
Expose, endure and expel evil from innocents on your hunt through a corrupted city. As Noah, former priest turned demon-hunter, you'll perform exorcisms, forge precarious alliances and strengthen your deck of arcane tricks in this unholy roguelite deckbuilder.
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About

Exorcise the infernal and exact vengeance in this unholy roguelite deckbuilder from David Gaider and Summerfall Studios. The city teems with demons and among them lies your prey: Malys, a demon of extraordinary cunning and power.
As you pick your path through the city, you’ll encounter its denizens - some friendly, some not so much, and some possessed by demons that you’ll need to exorcise. Use your deck to expose the rot within. Find unique combinations and strategies to withstand the miseries. Help the hopeless and free the possessed, or die in the attempt… over and over again.
As Noah, former priest turned exorcist and demon hunter, you’re armed with your faith and a variety of tools ranging from the holy to the dark and arcane… but you’ll need much more for this hunt, and there will be precious few allies to provide them.
Written by David Gaider (former BioWare Lead Writer on the Dragon Age series and Creative Director on Summerfall’s own Stray Gods: The Roleplaying Musical), Malys is our unholy roguelite deckbuilder, with a beautifully hand-illustrated style.

Your cards reflect your actions - invoking holy and ancient powers through prayer and chanting, or equipment like holy water and purified salt. In order to play cards, you must burn cards first to light candles - making every hand a series of strategic decisions and sacrifices.
Succeed at exorcisms and receive a reward of Faith, a currency you can spend along your path. Use it to add, upgrade or remove cards, heal your Will, or buy Curios, run-long passive effects that add both power and different ways to play.
Improve your strategy and chance of success. Fail, die, and try again.

In an exorcism, your candles will light the way. You'll encounter a possessed host, desperate for your help. Burn cards in your hands to light candles, and use their holy power to play the other cards in your hand.
Every hand is a choice: Which cards will you burn and which will you play? Candles are persistent between turns, and become a strategic challenge; will you use all your remaining candles this turn, or preserve some for the next?
Manage your Will, Noah's capacity to endure evil. Completing an exorcism does not restore your Will, and you'll need to decide what sacrifices to make and what paths to take in order to succeed. Run out of Will and your night comes to an end.

Demons hide within their hosts to maintain their power, and the first step to wrestling that power away from more powerful demons is to reveal their True Name. You’ll need to Expose these demons in order to gain the upper hand and begin to take control of the exorcism.

Now revealed and threatened, you must Endure the full measure of the demon’s wrath. Use every part of your arsenal to destroy its Will while protecting your own. Fail, and lose yourself and the host to darkness.

Once weakened, the time comes to Expel the demon for good.
But beware — a desperate demon may draw on the life force of its host to power its most terrible abilities: protect the host or all is lost.

In Malys, death is not the end. Start the night over from the beginning, with only Noah and a select few aware of the horrors that have occurred. Noah must begin his hunt again.

A variety of playable cards each with custom art, abilities, and interplay
A hellish menagerie of demons, providing different challenges and encounters
Numerous adaptive stories that change and shift as you progress through the game
A new world, story, and characters from David Gaider, former Lead Writer of the Dragon Age series
A deeply reactive soundscape that shifts and changes based on your choices
...and much more to come!

We'll be posting most updates on our devlog online which you can find on our website, Otherwise, you can stay in touch with us via our mailing list, Bluesky, or TikTok!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really wanted to like this... but I couldn't find the fun in the loop. I even decided to play it before starting Slay The Spire 2, to give it a proper, unbiased chance. But no, it just doesn't feel right. It just grueling and tedious experience. And because the battles feel that way, I lost patience to read the story parts (that are actually really well written). I've tried all three available decks, gave them few runs each... and none of them felt good. In short, I just don't have patience for this game.
(本レビュー冒頭の「全文を読む」をクリックすると見やすいレイアウトになるよ) ローグライクデッキ構築カードゲームの大傑作「Monster Train」を4000時間以上もプレイしたデッキ構築ジャンキー(俺)の感想 Normal難易度で全キャラ(3種)でそれぞれ1回クリア。Hardでも1キャラでクリア。 [h2]悪魔祓いをテーマにした、Slay the Spireの下位互換デッキ構築カードゲーム[/h2] [olist] [*]本作は、若干小説じみた演出ありで、ゲーム観としては、エクソシストの主人公が敵を悪魔祓する体裁。 [*]まず大前提として、くっそダルいんだが、本作は悪魔祓いという建付けだから、通常のデッキ構築ゲーで出てくる用語が全て宗教的な用語に置き換えられてて、頭の中で理解し直さなきゃならないのがしんどい。例えば、HPはWill(意志力ってところか)、カードを発動させるためのマナポイントはロウソクの本数に置き換えられてる、金の単位はFaith等々。 [*]使えるキャラは3種類。 どのキャラを選んでも基礎カード(=攻撃・防御)は同じで、3枚ほどの個別カードがあるのみ。 各キャラに応じて固有カードがあるわけでもなく、どのキャラを選んでも道中入手しうるカードプールは共通。要するに、総カードが少ない。従って、プレイの多様性は大分少ない。 [*]戦闘でカードを使うのに必要なマナポイントは毎ターン与えられるのではなく、カードをdiscard(廃棄)することで1ポイント貰えるから、これを利用する。このdiscardも本作ではburnしてロウソクを1本点灯させるという建付けになってる。 [*]ゲームバランス: [olist] [*]Stage1個毎に7回以上戦わされて、それが計3 Stageあるから、兎に角時間がかかる。1回のRunで3時間ほど掛かる。 [*]初期デッキに含まれるクラン共通の攻撃カードには攻撃力6なのに、Stage1からHP60超えの敵が普通に湧いてくる。 [*]Elite敵に至っては、第3形態まであって、それぞれの形態のHPが100超えてるから、兎に角時間がかかる。 [*]Stage1なんてデッキが何も育ってないから、初等的な戦い方しか出来ないのに、HPの多い敵とひたすら冗長な戦いを繰り返させられ、繰り返し感が強すぎて飽きてくる。 [*]Shopで売買しようにも、金が足りなくて殆ど何も買えない。Shopに'投資'することで永続的に割引を受けられるという意味不明なシステム→従って、最初の数時間のプレイでは、金で何も買えず'投資'するしか無くなる。 しかも、この永続的な割引はArtifact Shop、Card Shop、Upgrade Shop等でそれぞれ別枠扱いだから、各Shopで永続割引を買わなきゃいけないクソ仕様。 [/olist] [*]ただ、全Shopに対して'投資'し終えたら、やっと本来の価格で売買・アプグレ出来るので、Normal難易度が普通の難易度化する。 [*]ラスボスを特定条件下で倒すと、真ボスMalysが出現。HP300弱で手下を2体従えてて強い。倒すと実績解除。 [*]実績以外の繰り返し収集要素は無し。 [*]15時間プレイした現在としては、ゲーム観ってものが大体分かってきて、Hard難易度でも無双できた。 [*]不満点:手札が8枚ぐらい以上になると、カードの文面が、HUDの下に潜り込んで、読めなくなる。 それと、底が浅い。15時間プレイした今、プレイパターンの底がついて、「もういいや」と感じた。 [*]致命的な欠点≡[b][u]無限ループを不可能にするAshedというクソ仕様[/u][/b]!!!: カードを廃棄→マナポイント1個Get…と、同時に、そのカードに'Ashed'(燃やされて灰になったという)状態が付与されるのが、本作の仕様。 Ashed状態になったカードは、そのターンの間に限り、もう2度と廃棄出来なくなる。 だから、[b][u]【不要カードを廃棄→稼いだマナポイントで、複数ドローカードを使う】という繰り返しの無限ループが出来なくなる[/u][/b]。出来たとしてもせいぜい2,3ループになってしまう。 [/olist] 総評 駄作までとは言えないが、凡作。スレスパがあるのにわざわざ本作を買う価値は全く無い。 鍵屋で100円レベル。
woke
After a hundred plus hours playing this game I struggle to give it a positive review. I love the theme and style, but it just has too many bugs to worth anyone else purchasing it.
Constantine...The Game!.. at least that's how i look at it I'm loving it so far and i'm really i enjoying the lore. Play this game y'all.
Malys is easy to learn while still having enough depth to allow for a lot of flexibility with how you construct your deck. The narrative elements are solid, I think the game does a good job of varying the descriptions and dialogue between each run even though some of the standard encounter descriptions can get repetitive after several runs. I'm really enjoying my time with this so far.
Genuinely fun enough game, similar to slay the spire but with less memorisation of enemy attack patterns and a more reasonable difficulty ramping. Could use a rebalancing of some decks archetypes, the most interesting deck is allies but is also the weakest of the decks. Card draw with miracles, and defensive heavy decks seem the strongest. As a suggestion I would say the ability to reroll shops would be worth while, in particular the card and curios shops would allow the player to be more flexible in their deck building. The unique shop types are probably the most interesting part of the game.
I LOVE THIS GAME SO MUCH, I streamed it from beginning to completion and i just ♥♥♥♥♥♥♥ love it brother. It infuriates me how underrated this game is, i'm sad it didn't reach its kickstarter goal, because it genuinely, TRULY deserved it. Yes the game has some imperfections, but it's nothing a few updates can't fix (spelling mistakes, some cards are glitched, the difficulty could be better adjusted, etc) but it's far FAR from a dealbreaker, because you can simply feel the love the devs gave this game OOZIING from every nook and cranny. The art is incredible, the music is an eargasm, the gameplay is super fun, and it has a lot of replayability. PLEASE give this game the attention it deserves, the LOVE it deserves, because bro, it's so ♥♥♥♥♥♥♥ good. (slay the spire got nothing on this gem bro) I rate this game a 8.9/10
A very interesting attempt to bring a complex, engaging narrative to a genre - roguelike deckbuilders - that doesn't generally have a lot of narrative to it. I don't know that it's wholly successful, either as a narrative or as a deckbuilder - in other words, it's neither Hades (still the standard-bearer for grafting narrative onto a roguelike's 'try, try again' structure) nor Slay The Spire (the standard-bearer for deckbuilders, still) - but the fact that it's even attempting to challenge both at once, and not falling flat on its face in either endeavor, says a lot about both its ambition and its successes. At the end of the day, I find the moment-to-moment gameplay fulfilling, its characters and art style compelling, and its narrative engaging - it's hard to offer a stronger recommendation than that, I think, even if it's not necessarily blowing the doors of of anything in its approach. Edited to add: It's also the rare roguelike deckbuilder that actually has difficulty options, which I appreciate... even if I didn't notice they existed until AFTER my first successful run. (The devs could definitely stand to make those 'pop' a little bit more, I think.)
This game has so much potentia1 but unfortunate1y is current1y in deep need of a ba1ance or meta-progression mechanism to actua11y be p1ayab1e.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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