
Malevolence is a 90s retro styled low-poly first person horror adventure
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Malevolence is a 90s retro styled low-poly first person horror adventure.
Suddenly you wake up in an ancient castle, with no recollection of how you got there.
You heard rumors about this place, about dark rituals and the extraction of souls, how it is ruled by ancient evil and that nobody who set foot on the island has ever returned.
As you contemplate your fate, you refuse to abandon hope.
Certain that a way out must exist, you decide to explore the castle and do whatever necessary to find your way home...
Retro 3D graphics like in the good old days
Explore the castle and find its secrets
Survive traps, monster and the undead
Solve riddles and find hidden texts
Use the items within to help you find a way home
The entire castle is one open world, so there are no loading screens
Due to the engine used to develop this game being almost 20 years old, you will probably encounter various issues and some anti-virus software will flag it as a false positive. There is really nothing I can do about that. This game has been tested and does not include any malware. If the problem persists, please start the game with the "engine.exe" in the "bin" folder instead, perhaps using compatibility mode. I am sorry for the inconvenience and hope you will still find enjoyment within the halls of the castle. Sincerely, Ezekiel Rage, Developer
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I have yet to put much time into this but I noticed a lack of reviews and wanted to share my thoughts on Malevolence. This is one of very few 90's throwback games that actually feels like it could have been made back then. The look and feel is just perfect. As is this music! Simply wandering the halls of the castle is an incredibly atmospheric (and nostalgic) experience. As for gameplay, it's mostly focused on exploration with just a little bit of combat. It's amazing how enjoyable it is to just walk around looking in ever nook and cranny, wondering what you might come across next. I've already come across plenty of surprises! The fighting mechanics on the other hand are admittedly very basic and without a doubt the worst part of my experience so far. Honestly though, aside from some glitches and the poor combat, this is a really cool experience. Malevolence is, in my opinion, a true "Hidden Gem" and definitely worth checking out!
Malevolence is a retro first person horror adventure game. It's looks don't do it justice, it actually has some decent exploration adventure game play. Take a look at my video to see what it has to offer... https://youtu.be/yFcEvAIp_NE Thanks for watching. Please like comment and subscribe.
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Concurrent players on Steam, sampled daily since tracking started.
Very cool game, but way too many bugs. I LOVE the feel of it, it feels like a mix of King's Field and System Shock.
The game does not function properly. Out of the 4 times I have loaded it only one has worked properly. Everything from graphical issues, crashes, and game saves just not working. I wanted to like this game but I can barely play it.
I like the aesthetic. I love the sounds but that's where it ends. The save files do not save so when you re-enter the game your file is lost, forcing you to go from beggining. And when I quit the game it somehow made my monitor die giving me 'connect the HDMI to the monitor' message bouncing around. Luckily I got it dirt cheap but I still want my money back, oh well. Stay away from this.
Love watching the 90's intro video then it completely crashing the entire game bringing me back to the launcher. Tried multiple times to fix it, but then when I finally gave up and went to the discussion board, the dev is telling people to just refund it. I bought it in a bundle and want to keep the other games... guess I'm just SOL
I enjoyed my time with this one! Lots of the features seem unimplemented; however, this is obviously made with love. It seems like a few persons myself included got stuck on one particular part, but there are discussions in the boards that help. The only con I have with this title is the price tag. Even with my confusion I finished this very quickly, and the sheer quantity of bugs I encountered was pretty extreme given the asking price. Thankfully, it was on sale for 3$.
Definitely a pretty odd game, but it feels genuinely very old school. Everything from the artstyle to the sound design to the jank menus is all very aesthetic. I didn't even really mind the one or two minor bugs I ran into, it kind of felt like part of the experience. I bought this at about $4USD and would say I had about an 8/10 experience considering this seems like a passion project. Nice job, dev!
Unfortunately doesn't work
Malevolence is a first-person horror adventure that deliberately recreates the atmosphere and design philosophy of classic 1990s PC horror games. Developed by ERMedia and published by Plug In Digital, the game drops players into a dark and isolated castle filled with hidden secrets, cryptic puzzles, deadly traps, and disturbing creatures. After awakening with no memory of how you arrived on the island, you are forced to slowly explore the massive fortress while uncovering fragments of a sinister mystery buried deep within its walls. Rather than relying on modern cinematic horror techniques, the game focuses almost entirely on atmosphere, exploration, and psychological unease, creating an experience that feels intentionally old-fashioned in both presentation and gameplay structure. The first thing that stands out about Malevolence is its retro visual style. The game embraces low-resolution textures, blocky architecture, and simplistic models that resemble early PC and PlayStation-era horror titles. Instead of trying to hide its technical simplicity, it uses these limitations to strengthen the unsettling atmosphere. The dark corridors, empty rooms, and primitive visuals create a strange sense of isolation that feels genuinely uncomfortable at times. The lack of visual detail often allows the imagination to become part of the horror experience, making certain areas feel more threatening than modern photorealistic environments filled with excessive visual information. Exploration is the true focus of the game. The castle functions as a large interconnected structure filled with locked doors, hidden passages, underground chambers, and dangerous traps waiting to punish careless movement. The game avoids excessive tutorials or objective markers, encouraging players to investigate the environment carefully and uncover solutions through observation and experimentation. Progression often depends on paying close attention to subtle clues hidden throughout the castle, which creates a rewarding sense of discovery whenever new pathways or secrets are uncovered. The atmosphere is easily the game’s greatest strength. Malevolence understands how to create tension through uncertainty rather than constant jump scares or nonstop enemy encounters. Long stretches of silence, dim lighting, and eerie environmental sounds create a persistent feeling of dread while exploring the castle. Every hallway feels unpredictable, and the game constantly gives the impression that danger could emerge at any moment. The slow pacing works surprisingly well because it allows tension to build naturally over time instead of relying on repetitive horror clichés. Puzzle-solving also plays a major role throughout the adventure. Players are regularly required to search for keys, switches, hidden messages, and environmental clues in order to progress deeper into the castle. The puzzles are generally straightforward but fit the game’s slower exploration-focused structure effectively. Many solutions require careful observation of the environment, reinforcing the feeling that the castle itself is a giant interconnected mystery waiting to be unraveled. The absence of excessive handholding makes successful discoveries feel genuinely satisfying. Enemy encounters are relatively infrequent, which actually improves the horror atmosphere considerably. Instead of constantly fighting monsters, players spend much of the game exploring in uneasy silence while anticipating potential danger. When enemies finally appear, they feel more threatening because of their rarity. Combat itself remains fairly simple and intentionally old-school, focusing more on survival and cautious resource management than fast-paced action. Traps scattered throughout the castle also contribute heavily to the tension, making exploration feel dangerous even when enemies are absent. One of the game’s most appealing qualities is how completely it commits to retro horror design. Malevolence feels like a genuine attempt to recreate the style and pacing of older first-person horror adventures rather than simply using retro visuals as a marketing gimmick. It captures the feeling of exploring mysterious and hostile environments without constant guidance or scripted cinematic sequences. The game trusts players to investigate the world carefully and figure things out independently, which gives the experience a distinctive sense of immersion. The audio design complements the atmosphere extremely well. Ambient noises, distant echoes, and unsettling environmental sounds constantly reinforce the feeling of loneliness and danger. Music is used sparingly, allowing silence itself to become an important part of the horror experience. This restrained approach works effectively because it keeps players focused on the environment and amplifies feelings of uncertainty during exploration. However, the game’s dedication to old-school design also creates some frustrations. Movement and combat can feel clunky by modern standards, and certain mechanics lack the smoothness expected from newer first-person games. Some sections of the castle can become confusing due to the lack of direction, occasionally leading to extended periods of wandering without clear progress. Players unfamiliar with classic exploration-heavy horror games may find the experience unnecessarily vague or slow-paced. The intentionally primitive visuals may also divide players. While the retro presentation strengthens the atmosphere for some audiences, others may struggle to connect with environments that appear visually simplistic and repetitive. Certain areas of the castle can blend together because of the limited visual variety, especially during longer sessions. Technical roughness is another noticeable issue. Interactions occasionally feel awkward, and some mechanics reveal the limitations of the game’s smaller indie production values. The retro presentation sometimes walks a fine line between intentional nostalgia and actual lack of polish. Players willing to embrace older-style game design will likely tolerate these rough edges more easily than those expecting modern refinement. Despite these flaws, Malevolence succeeds because of its atmosphere and strong commitment to classic horror principles. The game creates a lonely and oppressive world that feels genuinely mysterious to explore. Instead of relying on spectacle, it focuses entirely on environmental tension, careful pacing, and the fear of the unknown. The castle itself becomes the central character of the experience, constantly pulling players deeper into its dark corridors and hidden secrets. For fans of retro horror games, exploration-heavy adventures, and slow psychological tension, Malevolence offers a memorable indie horror experience filled with atmosphere and nostalgic charm. Its clunky mechanics, slow pacing, and intentionally dated presentation will not appeal to everyone, but players who appreciate old-school horror design will likely find the game’s unsettling world surprisingly immersive and rewarding to explore. Rating: 5/10
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