
Malice & Greed is a Roguelike Turn-based RPG where you force enemies & bosses to join you after each fight, sell them to the Shady Smuggler, and butcher them to steal their skills. Customize & upgrade a new team every run to build the ultimate combo as you battle to reach Nirvana!
Modeled estimate, not a reported figure. How we estimate →
Media

About






Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I like this a lot, the combination of elements works really well, and it only just barely falls short of being a prime addiction bait roguelike like StS or Monster Train or a really worthwhile RPG like SMT. Demon Form is a cool panic button, you'll only really use it once or twice in any given run but it feels like it gives enough power to justify the cost. The game gives other good opportunities to sac party members, but you'll fall into a pattern of using a couple of cleared bosses above all else by the time your run starts to come online. Generally, just making an SMT roguelike is one of those really inspired combinations and I think this game accomplishes basically everything it sets out to do. My only real complaints, and keep in mind none of these are dealbreakers, are mostly matters of polish that an indie game can't really compete on. Obviously this game has a lot of systems comparable to SMT, and all of them work as well if not better than in an SMT game, but there are little pieces that don't quite work perfectly. I've never really felt the effects moon phase standin. Default battle speed is a little too fast and some messages can be easily missed or get buried in other popups. Some of the upgrade systems feel a little underbaked, considering that you can get decently far just by attacking the weak elements and avoiding Reflect/Null/Drain. The same can be said about SMT, obviously, but the more modular nature of the runs means the game can't really hit you with meaty challenges without them feeling unfair in other runs. Overall the corpse mechanic just feels like a weird, half-baked addition, but I haven't tried to do a build yet where I'm dying and reviving constantly, so I may just have a limited view of it. Just one of those things. And I think the UX probably doesn't do as good of a job as it needs to for the number of mechanics it's using. For what it's worth, these are small complaints. Music isn't hugely my thing but none of it is bad, art hits a really good and unique niche. Sort of like SMT but very rotten and corrupted. The less polished nature of the game actually helps it in both cases. Edit: Music in fact goes hard. Ignore my complaints.
I tried the demo and 1.5 hours later, I bought the game. It is very addictive with non-stop action, yet can be played casually.
Avoid this Dev and any of his games. All he does is milk early access and move the next one, not one has been finished.
chinese please
Yep. it`s good. *not to self* Write a non-embarrassing review
Avoid this developer. Neat game but unfinished and buggy. Dev is horrible though, promised a massive update then vanished. They started a second game then did the exact same game.
Super fun, I hope this game gets more popular
Malice and Greed is a hell of a fun game. I'm not sure where to even start. 1) The gameplay itself is super fun. I'm new to this style of game, but I was able to grasp it fairly quickly. The different attack types, different resistances, character progression, items, character mechanics (The pub/bar, the grave person, etc) are all hella dope. I really enjoyed the flow of the game alot (even tho I had to turn the game speed down a bit, I got a slow brain)! 2) The visuals are super super dope. I can't describe how much I love the aesthetic of this game. The creativity and the sheer bliss that is the character design, is amazing. The U.I. is also very clean and useful. Nothing too over complicated, but nothing so dull that it kind of ruins the experience; good balance overall. 3) The music is absolutely BANGER! I catch myself headbanging to this sound track, while going on a grinding spree. After a couple of runs of understanding the gameplay, the music just felt so good to go with the flow of. When enemies begin to charge demonic energy, the music shifts into a bop that makes you shake in your boots. Can't forget the absolute hype song of your characters Demonic Form. Banger after banger after banger. 4) Lore wise, it is interesting. It isn't as rich compared to other games, but I honestly enjoy that part of it. The lore isn't overbearing, where it feels like it could go on for far too long. Instead the lore of this game is just simple character interactions to the world around it, learning the different characters impacts on the world you find yourself in. It's super dope and I love how lore rewards itself only when you seek it, makes the mind wander. 5) Price wise, not too bad. I was expecting to drop roughly $30~$35 on a game of this caliber, but seeing how it's only for $15, I say it's beyond worth. I definitely feel like if you were to give this game a couple of runs, you will get sucked into it and earn your moneys worth. Overall opinion; I ♥♥♥♥♥♥' love this game. I recommend it heavily to anyone that has an interest in this. I'd give it a 8.5/10 at the moment, but as the game progresses, I can already tell it will shoot to 9.5 if not a 10/10.
Super creative and unique roguelike rpg! I don't know where the "Deckbuilder" tag is coming from, because there aren't cards or decks at all. Rather, this is a PARTYbuilder: after each battle, the LAST enemy killed can be added to your team, or butchered to absorb one of their abilities (HELLO DARKNESS). Units have abilities which can synergize with you, your other units, or your artifacts, potentially making the unit very desirable. However in the meantime those very abilities are being used against you, so the more powerful the unit, the more you want want to take them out FIRST. It's a brilliant mechanic because it creates a delicious tension: play it safe and kill the powerful unit first, or risk killing it last to to earn its power for yourself! Risk/reward cycles are the beating heart of a good game, and this one's heart is SIMPLY THUMPING, coursing with BLOOD! I suppose some could find the huge variety of abilities and status effects a bit hard to grok; I will admit, I spent the first couple hours juggling tooltips, trying to figure out how best to make use of all the status effects and powers and such. But once I found my footing the gameplay really started to shine, and it was well worth the time! As an added bonus, the sights and sounds seeping through every nook and cranny are simply fantastic. The color palate is ZESTY, ELECTRIC AF! Even the music is METAL! And the little creative blurbs describing each of the many many artifacts & units! Style for EONS! This is a universe I'm simply loving to explore! All in all: 10/10!
Extremely well designed and stylish roguelite. From the music, art, and the mechanics, everything really breaks the mould, but for the better. Battles really pump the adrenaline, thanks to the sound effects and music design with the addition of high risk, high reward situations. You're actively encourage to make use of ANY resource at your disposal: health, energy, skill tokens (potential), lives of your allies, anything. I haven't felt like I've been thrown into a rollercoaster ride in a turn base game for a very long time. Devs are really passionate and put a lot of effort into their updates. There's a lot of skills that have synergies, and consequently allies too. There's class system which feels really nice and not just tacked-on. Anyway, just buy it and play it. It rocks!
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| The Isle | $55.3M | 107.4K | 81% | $19.99 |
| The Scroll of Taiwu : Beyond The Dome | $51M | 56K | 66% | $29.99 |
| Heroes of Might and Magic: Olden Era | $28M | 20.8K | 88% | $39.99 |
| Miscreated | $20.5M | 23K | 67% | $29.99 |
| Bellwright | $17.8M | 21K | 80% | $29.99 |
Related
| Nearly Dead - Live and Let Die | $21.6K | 116 | 73% | $6.99 |
| 創業王 CEO | $21.6K | 74 | 82% | $9.99 |
| Higurashi When They Cry Hou+ | $21.6K | 185 | 86% | $7.99 |
| Without Within 2 | $21.6K | 254 | 89% | $4.99 |
| ONE DAY for Ched | $21.6K | 318 | 44% | $2.99 |
| SOL CRESTA | $21.6K | 116 | 79% | $8.99 |