
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1.闪退 2.中后期有点无聊(我才玩了4个小时)3.建造这一块也无聊枯燥 面多了加水水多了加面
优化太烂先退了,保留观察
作为一款建造游戏,为什么你们连最基础的网格建造都做不好?道路没有标准的网格摆放,建筑的吸附过于烂,强烈建议强迫症玩家千万不要入,纯浪费时间的
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Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excelente, uma mistura de Medieval Frontier, parte de menor lords, e padrões de RDD2, simplismente maravilhoso
目前不推荐内容有点简陋还是在等等吧
庄园领主电子诈骗,这个完成度高
国家类建筑有一点少,看到有几个东西预告当中,期待一下; 种田的粮食种类也有点单一了,可以参照”放逐之城“那样子,多出不同种类的作物看起来好看一点,而且可以进一步加工把作物酿成酒或者腌渍食品增加民众幸福感; 可以出更多的奢侈品,根据不同地域出不同的奢侈品,进行交易,互通有无,参考”文明“,比如秦国那一块是玉石,下面楚国有丝绸等等; 民居太单调了建议多出不同种类对应有不同属性,肉类建议加入畜牧业系统,总之作为一个半成品还是有很多地方可以改进的,我爱种田,希望这个游戏能做的很好!
搞笑呢,一点农田就崩溃,还吞我存档,打了两个小时第二天一看没了,你知道我一看档没了多崩溃吗,玩这么长时间游戏第一次写差评,你知道我多难受吗
能不能做多人联机,独乐乐不如众乐乐。哪怕先做合作建城,一个人管生产,一个人管外交和战争,也会比单人更有意思。
放房子真的放的火大
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