
Mandate Order is a Warring States war city-builder set in ancient China. Build a stronghold, manage industries and logistics, recruit scholars from the Hundred Schools of Thought, raise armies, and command real-time tactical battles with thousands of soldiers.
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About
Mandate Order is an ancient war simulation and city-building game set in ancient China, combining construction, management, and tactical strategy.
The game features free-form city-state construction, a retainer system inspired by the Hundred Schools of Thought, dynamic seasonal and weather changes, and large-scale real-time tactical battles. Under the constant threat of enemy invasion, you will build and manage an ancient military stronghold that integrates production, defense, and warfare.
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A gridless free-building system allows you to construct everything from residences and farms to workshops and barracks, forming a complete urban production chain.
The game features rich farming, building, gathering, and production systems. A full annual production cycle brings seasonal changes that affect not only the visual atmosphere, but also city management and the rhythm of marching and warfare.
Rule like a city lord or feudal ruler: integrate different schools of thought, formulate diplomatic strategies, and shape your own philosophy of governance. Make choices such as forming alliances, declaring ceasefires, opening trade, or joining forces against powerful enemies. A nine-grid national policy system works together with court debates, while the schools of your retainers influence the direction of policy.
Recruit retainers from Confucianism, Daoism, Mohism, Legalism, Militarism, Agriculturalism, and other schools. Assign them to city governance, military command, diplomatic negotiation, and national policy development. Different combinations create unique gameplay experiences.
Use simple mouse line-drawing commands to quickly deploy formations, enabling tactics such as encirclement, breakthrough, siege assault, and defense. Chariot charges, fortress warfare, thousand-unit battlefields, and a pseudo-physics knockback system create an immersive ancient warfare experience.
Build a complete fortress defense system with walls, towers, catapults, ballistae, and more. Plan your military architecture around walls and defensive structures, with enhanced physical feedback to make battlefield impact more tangible.
Offer sacrifices to Heaven and Earth to pray for the fortune of your state. The ritual system affects natural disasters, calamities, and event outcomes. How you respond to these trials will become a test of your judgment and morality.
As the old saying goes: fortune and misfortune depend upon each other. After a devastating disaster, could there also be a hidden opportunity for growth?
Through technological development, building upgrades, and logistics systems, you will experience not only the advancement of tools and techniques, but also the deeper transformation of institutions and civilization.
Raw materials such as timber, ore, and grain go through gathering, processing, storage, and distribution to form a complete industrial chain.
Depending on the sandbox environment and your available resources, you must constantly adjust your strategy, strengthen your state through reform, and renew old systems to survive and grow.
🔸 A unique Eastern war city-building experience rooted in China’s Spring and Autumn and Warring States periods
🔸 A Hundred Schools of Thought retainer system, with different schools enabling different playstyles
🔸 Gridless free-form construction and a deep logistics system
🔸 Large-scale real-time tactical battles, including chariot charges and fortress warfare
🔸 Dynamic seasons and weather, natural disasters, and a ritual system
🔸 Diplomacy and national policy systems that extend strategic depth
🔸 Sandbox mode with multiple ways to play
City-building, war simulation, Eastern tactics, city management, resource management, and strategic decision-making.
Follow us for ongoing development updates and gameplay information.
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We believe that a truly complete game is not born in a closed development environment. It is shaped through continuous dialogue with players.
With respect and dedication, we look forward to your criticism, suggestions, and feedback.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
种田系统BUG太多,要么到秋季收获时期仍然在生长中无法收获。要么是收获了以后不增加相应资源数量导致无法制作食物。 只能等修复了过两个月再玩了。 背景音乐挺好的,希望能够增加一个农田便捷管理的系统 ,几百块田每个都得手动设置休耕时间真的太烦了,复制相同休耕时间又会导致无田可种,食物紧缺,希望制作组重新设置一下种田系统吧。
真好玩
烽沙我觉得题材和框架都很不错,价格也挺合适的。 制作组愿意回应反馈,这点至少说明不是做完就放着。只是当前完成度确实还差了点,内容就20小时左右,喜欢这类题材的人可以先尝鲜
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, French, German, Russian, Turkish, Polish, Traditional Chinese, Spanish - Latin America, Japanese, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩法方面就像庄园领主战国版,优化太差了,人多就卡的不行,深度也不够,后面就很无聊了,再打磨打磨,离优秀的作品还差一大截
框架能看出来,但是第一眼信息量太大,教学也不算细,不是种田选手有点难上手。
希望再多一点生活化表现,比如镜头偶尔跟着村民走一段,单位有自己的语音,发生事件时有对应音效,小人平时也能有一些日常动作。这样城市会更像在生活,而不只是资源和建筑的集合。 另外可以考虑做一个县令视角,给玩家一些行政事件、地方决策或者小型处理事务的玩法,让人真的有“我在治理一块地方”的感觉。再加一个资源无限、没有生存压力的自由建造模式,喜欢造景的人也能玩得舒服。方向挺好,希望官方能继续回应这类建议。
[h1]#Early Access Game [/h1] Enjoying this so far, nice graphics. It has space to improve; logistics, army movement, region landscape, building upgrades, Rice cultivation . Performance needs to improve, not a game to be played during summer because of the heat generated xD I am looking forward to what this game will become.
城市真正运转起来的感觉还不错:民夫在不同区域活动,资源从采集点进入仓库,再被送到生产和城防需要的地方,规划合理之后会很有成就感。 可惜这套系统目前不够直观,UI没有把物流状态讲清楚,AI也会出现明明有任务却不去做的情况。于是有时不是在做经营决策,而是在排查到底是哪一环卡住了。希望后面能把缺货、闲置这些状态做得更明显,让玩家是在解决问题,而不是猜问题。
制作组听劝,赞一个
题材少见,经营框架也有东西;缺点是教学、界面和战斗都还需要打磨。先观望后续更新,未来可期。
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