
A challenging action RPG with deep souls-like combat and rogue-like elements. Explore a dreadful dungeon and fight smart enemies that will plan and collaborate between themselves to defeat you.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 698reviews | 80% | — | $176.7K |
| $3.49−65% | 136ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This has potential to become a fantastic game but its very underbaked. I get a lot of the comments are positive, but it's just not there yet in terms of content, fluidity and some of the unpolished elements like the item shop etc.
Liked it a lot. Feels good to become skilled at it.
It sparked my mana, would recommend. Also some partial spoilers and things to mention - Mana Spark is decent for its price and incredible on sale. Why? - it is now long, interesting, and challenging enough to warrant enough gameplay for what you pay - it is fun to exploit the systems of the game (some items interact with the games mechanics in exploitable ways that are fun for a player like myself) - the starting character remaining still for a second when they fire means you have to be careful with how you play (but a mention that your character has strong bolts but remains still when firing is warranted so the player doesn't feel cheated when they take hits in those moments) Some things I'd really like improved that would greatly improve the gameplay (minor spoilers) - the charge shot skill is sadly useless as you can just fire twice in the time it takes to charge up a 2x damage shot (which means stunning an enemy twice and being able to reposition between shots which is far far better) I would fix this by changing the charge up time from 2 seconds to 1.5 or even 1.3 seconds and increasing the rune price of the skill. Difficult games require players to make intelligent decisions and the right decision should be how you use a skill rather than not using it at all if a game is well designed. - I would nerf the clever stone ram, as I found it led to me winning exchanges I should have lost. After taking a hit I can kill three of the petrified enemies and repeat whenever I get hit (essentially making me impossible to kill). I would fix this by changing the flawless kills requirement from 3 to at least 5, especially considering plenty of enemies (goblats, bats, spiders, etc.) are essentially free kills. Elsewise, a better slightly more complex fix might be to change the item to only count unpetrified kills "Clever Stone Ram, grants a petrified stone for every three unpetrified enemies killed". It is also very fun to be overpowered and the idea behind the item is awesome, I always love seeing it in the peculiar rooms, so it may be alright to have one op item though I still think it would be even with a nerf. Enemy AI. Having the enemies fight together intelligently is great. Some enemies on their own can still become useless because of their behaviour. The electricky guy that runs away usually gets stuck in a corner, and is trivial to fight when that happens. A good quick fix would be to make the projectiles it shoots impossible to shoot down so a player can't just repeatedly shoot in the same direction and win. It should also reuse its electric circle power periodically rather than just once. Elite enemies in challenge rooms (besides the elite guard shield lad person) I felt were very easy to exploit with fast attacks, giving them some stagger immunity could be a good idea in general. Asides from mechanics, the story of the game is quite solid and the ideas behind how its presented are serviceable. Despite this, the actual writing itself felt a little poor and characterless. For example, a character might say "I need 2 cactuses to unlock the cactus farm" in this game instead of "If i just had a couple cactuses I could easily restart my uncle's cactus farm!" whilst the latter is not going to win me any awards it's clear that there is much more emotion and characterisation being conveyed than there is in the former example, and I really love the idea and presentation of the mana spark world. Quicker ones - the hit stop can make the game feel sluggish when hitting enemies very fast, an option to turn it off or halve it would be appreciated - i really like the monster meat design and am just now getting it's a reference to Don't Starve :D, giving the player heaps of long term advantage in plenty of health but also lots of early risk by damaging is a quintessential idea in roguelikes (not a criticim obviously, just thought I'd say that). Overall i really like this game and it's well worth getting on sale. The art is good, the challenge is fun, the randomness make each run a bit unique. For the joy alone of bullseyeing a skeleton between its eyes even though 90% of its body is covered by its shield (i don't know if this was intended but it is very funny) why not give it a try?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Russian, French, Spanish - Spain, Spanish - Latin America
| $9.99 |
| 59ratings |
| 68% |
| — |
| not modelled |
| $1.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is cute and difficult. It's easier to play it with keyboard and mouse rather than controller. Sadly there isn't much to the game and it seems to have been abandoned. A shame, because it's a good little game.
хороший минималистичный рогалик который умеет быть сложным даже сейчас играется неплохо, а игре 10 лет так то
The game is really good, while it will take some time to get used to each of the characters weapons and how to use their abilites never mind the sacrifical sections in way to benefit your self. Other then that the only real bad thing I can say about it is that the devs fails to update the page regularly so that one can know that the game right now have local co-op for example (although it would great if one could play online multiplayer with other people)
Jogo bom, dificil e procedural, tem que jogar várias horas pra poder liberar tudo, na promoção é um baita jogo. e mesmo fora dela ainda vale o preço
Um RogueLike incrível e Brasileiro!! joguei o jogo pra caramba e só depois fui descobrir que era BR kkkkkk Muito bom, recomendo de mais!
Jogo br muita coisa pra explorar e uma platina dificil pra kr... mas vale muito a pena ainda mais se voce gosta de quebrar o jogo com build, consegui zerar o jogo sem atirar com uma build de volta enimigos de volta a vida mt bom recomendo
Amazing game, but also challenging, It's really enjoyable
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $85.7K | 508 | 87% | $7.99 | |
| $252.5K | 642 | 85% | $14.99 | |
| $8K | 37 | 65% | $10.99 | |
| — | 0 | — | — | |
| $583.2K | 1.4K | 74% | $19.99 | |
| $95K | 275 | 69% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $176.7K | 372 | 87% | $14.99 | |
| $176.7K | 3.8K | 95% | $2.99 | |
| $176.8K | 447 | 78% | $9.99 | |
| $176.9K | 447 | 74% | $14.99 | |
| $176.6K | 497 | 92% | $17.99 | |
| $176.9K | 226 | 76% | $19.99 |