
Arcade shoot game inspired on 80’s classics with extra features as you progress.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You have to shoot and destroy the opposing spaceships and that's it ➖The gameplay is just so slow. ➖I got points but what was the point if I couldn't use them? ➖If I am at a certain level I want to continue it again, then I have to start over again ➖The price is too high for such a weak game.
Pros: — It shows respect for old arcade games — The visuals occasionally try to look modern — The concept is clear in three seconds Cons: — The game’s pace is enough to make you feel old — It feels unfinished — You’re left with fewer memories after exiting the game than after watching the loading screen Ultimately, GALAXIUM doesn’t feel like a bad game. It feels like a memory of a good game. And memories, unfortunately, can’t be played.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GALAXIUM — это экшен с видом сбоку, выполненный в духе классической аркадной игры Space Invaders из 80-х годов. Вам предстоит защищать Землю от инопланетян, используя разнообразные улучшения, включая щиты, бомбы и ускорители. В игре вас ожидает неплохая 3D-графика, приятная музыка, затягивающий геймплей и удобное управление. При первом запуске программы произошёл сбой. После второго запуска всё работало нормально, но первое впечатление было испорчено.
This is a 2.5D take on Space Invaders, the legendary arcade classic. It stays true to the original gameplay while adding a few extras like activatable shields, a jump, a 3-shot burst, and a bomb (though it glitches and doesn’t always work). https://steamcommunity.com/sharedfiles/filedetails/?id=3668336060 As a free tribute, it’s easy to recommend—especially to those who grew up with it. Younger players should give it 10 minutes to experience one of the first “wave” shooters and reflect on how far video games have come. The problem is: There is an unskippable intro that pauses when you alt-tab out or lose focus on the game window. It just takes like 1min, but its still annoying. Every level is the same with no real variety except that you just get more and more enemies instead of having actual real boss fights or more. After 50 level the game abruptly ends with: "You saved the earth and became the hero" and thats it. For free its fine, but not for the price they're asking for.
Classic Space Game 1980
Shovelware
GALAXIUM is an unabashed, lazy ripoff of Space Invaders (Copyright Taito/Midway Games/Square Enix, 1978). Many lazy "amateur" developers don't pay attention to their obligations under copyright law, and often steal the ideas of actual, real game developers without credit, such as the "developer" here has done. At this stage no legal action has been taken by Taito/Midway Games/Square Enix against the "developer" here, but it's never off the table, as previous copyright law cases have shown. Putting aside the unethical intellectual bankruptcy of stealing someone else's game concept for profit, this is also breaking that unwritten law of stealing other people's game ideas... you should at least try to do better than the game you're ripping off. GALAXIUM is considerably worse than Space Invaders. There's lazy, atrociously badly done 3D rendering here that makes the 2D pixel stuff from 1978 look pretty reasonable. That's how bad it is. However, the "developers" of this crap ripoff couldn't work out how to create the shield/bunkers from Space Invaders, it was simply too difficult for them, so this 2019 garbagefest is massively inferior in basic terms to a game from 1978. These guys want your money. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features lazy low-polygon "retro" assets, making this look like a barely functional 3D game from the 1990s. It's unclear why the developers weren't able to arrange high quality, high polygon count contemporary assets for the game, and also irrelevant... what matters is that this looks bad as a result of their decisions, a compromise PC gamers shouldn't have to put up with. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality game this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. GALAXIUM has the laughable, eye-watering price of around $6 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b]Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
GALAXIUM is a passionate retro-inspired arcade shooter that fully embraces the spirit of classic space-invader games while attempting to modernize the experience with smoother visuals, expanded weapon systems, and increasingly chaotic enemy encounters designed around fast reflexes and score-chasing gameplay. Developed by Tony Muñoz and Dario Carnelutti and published by Wulum LTD, the game feels like a direct tribute to the golden age of arcade cabinets where simple mechanics, endless enemy waves, and addictive replayability formed the foundation of the experience. Instead of reinventing the genre through complicated progression systems or experimental mechanics, GALAXIUM focuses on recreating the straightforward excitement of old-school alien shooters with just enough modern polish to keep the gameplay energetic and accessible for contemporary players. The result is an arcade experience that succeeds primarily through nostalgia, simplicity, and fast-paced action, even if its repetitive structure and limited innovation prevent it from standing alongside the stronger modern shoot-’em-up titles currently available. The game immediately establishes its identity through its unapologetically old-school design philosophy. Players take control of a lone space pilot tasked with defending Earth and the galaxy from an alien race known as the Kroh, a hostile extraterrestrial force attempting to wipe out humanity through overwhelming military invasion. The narrative setup is intentionally simple and functions mostly as an excuse to throw players directly into nonstop arcade combat. There are no extended cinematic cutscenes, complex lore systems, or emotionally driven character arcs. Instead, GALAXIUM captures the energy of classic arcade shooters where the core appeal revolves entirely around survival, reflexes, and high-score progression. This stripped-down approach actually works in the game’s favor because it keeps the pacing fast and focused entirely on gameplay rather than unnecessary storytelling interruptions. One of the most appealing aspects of GALAXIUM is how immediately approachable it feels. The controls are simple, responsive, and easy to understand within seconds. Players move their ship across the screen, destroy incoming alien formations, avoid projectile attacks, and collect power-ups while enemy waves become increasingly aggressive and difficult. There is a refreshing honesty to this simplicity because the game never pretends to be anything other than an arcade shooter designed around pure reflex-driven entertainment. The absence of complicated tutorials, extensive menus, crafting systems, or deep progression mechanics gives the experience an immediate pick-up-and-play quality that perfectly matches the arcade spirit the developers clearly wanted to recreate. The core gameplay loop revolves around surviving increasingly difficult waves of alien attackers while gradually unlocking stronger weapons and defensive abilities. Enemy formations arrive in recognizable arcade-style attack patterns reminiscent of classic games such as Galaga and Space Invaders, but the action gradually escalates as enemy numbers increase and attack behaviors become more aggressive. Later stages introduce larger enemy groups, more projectile-heavy encounters, and faster attack patterns that force players to constantly reposition themselves while managing incoming threats from multiple directions simultaneously. This escalating difficulty creates a satisfying sense of progression because early levels feel manageable and accessible before the game slowly transforms into a much more chaotic reflex challenge. One of the game’s stronger modern additions is the power-up system, which adds a layer of progression absent from many classic arcade shooters. As players destroy enemies and survive longer encounters, they gain access to stronger weapons, shields, spread-shot upgrades, bombs, and movement enhancements that dramatically increase offensive and defensive capabilities. Watching the player ship evolve from a relatively weak single-shot fighter into a screen-clearing weapon platform filled with lasers and explosive attacks creates a satisfying power fantasy that helps offset the game’s repetitive structure. The upgrades themselves may not be deeply strategic, but they still add enough variety and visual escalation to maintain excitement throughout longer play sessions. Visually, GALAXIUM adopts a colorful 3D arcade presentation that modernizes retro space-shooter aesthetics without sacrificing the clean readability necessary for high-speed gameplay. Bright explosions, glowing projectiles, stylized alien ships, and energetic visual effects dominate the screen during later stages, creating the kind of sensory overload associated with classic arcade shooters translated into a more contemporary format. The backgrounds feature various cosmic environments, galactic vistas, and futuristic space settings that help keep the visual atmosphere lively even when the core gameplay remains repetitive. While the graphics themselves are not technically impressive compared to larger modern shooters, the colorful presentation still succeeds at maintaining an energetic arcade atmosphere. Enemy design also deserves some praise despite the game’s limited overall variety. Different alien ships possess distinct movement patterns, attack behaviors, and formation styles that force players to react differently depending on the current wave composition. Some enemies dive aggressively toward the player, while others remain stationary and bombard the screen with projectiles. Larger enemies and miniboss-style encounters occasionally break up the pacing by introducing more durable threats requiring sustained firepower and careful positioning. Although the enemy roster is not especially extensive, the variations are enough to create moments of genuine arcade tension during later levels. The soundtrack contributes heavily to the game’s energetic pacing. Fast electronic music, arcade-inspired sound effects, laser blasts, explosions, and constant combat audio all combine to create a loud and energetic atmosphere that fits the retro arcade design perfectly. The music maintains a constant sense of forward momentum, helping repetitive gameplay remain exciting even during longer sessions. Every enemy destruction and power-up activation delivers satisfying audiovisual feedback, reinforcing the addictive rhythm of arcade score-chasing gameplay. For players who enjoy classic arcade shooters, old-school alien invasion games, reflex-based gameplay, and replay-driven score chasing, GALAXIUM offers an entertaining and nostalgic experience filled with colorful explosions, increasingly chaotic enemy waves, and satisfying arcade action. Its repetitive structure, limited innovation, and relatively shallow progression systems prevent it from standing alongside the best modern shoot-’em-ups, but the sincerity of its retro design philosophy and the immediate fun of its gameplay still make it a worthwhile experience for fans of classic arcade gaming. The game ultimately succeeds because it proves that even decades later, there is still something timelessly satisfying about piloting a lone spaceship against endless waves of alien invaders while chasing one more high score. Rating: 6/10
Shovelware.
ни ♥♥♥ не понел
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