. Manor lord Do have better buildings, people are forgetting this isn't Europe and the Asians had their own way of building.
1.闪退 2.中后期有点无聊(我才玩了4个小时)3.建造这一块也无聊枯燥 面多了加水水多了加面
不好玩,跟庄园领主很像,而且测试的时候我电脑一点都不卡,怎么正式版一上电脑这么卡 4060 帧数不稳。
有没有可能像庄园领主一样,把地图上的其他势力做出来。自己发展、修城、授粮都还行,但如果能和邻国通商、结盟、互相支援,甚至因为资源和领土开战,才真的有春秋战国那种乱世感。
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Active players
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Where this game's players are, estimated from review languages.
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