
Expose, endure and expel evil from innocents on your hunt through a corrupted city. As Noah, former priest turned demon-hunter, you'll perform exorcisms, forge precarious alliances and strengthen your deck of arcane tricks in this unholy roguelite deckbuilder.
Modeled estimate, not a reported figure. How we estimate →
About

Exorcise the infernal and exact vengeance in this unholy roguelite deckbuilder from David Gaider and Summerfall Studios. The city teems with demons and among them lies your prey: Malys, a demon of extraordinary cunning and power.
As you pick your path through the city, you’ll encounter its denizens - some friendly, some not so much, and some possessed by demons that you’ll need to exorcise. Use your deck to expose the rot within. Find unique combinations and strategies to withstand the miseries. Help the hopeless and free the possessed, or die in the attempt… over and over again.
As Noah, former priest turned exorcist and demon hunter, you’re armed with your faith and a variety of tools ranging from the holy to the dark and arcane… but you’ll need much more for this hunt, and there will be precious few allies to provide them.
Written by David Gaider (former BioWare Lead Writer on the Dragon Age series and Creative Director on Summerfall’s own Stray Gods: The Roleplaying Musical), Malys is our unholy roguelite deckbuilder, with a beautifully hand-illustrated style.

Your cards reflect your actions - invoking holy and ancient powers through prayer and chanting, or equipment like holy water and purified salt. In order to play cards, you must burn cards first to light candles - making every hand a series of strategic decisions and sacrifices.
Succeed at exorcisms and receive a reward of Faith, a currency you can spend along your path. Use it to add, upgrade or remove cards, heal your Will, or buy Curios, run-long passive effects that add both power and different ways to play.
Improve your strategy and chance of success. Fail, die, and try again.

In an exorcism, your candles will light the way. You'll encounter a possessed host, desperate for your help. Burn cards in your hands to light candles, and use their holy power to play the other cards in your hand.
Every hand is a choice: Which cards will you burn and which will you play? Candles are persistent between turns, and become a strategic challenge; will you use all your remaining candles this turn, or preserve some for the next?
Manage your Will, Noah's capacity to endure evil. Completing an exorcism does not restore your Will, and you'll need to decide what sacrifices to make and what paths to take in order to succeed. Run out of Will and your night comes to an end.

Demons hide within their hosts to maintain their power, and the first step to wrestling that power away from more powerful demons is to reveal their True Name. You’ll need to Expose these demons in order to gain the upper hand and begin to take control of the exorcism.

Now revealed and threatened, you must Endure the full measure of the demon’s wrath. Use every part of your arsenal to destroy its Will while protecting your own. Fail, and lose yourself and the host to darkness.

Once weakened, the time comes to Expel the demon for good.
But beware — a desperate demon may draw on the life force of its host to power its most terrible abilities: protect the host or all is lost.

In Malys, death is not the end. Start the night over from the beginning, with only Noah and a select few aware of the horrors that have occurred. Noah must begin his hunt again.

A variety of playable cards each with custom art, abilities, and interplay
A hellish menagerie of demons, providing different challenges and encounters
Numerous adaptive stories that change and shift as you progress through the game
A new world, story, and characters from David Gaider, former Lead Writer of the Dragon Age series
A deeply reactive soundscape that shifts and changes based on your choices
...and much more to come!

We'll be posting most updates on our devlog online which you can find on our website, Otherwise, you can stay in touch with us via our mailing list, Bluesky, or TikTok!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I actually found this game to be extremely compelling, and intensely disappointing. First, the narrative elements are mostly well done, and add an extra layer to the game which is captivating. I stopped to read basically every unique encounter because they were all so well written, from each of the characters who act as merchants basically, to the simple descriptions leading up to even basic enemy encounters, which are worth reading through. The overall atmosphere that is cultivated and especially, ESPECIALLY, the visual design is probably some of the best that I have ever come across in a game, ever. Some of the enemy designs are breathtaking. I would like to think that generally I have a really high tolerance for horror media, I engage with horror media a lot, but some of the enemy designs here are actually, legitimately unsettling. Especially the mini-boss ones which are illustrated to be staring literally directly at you, it's actually slightly hard to pull your eyes off of them to look down at the cards, it's a borderline immersive experience. The gameplay mechanics, when they work and everything goes well, are super fun. I like the resource mechanics more than something like Slay the Spire, especially because of how all of the mechanics are carefully and intricately weaved into the aesthetics of the game's setting. Unfortunately, I give this game a thumbs up because I want to support it somehow, even though a positive Steam review means basically nothing at this point, but I can't seriously say that I recommend it broadly. But there is so much potential here it's crazy. This could be such, such an incredible game. But it looks totally and completely abandoned. Like the production value is so clearly insane. A complex, obviously professionally very well written narrative with tons of dialogue, so many incredibly detailed illustrations, it's obvious that a team of people really worked on this. But there's like not even more than a couple hundred Steam reviews and a tiny amount of social media presence which fizzled out like a year ago. Just, how is that even possible!? Regardless, it looks like the last update was over 6 months ago, and going off of how much attention this is getting I can't even blame them for abandoning it. It must be kind of crushing to make something this good and to have it not be appreciated in the way that it should. But gosh, so much of the experience of playing it just sucks. It's buggy beyond belief. Mechanics not working like they should. Visual glitches. Dialogue glitching and just not playing. Random blank screens. It's non-stop. And the balancing is horrible. The glow deck is totally broken, you just snowball every single fight and it's clear that an appropriate counter to the glow mechanic was never implemented. But the initial damage based deck is horrible. You get whittled down as debuffs get stacked harder and harder while the deck lacks both resources and defense. And like other people have pointed out, the length of the mini-boss fights is ridiculous. I had one which went over 40 turns, they can literally take like 30 minutes if you really draw it out and truly fight for your win. It sucks to play the game knowing that none of these things will ever be fixed, and this wonderful example of how good a video game can be as an interactive art-form will just rot further into obscurity. Most gamers would probably be immediately hostile to these sorts of things but it's nice that Malys includes elements of diversity. It's done in a way which I didn't find to be patronizing, othering, and without drawing unnecessary attention to theses topics. UPDATED THOUGHTS: After playing another 20 or so hours I've found that Malys has undeniably grown on me. Once you get a hang of the flow of each "exorcism" then the balancing feels much more even across each deck and run. At first I thought that the miniboss-esque exorcisms were too long, with three phases and several hundred health usually for each phase 2 and 3, I've found now that it's really not bad at all and once you have a decent deck going you'll just completely blow through everything without any resistance. At first I thought that the game was stacked against the player, but now I'm consistently having runs where it feels basically impossible to die, when you have like 7 phantom, 200 shield, and a mini-boss at like 20 shackle consistently. Card draw is really the number 1 thing, you can get like three or four hands in a single turn while also cutting the cost of pretty much all cards down to 0 for a whole turn. Actually feels really good to pull off. Still, it's just obviously an abandoned, discarded gem of a game. Love the characters too, they're all interesting in their own right and feel well fleshed out. It's nice to see how the MC's and other character's relationships grow, I really like the MC and the hot demon guy as a pair, if this game had the audience it deserved there would be literally so much fanfic stuff of those them.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I LOVE THIS GAME SO MUCH, I streamed it from beginning to completion and i just ♥♥♥♥♥♥♥ love it brother. It infuriates me how underrated this game is, i'm sad it didn't reach its kickstarter goal, because it genuinely, TRULY deserved it. Yes the game has some imperfections, but it's nothing a few updates can't fix (spelling mistakes, some cards are glitched, the difficulty could be better adjusted, etc) but it's far FAR from a dealbreaker, because you can simply feel the love the devs gave this game OOZIING from every nook and cranny. The art is incredible, the music is an eargasm, the gameplay is super fun, and it has a lot of replayability. PLEASE give this game the attention it deserves, the LOVE it deserves, because bro, it's so ♥♥♥♥♥♥♥ good. (slay the spire got nothing on this gem bro) I rate this game a 8.9/10
Constantine...The Game!.. at least that's how i look at it I'm loving it so far and i'm really i enjoying the lore. Play this game y'all.
Well you get what you see — you LITERALLY ONLY get what you see. Highly repetitive and hardly engaging. There should be some in-depth content or at least sth meaningful... pity, I seen none.
This game is interesting in a really good way. The only real caveat is it feels like how you interface really needs to be touched up. The dragging to the candles should be something like hold left click. Little things. Just slight bit box issues etc. It makes the game feel sloppy. Like the work was done as a piece of art, but the mechanics of interacting with that art feel inept.
A pretty fun card game with some interesting decks. Biggest complaint is you get so much repeat dialogue that when you get new dialogue you only realize it's new after the second or third slide. I wish there was a way to look back. Overall pretty good.
I really enjoyed the game - great roguelite deckbuilder, it has great music, art and ambience, everything comes together for the dark atmosphere of an Exorcist on his personal journey, exorcizing demons, doing his best to save people where he can. Story is quite good as well, fed piecemeal everytime you win :)
At the moment, the game is very raw and artificially prolonged. I’ve reached the second boss, and with each new loop, the battles drag on more and more — it starts to feel really suffocating even by the end of the second area. The visuals and design are cool, but the starting decks are very unbalanced. Right now, I can’t recommend this game, but I’ll include the crash code below: Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000450 0x00007ff741151336 Malys-Win64-Shipping.exe!UnknownFunction [] 0x00007ff741159ab5 Malys-Win64-Shipping.exe!UnknownFunction [] 0x00007ff741178067 Malys-Win64-Shipping.exe!UnknownFunction [] 0x00007ff741111f1b Malys-Win64-Shipping.exe!UnknownFunction [] 0x00007ff74110ffa0 Malys-Win64-Shipping.exe!UnknownFunction [] 0x00007ff74111011b Malys-Win64-Shipping.exe!UnknownFunction [] 0x00007ff7414d3213 Malys-Win64-Shipping.exe!UnknownFunction [] 0x00007ff741196fbc Malys-Win64-Shipping.exe!UnknownFunction [] 0x00007ff73fa4902c Malys-Win64-Shipping.exe!UnknownFunction [] 0x00007ff73fa6dbe0 Malys-Win64-Shipping.exe!UnknownFunction [] 0x00007ff73fa6db66 Malys-Win64-Shipping.exe!UnknownFunction [] 0x00007ff7422efdc8 Malys-Win64-Shipping.exe!UnknownFunction [] 0x00007ff7422f6fac Malys-Win64-Shipping.exe!UnknownFunction [] 0x00007ff7422f702a Malys-Win64-Shipping.exe!UnknownFunction [] 0x00007ff7422f7e50 Malys-Win64-Shipping.exe!UnknownFunction [] 0x00007ff742300134 Malys-Win64-Shipping.exe!UnknownFunction [] 0x00007ff7444710e2 Malys-Win64-Shipping.exe!UnknownFunction [] 0x00007ffe9019e8d7 KERNEL32.DLL!UnknownFunction []
That was it? That was the end? ....I mean...allllright?
Fun narrative, interesting card system with cool combos. Runs can be very long and certain fights if not properly equipped with offensive cards can be grindy. Would still recommend.
Players by region
Where this game's players are, estimated from review languages.
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