
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好评!!!距离神作还有一段路要走,中后期向外扩张受现有的运输机制限制了,不要放弃这个项目阿伟出dlc一定入!
目前还是有很多需要完善和优化的地方,但是总的来说瑕不掩瑜。前期上手难度偏大,引导需要优化一下,熟悉操作之后玩起来还是不错,古风的音乐也很舒服,期望后面能持续优化和迭代。
İlk önce böyle bir oyunda Türkçe dil destegi olması çok güzel tabiki türüne göre eksikleri var fakat şimdiden çok güzel olmuş gelişim aşamasında oldugunu unutmamak lazım oyunda herhangi bir takılma kasma bug çökme gibi sorunlarla karşılaşmadım benzer oyunlardan yanısıra kaynak yönetimi şehir kurma genişletme daha güzel bu tür oyunları oynamayı seven arkadaşlarım indirimdeyken almalarını tavsiye ederim
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Deze game lijkt, zoals al vele gezegd hebben in eerste instantie op manor Lords. Echter denk ik dat dit gedeeltelijk klopt. De game ziet er mooi uit, al zijn sommige verhoudingen niet helemaal op orde{gras is groter dan de mensen}.Tijdsvak is heel verschillend, deze game lijkt mij meer gefocust op vechten dan boven genoemde game. Zelf pas begonnen, en de tutorials worden ondersteund met videos. Kunnen veel games nog iets van leren! Voor mij is het jammer dat er niet echt uitgelegd word wat de ratios zijn voor je producties. Reken dus op veel trial en error momenten. Gelukkig kun je gebouwen verplaatsen, dat scheelt in ieder geval met herbouwen. Tot nu toe heb ik er kleine 10 uur inzitten, en die zijn zo voorbij..... De echte combat heb ik nog niet gedaan, aangezien ik graag eerst wil begrijpen hoeveel van iets je moet bouwen zodat je ook blijvend kunt groeien. Ik vind het een aanrader!
玩到后面总觉得有点枯燥,前期规划和资源压力还行,后期如果没有新的地图、事件或战争目标,很容易进入挂机等资源的状态。
挺好玩的,入口确实像庄园领主,但国风和音乐有自己的味道。 种田时听着歌,确实有点像在唱山歌干活。 我现在还没玩到大规模战争,主要在经营,期待后续更新别停。
这游戏时长是刚买的两天内打的... 1、虽然卖点是无网格建造,但我个人还是很喜欢方方正正的拉格子,目前修路建房啥的没有参照物,很容易歪; 2、音乐有特色,挺喜欢,如果多点就好了,不过这个优先度应该也不高; 3、军队这块,军队战胜后非但没有战利品(外出打个熊都能有收获呢?),甚至自己部队减员还要消耗自己的武器和盔甲,有点拔剑四顾心茫然,还是希望能强化下正反馈..现在心疼的我都是靠雇佣兵配合投石车防守,雇佣兵送掉不心疼( 4、食物那块还是有点单一,希望后期能加上养殖功能,也刚好能与兽皮/筋产业链对应上不是; 5、远距离物流还是太慢了; 6、开局门派选择意义不明,也局限了门客选择来源,这样相当于单局只能体验两个门派; 7、房屋(庐舍)最为游戏建造量最大的单位模型还是有点单一了,而且只能容纳1伍,希望后续能有更多样化的房屋; 游戏美术、音乐都还不错,虽然确实是付费测试,但这画面和音乐还是值得的
还可以
玩了十几个小时了 算刚入门吧,但是那个儒家的 下月躲人口的技能为什么不生效啊 是BUG吗,显示是下个月多4伍人口 加技能加3伍,不应该是7伍吗,怎么还是4伍
性能优化做的不错,知道保时间流逝速度,但战斗还是没做好,城墙和建筑塌了得重新手放没有维修或者原地重修的功能,配合无网格,打没的城区重新规划建筑位置是灾难,其他评论也有提到战损大,这个实在不行调低点敌人难度还能玩,但如果每次防御战都要重新规划一遍城市,那只能关掉入侵者了,就玩不了战斗了,快点修 另外建议学学Farthest Frontier的劳工管理菜单,生产达到设定的上限后停止生产并释放劳动力,而不是像现在这样在工坊里摸鱼,以及出一个规划职业军队的建筑,或者干脆给现在的武器仓库加上驻军功能,在城墙里也加一个支持驻军的武器仓库,这样一些离主城很远的堡垒就能当真正的堡垒了
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