
The Mall Empire allows you to build and manage the operations of a modern mall. You must plan where to place facilities in the tower that include restaurants, shops, rest areas, retail stores and elevators.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
unfortantily i love management games so i picked up this one. turns out to be a not very well thought out good example "lets make 800 achievements that you get for just sitting there for less than a few minutes so the achivement pop up for steam covers the button to get the money frrom the shops which if you reep reward from one GUESS WHAT you can't click the button for the next 30 seconds sooooo there goes the money never to be seen again" i had to pause wait and wait and wait only had one store even though i unlocked the big bundle so there goes half of the starter money not that it matters the game throws money at you no challenge it would be great if they had a system for employees on the mall floor say a collector which later on could of had a scripted event for a choice for people that don't give money or something. i can forgive the game if it didn't annoy you off the bat with poor feeling early pergression that needs HEAVY tweeting but i feel this is a dead in the water product and can't suggest it to anyone who loves management games get something like project highrise much betterr playing and feeling game and much better optimized since i forgot this game is alittle bit of a laggy mess going between the types of stores. 3.5/10 could take this some where great but is so disappointing to see it not go anywhere.
This is not a simulator, is just a game where you click, click, wait, click, wait, wait, click... in a loop.
Well, it's cute, but where's the rest of the game? You build the stores, manually collect money from them (why?) and... that's it so far. There are several technical issues (f.e. pause does not really pause the game, after reactivating the time speeds up), it is all oversimplified, but the biggest problem is gameplay - there isn't one.
За свои 15 рублей на распродажах игра развлекала меня, как любителя всяких тайкунов, менеджментов и прочих унылостей, примерно час (остальное время потребовалось для выпадения карточек до конца). В глаза здесь в первую очередь бросаются абсурдный местами перевод (магазин одежды носит гордое название "хлам и мусор", например), не слишком интуитивный интерфейс (очень простой, когда вникаешь + есть обучающие текста, но читать для слабых, всем известно) и огромное количество ачивок. Нельзя настроить громкость звука, он либо есть, либо его нет. Пиксельную графику я не люблю лично, но глаз особо ничего не режет. Возможно, я не дошёл до каких-то механик, но уверен, там ничего кардинально меняющего геймплей кликера не предусмотрено (зато однажды меня ограбили, я и таких ивентов не ожидал). В целом, игра не доставила мне никаких отрицательных эмоций, но энтузиазма на час (и это ещё много, думаю, не все столько продержатся) - это не серьёзно для платной игры без сюжета, претендующей на реиграбельность. Большинство кликеров в интернете более глубоки. Не могу порекомендовать к покупке.
Actually a pretty entertaining game. Hours of fun. It's a great game to relax and listen to music. You can build your mall as high as you want, and build as many shops as possible. I'd recommend this if you are looking for a quick, fun game.
I bought this game on sale for 62 cents and I still think that may have been too much. There is no way this game is worth the full price asking. It has WAYYYYY too many bugs to even count. It becomes more about learning how to make the game run properly, than playing the actual game. Now if you are looking for a quick couple hour game with a good amount of achievements and a slightly good time. This game is for you.
[b]My review to Mall Empire[/b] In this game allows you to build your own modern mall. You have more than 50 stores and different combinations to choose from. Furthermore, You can see your income and expenses in the financial reports and other reports. And many more. [u][b]Pro:[/b][/u] + Steam Trading Cards + 400 Steam-achievements + Management + Build your own mall + Points Shop Items Available [u][b]Contra:[/b][/u] - No controller support - Some few bugs [h1]I recommend this game![/h1]
Not Recommended
That game is a fine example of a great idea, which is unfortunately poorly executed. I mean, first it really looks like a promising game. You can get to unlock some stores, invest some money to improve your income, get a loan if you need etc. Then, when you click to unpause, you realize where you've just got yourself into... Well, how could I describe it in a practical manner? I guess that the best way, it would be to call it a "micro-management fest". That's because you actually gotta click on every single store that you have every day, in order to collect the cash that you make. At the beginning, it's no big deal, but just wait a lil' while and you'll see what madness it is. Oh, and if one reason isn't more than enough, you also have to click often to upgrade your stores as they level up (increasing stock and quality of items). So, pick up these two chaotic ingredients, blend them up and now you have a cocktail from hell. Of course, we can't forget to put a cherry inside of it: This game is one of those notorious achievements spammers. That by itself isn't really a big issue, except that the developers should have never inserted the damn buttons that you have to click on all the time, precisely at the right corner of the screen. Ok, what else... There're also some broken achievements. That's because there're some you can only unlock after building a certain combination of stores. No matter how many times you try, they simply won't work. This game should also be known as one of those "FPS killers", because depending on how big your mall is, things will become really sluggish, and that can definitely wear on your patience (kinda like adding insult to injury). Hmm, there're some glitches too. I've seen some customers walking on air for whatever reason; there were times where I couldn't build an elevator (at all), and there were also some stores that wouldn't fit where you've clicked (they'd always skip to the next block). Now that we're through all this, then what about the overall aspects? The graphics are ok, I guess. My only complaint is that the stores seem dead, as there's no movement going on, other than the costumers walking in front of them. There're no sound effects, and there's only one song available, which isn't really a bad thing, but it naturally gets annoying after listening to it for a long period of time. The game doesn't provide you any campaign mode, so my only guess is that you can say that you've truly finished this game, after you've successfully managed to unlock every possible achievement. As mentioned earlier, the gameplay itself could really use some improvement. Well, for now this is my opinion. I doubt that the gameplay mechanics of having to click all the time will ever change, but I think that at least the broken achievements could be fixed. Just to finish, I hope that the next games from that company will be better, because their premise is surely interesting.
Looks like a retro 90s classic game. Management game where you can build a 15 story mall with various stores and upgrade them to get more money. You can buy investments, upgrades, houses for your customers and start an advertising campaign. to get more customers. After you get the hang of it, it's fun to play. A few achievements are hard to come by. pros: has cards has 400 achievements (all working) you can save your progress cons: paused if you alt+tab the game some minor bugs if you reconstruct your mall Game is neither bad nor good, therefore 5/ 10.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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