
A challenging action RPG with deep souls-like combat and rogue-like elements. Explore a dreadful dungeon and fight smart enemies that will plan and collaborate between themselves to defeat you.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Russian, French, Spanish - Spain, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
literogue潮时候的作品 千篇一律
cool., great graphics and feel. old zelda 3.0
lo he jugado en steam deck. Perfectamente jugable en deck, solo hay que cambiar el teclado por el mando en la configuración de controles. Es super adictivo, lo recomiendo totalmente.
Pikan
It sparked my mana, would recommend. Also some partial spoilers and things to mention - Mana Spark is decent for its price and incredible on sale. Why? - it is now long, interesting, and challenging enough to warrant enough gameplay for what you pay - it is fun to exploit the systems of the game (some items interact with the games mechanics in exploitable ways that are fun for a player like myself) - the starting character remaining still for a second when they fire means you have to be careful with how you play (but a mention that your character has strong bolts but remains still when firing is warranted so the player doesn't feel cheated when they take hits in those moments) Some things I'd really like improved that would greatly improve the gameplay (minor spoilers) - the charge shot skill is sadly useless as you can just fire twice in the time it takes to charge up a 2x damage shot (which means stunning an enemy twice and being able to reposition between shots which is far far better) I would fix this by changing the charge up time from 2 seconds to 1.5 or even 1.3 seconds and increasing the rune price of the skill. Difficult games require players to make intelligent decisions and the right decision should be how you use a skill rather than not using it at all if a game is well designed. - I would nerf the clever stone ram, as I found it led to me winning exchanges I should have lost. After taking a hit I can kill three of the petrified enemies and repeat whenever I get hit (essentially making me impossible to kill). I would fix this by changing the flawless kills requirement from 3 to at least 5, especially considering plenty of enemies (goblats, bats, spiders, etc.) are essentially free kills. Elsewise, a better slightly more complex fix might be to change the item to only count unpetrified kills "Clever Stone Ram, grants a petrified stone for every three unpetrified enemies killed". It is also very fun to be overpowered and the idea behind the item is awesome, I always love seeing it in the peculiar rooms, so it may be alright to have one op item though I still think it would be even with a nerf. Enemy AI. Having the enemies fight together intelligently is great. Some enemies on their own can still become useless because of their behaviour. The electricky guy that runs away usually gets stuck in a corner, and is trivial to fight when that happens. A good quick fix would be to make the projectiles it shoots impossible to shoot down so a player can't just repeatedly shoot in the same direction and win. It should also reuse its electric circle power periodically rather than just once. Elite enemies in challenge rooms (besides the elite guard shield lad person) I felt were very easy to exploit with fast attacks, giving them some stagger immunity could be a good idea in general. Asides from mechanics, the story of the game is quite solid and the ideas behind how its presented are serviceable. Despite this, the actual writing itself felt a little poor and characterless. For example, a character might say "I need 2 cactuses to unlock the cactus farm" in this game instead of "If i just had a couple cactuses I could easily restart my uncle's cactus farm!" whilst the latter is not going to win me any awards it's clear that there is much more emotion and characterisation being conveyed than there is in the former example, and I really love the idea and presentation of the mana spark world. Quicker ones - the hit stop can make the game feel sluggish when hitting enemies very fast, an option to turn it off or halve it would be appreciated - i really like the monster meat design and am just now getting it's a reference to Don't Starve :D, giving the player heaps of long term advantage in plenty of health but also lots of early risk by damaging is a quintessential idea in roguelikes (not a criticim obviously, just thought I'd say that). Overall i really like this game and it's well worth getting on sale. The art is good, the challenge is fun, the randomness make each run a bit unique. For the joy alone of bullseyeing a skeleton between its eyes even though 90% of its body is covered by its shield (i don't know if this was intended but it is very funny) why not give it a try?
Conheci o jogo por curiosidade depois de vê-lo no grupo do clube de jogos, me chamou atenção o visual em pixel-art e aproveitei uma promoção. A história é simples: humanos sem mana são escravizados, até que um grupo se rebela. Mas ninguém vai jogar isso pelo enredo, então vamos ao que interessa – a gameplay. No estilo roguelike clássico, você explora dungeons geradas proceduralmente, enfrentando monstros e ativando alavancas pra prosseguir. Há variedade de personagens, cada um com seu estilo de combate: o caçador equilibrado, a guarda veloz, a botânica com bumerangue e um cachorro, e o guerreiro tanque com escudo. O combate se destaca por exigir mira precisa – acertar pontos fracos faz toda a diferença, e posicionamento é essencial. Além disso, o jogo tem mecânicas criativas: itens como a granada congelante (super útil, mas arriscada), interações com o cenário e inimigos que reagem de formas únicas aos seus ataques. O combate é realmente o ponto forte de Mana Spark – engenhoso, tático e surpreendente para um jogo de visual simples. Mas aí vem os problemas. A base do jogo, um acampamento que vai sendo expandido, acaba caindo em redundâncias: poucas receitas realmente úteis, um item ativo muito superior aos demais, e NPCs que perdem relevância rápido. E aí tem os bugs: congelamento e petrificação que se anulam, chefões que travam e perdem graça, e habilidades que às vezes ativam sozinhas. Isso tudo prejudica o senso de mérito na vitória, um velho problema meu com roguelikes. A frustração aparece especialmente nos chefões mais fortes, que têm HP exagerado e forçam builds específicas. Ainda gosto da criatividade no combate, mas ela contrasta com escolhas de design que cansam nas tentativas repetidas. No fim, recomendo Mana Spark sim, apesar dos pesares. É um jogo brasileiro criativo, com boas ideias, mesmo que tropece em execução. Só não digam que não foram avisados. Para uma versão mais completa dessa review, vejam -> [url=https://backlogger.com.br/mana-spark-um-combate-brilhante-para-um-jogo-frustrante/]Mana Spark: um combate brilhante para um jogo frustrante[/url]
Mana Spark is a top-down action roguelite developed by BEHEMUTT in collaboration with Kishimoto Studios and published by BEHEMUTT. Released on Steam in 2018, the game blends classic dungeon-crawling exploration with modern roguelite mechanics, emphasizing skill-based combat, procedural environments, and steady progression through repeated runs. Instead of relying on flashy abilities or overwhelming power-ups, Mana Spark builds its identity around deliberate gameplay where careful positioning, observation, and patience determine survival. The result is an experience that rewards players who take the time to study enemy behavior and gradually master the systems that govern its dangerous world. The story of Mana Spark takes place in a grim fantasy setting where humanity has long struggled against creatures empowered by the mystical energy known as Mana. While monsters and supernatural beings wield this energy naturally, humans possess only small traces of it, leaving them at a constant disadvantage. To survive, a small group of humans has established a hidden encampment deep within a forest, forming a resistance against the powerful creatures that dominate the land. Players take on the role of a warrior sent into the wilderness to collect Mana runes and confront the monsters that guard them. Though the narrative remains minimal and mostly serves as background context, it effectively frames the journey as a desperate struggle for survival and progress in a hostile world. Gameplay centers around exploring a procedurally generated dungeon environment that changes with every run. Each expedition sends the player into the forest and underground tunnels where rooms are arranged in new combinations, creating unpredictable layouts filled with enemies, traps, and valuable resources. The procedural structure ensures that no two runs feel exactly the same, encouraging players to adapt their strategies as they move deeper into the dungeon. Early rooms may introduce manageable encounters, but the deeper sections gradually increase in difficulty, culminating in intense boss battles that test the player’s understanding of the game’s mechanics. Combat in Mana Spark is methodical and precise, setting it apart from many other roguelites that emphasize fast-paced chaos. The primary weapon is a bow, and much of the gameplay revolves around aiming carefully, timing shots, and maintaining distance from enemies. Using twin-stick controls, players can move freely while directing their attacks in any direction, allowing for a tactical rhythm of dodging, positioning, and striking. Enemies exhibit distinct patterns and behaviors, meaning that blindly attacking is rarely effective. Instead, success often depends on studying how different monsters move, recognizing when they are vulnerable, and choosing the right moment to strike. This emphasis on enemy behavior creates a combat system that feels closer to a tactical puzzle than a traditional hack-and-slash experience. Some enemies charge aggressively toward the player, while others attack from range or attempt to surround their target. Learning how to manage these threats becomes essential, especially when multiple enemy types appear together. The game encourages players to manipulate the environment and enemy positioning, sometimes luring monsters into traps or isolating them one at a time to avoid being overwhelmed. These encounters demand patience and careful observation, rewarding players who approach each room strategically. Between dungeon runs, players return to a small survivor camp that serves as the game’s central hub. This camp gradually expands as players gather resources and unlock new services. Various characters living in the camp provide upgrades that help the player prepare for future expeditions. A researcher allows players to analyze enemy types and permanently weaken them using collected Mana runes, while a cook prepares meals that grant temporary bonuses such as increased attack power or improved stamina. A blacksmith manages equipment upgrades and sub-weapons that can assist during combat. Although each run resets most progress, these camp upgrades create a sense of gradual improvement that motivates players to continue exploring despite repeated failures. The progression system strikes a balance between permanent advancement and skill development. While upgrades provide helpful advantages, they do not overpower the core challenge of the game. Success ultimately depends on the player’s ability to read enemy patterns, manage resources, and maintain situational awareness. This design choice ensures that each victory feels earned through mastery rather than simple statistical upgrades. As players grow more familiar with the mechanics, previously overwhelming encounters become manageable, creating a satisfying sense of personal growth. Visually, Mana Spark uses a pixel-art style that evokes classic retro adventure games while maintaining a distinctive atmosphere. The environments are filled with forests, caves, and ruins rendered in muted colors that reinforce the bleak tone of the setting. Character animations are simple yet effective, providing clear feedback during combat without cluttering the screen. Despite the minimalist aesthetic, small environmental details help bring the world to life, such as flickering torches, destructible objects, and subtle lighting effects that highlight the dangers lurking within the dungeon. The sound design complements the game’s atmosphere with a restrained but effective approach. The soundtrack features ambient and melancholic themes that emphasize tension rather than constant intensity. During combat, the music remains subtle, allowing the sounds of arrows, footsteps, and enemy movements to take center stage. These audio cues play an important role in gameplay, helping players anticipate threats and react quickly to approaching enemies. The overall soundscape contributes to the feeling of exploring a dangerous and lonely wilderness. One of the most notable strengths of Mana Spark is how it encourages players to improve through experience rather than relying heavily on grinding for upgrades. Every encounter becomes a learning opportunity, and even failed runs often provide valuable insight into enemy behavior or dungeon layouts. This approach makes the game feel rewarding for players who enjoy challenging experiences where skill and persistence are key factors. However, the game’s focus on methodical combat and modest progression systems may not appeal to everyone. Some players may find the difficulty unforgiving, especially during the early hours when upgrades are limited and enemy patterns are unfamiliar. Others may wish for more variety in weapons or abilities to create additional gameplay diversity. Despite these limitations, the focused design ensures that the core mechanics remain tight and engaging throughout the experience. Overall, Mana Spark delivers a thoughtful and challenging roguelite adventure that prioritizes strategic combat and careful exploration over spectacle. Its procedurally generated dungeons, skill-driven gameplay, and atmospheric presentation combine to create a game that feels both tense and rewarding. While it may not offer the extensive content or elaborate systems found in some larger roguelike titles, its emphasis on mastery and deliberate gameplay gives it a distinctive identity. For players who enjoy dungeon crawlers that demand patience, observation, and tactical thinking, Mana Spark offers a compelling journey through a dark fantasy world where every encounter can mean the difference between survival and defeat. Rating: 7/10
Amazing game, but also challenging, It's really enjoyable
Heroin.
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