
Ember's a fox who loves adventure. Run, jump, and ride through 30+ colorful, fast-paced obstacle courses in a quest to get your missing soul back!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Эмбер-сан[/h1] [i] Ember Kaboom[/i] – инди платфомер сделанный в духе старой школы. Все эти платформеры объединяет одно – они пытаются быть дружелюбными, а сами же прячут нож за спиной, которым будут медленно резать нашу нервную систему. Данный продукт умудряется быть и милым. Человекоподобная лисичка оседлала барана, ну разве не прелесть? Постепенно понимаешь, что игра не такая сложная, как ты думал сначала. 12 глав, в каждой по 3 уровня. Первые два проскакиваются без проблем, на третьем приходится потеть. И именно обливаясь потом, начинаешь чувствовать неровности игры. Сюжет описывать нет смысла, здесь он, как и везде, для галочки. Очень радует то, что у каждого уровня свой дизайн. Но вот незадача, между этими переменами нет мостиков: вот вы бежите по лесу, а вот уже плывёте под водой, когда она успела нырнуть? Уже к середине игры, оглядываясь назад, вспоминаешь, а где что-то новое? Оно есть, но развития механики происходит достаточно медленно, успеваешь заскучать. Честно, испортить управление в подобных играх нужно уметь, но [i] Josh Koenig (Slashandz)[/i] сумел испортить весь игровой процесс корявыми и вялыми прыжками героини. В полёте можно управлять лисичкой, но вы оказываете минимальное воздействие на свою траекторию. Зато есть чрезмерная чувствительность к клавишам. Тихонько нажмёшь и рыжая едва сдвинется – это полезно, когда левел дизайн состоит из сплошных маленьких уступов. В [i] Ember Kaboom[/i] есть где развернуться. Обычное моё нажатие на пробел заставляет слегка подпрыгнуть её, в итоге, чтобы сделать нормальный прыжок приходится долго зажимать. Вот с таким огрехом я сталкиваюсь впервые и никогда не было никаких проблем с длительностью нажатия, я всегда интуитивно знал сколько нужно продержать палец на кнопке. Второй палкой, которую вставил мне в колёса разработчик стала физика. Иногда Эмбер бежит быстро, иногда медленно, но это ерунда. Инерция в этой игре повышает градус у меня под стулом, когда это должен делать сложный левел дизайн. Простой пример, вы быстро двигаетесь по платформе, не дожидаясь остановки, прыгаете, а что потом? Вы летите так, словно вместо ускорения у вас торможение. Другой пример, руками хватаемся за верёвку и над пропастью перебираемся, остановились, а наша тян всё ещё в движении. Так же она и по земле ходит. В графике хотелось бы видеть большую детализацию, а с остальным в порядке. Музыка скучная, плюс ко всему и ритм слабый для такой динамики. Звуки стандартные, как и у всех игр подобного жанра. В техническом аспекте раздражает то, что я вижу свою панель задач вместе с областью уведомлений и пуском, чего быть не должно, с остальным порядок. Я ожидал значительно более сложную игру в обеих смыслах. После смерти проходить целую главу заново удручает, даже, увеличив свой темп в ранее пройденных землях, всё равно ощущается скука. Но даже при таком раскладе всё проходится быстро, это в некоторой степени компенсирует повторные прохождения и не самое большое разнообразие. И всё бы ничего, еслиб не управление и физика. Они отбивают всякое желание проходить [i] Ember Kaboom[/i]. Советую ознакомиться с [i] 8BitBoy[/i] и [i] Bloo Kid 2[/i], как с удачными образцами воплощения старых идей.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ember Kaboom is a lighthearted indie platformer developed and published by Josh Koenig Games that embraces the philosophy of keeping things simple while delivering a satisfying challenge. Instead of relying on an intricate storyline or an abundance of gameplay systems, it focuses on pure platforming fundamentals through the adventure of Ember, a determined fox on a mission to reclaim a lost soul. The straightforward premise serves as little more than a reason to jump into the action, allowing the game to place its full attention on movement, obstacle navigation, and player skill. It feels like a tribute to classic side-scrolling platformers, presenting an experience that values responsive gameplay and replayability over cinematic storytelling. The game's campaign spans more than thirty handcrafted levels, each built around increasingly demanding platforming sequences. Players must leap across gaps, avoid dangerous traps, and survive encounters with unusual enemies including dragons and giant goldfish that add a playful personality to the adventure. Every stage introduces fresh obstacle arrangements that gradually increase the difficulty without becoming unfair. Because the controls remain intentionally uncomplicated, players spend very little time learning mechanics and much more time improving their timing and precision. This accessible design makes Ember Kaboom welcoming to newcomers while still providing experienced platforming fans with enough challenge to remain engaging throughout the adventure. One of the game's strongest qualities is its consistent pacing. Levels are relatively short, making each attempt feel rewarding rather than exhausting. Failed runs rarely become frustrating because restarting is quick, encouraging players to learn from mistakes and steadily improve their performance. This arcade-inspired structure creates an addictive rhythm where each successful completion motivates players to tackle the next challenge. While the mechanics remain largely unchanged throughout the campaign, thoughtful level layouts and creative hazard combinations help maintain a steady sense of progression. The game also lends itself well to replaying stages for cleaner runs or faster completion times, adding value beyond simply reaching the final level. Visually, Ember Kaboom adopts a colorful retro-inspired aesthetic that complements its cheerful tone. The environments are bright and easy to read, ensuring players can clearly identify platforms and hazards even during fast-paced sequences. Ember's animations are expressive enough to give the protagonist personality, while the enemy designs balance charm with recognizable threats. The soundtrack and sound effects further reinforce the energetic atmosphere, adding excitement without becoming repetitive. Although the presentation does not push technical boundaries, it succeeds by creating an appealing and cohesive visual identity that suits the game's straightforward design philosophy. The game's greatest limitation is its modest scope. Those searching for an expansive adventure filled with exploration, deep storytelling, unlockable abilities, or varied gameplay systems may find the experience somewhat brief. Ember Kaboom remains focused almost entirely on platforming challenges, with little emphasis on narrative development or progression mechanics outside of clearing stages. However, this focused approach is also one of its strengths, as it never distracts from its core objective of delivering enjoyable platforming gameplay. Players who appreciate concise experiences built around responsive controls and carefully designed levels are likely to find more value than those expecting a lengthy action-adventure. Overall, Ember Kaboom succeeds by delivering exactly what it promises: a polished, accessible, and entertaining platformer centered on precision, quick reflexes, and satisfying level design. Josh Koenig Games demonstrates that a smaller-scale project can still provide an enjoyable experience when its mechanics are refined and its gameplay remains consistently engaging. While it may not offer the depth or longevity of larger platforming titles, its responsive controls, charming presentation, and well-crafted stages make it a worthwhile choice for fans of classic arcade-inspired adventures. Rating: 7/10
-Ember Kaboom -Resumo: Ember é uma raposa que adora aventuras, sua missão sagrada era de proteger um cone de sorverte gigante, porém, esse cone foi roubado por uma bruxa, agora você precisa resgatar esse cone. -Pros: -Tem uma quantidade considerável de fases que mesmo sendo muito parecidas, elas sempre estão colocando novos conceitos e adicionando novos elementos para inovar um pouquinho, fazendo que o jogo não fique TÂO repetitivo, mas ele é um pouco sim, não posso mentir. -As músicas são bem legais e cativantes. -Os efeitos sonoros são bons -A arte do jogo é bem específica, no geral é boa. -Contras: -Tem poucos inimigos. -Os bosses não são muito diferentes um do outro -Caso você já jogue jogos plataformicos esse será apenas outro genérico. -Algumas animações são meio travadas e de certa forma estranhas. -A curva de dificuldade é meio mal elaborada. No geral é uma experiência legal, vale a pena conferir. Nota: 6\10
There are a lot of Mario-style games on Steam, but Ember Kaboom is one of the better ones I've played. The graphics are super cute, and the worlds are varied. There was a lot to do, and I liked the animal friend levels that let you ride on bees or goats. The background music is pretty catchy as well. The platforming controls work well, and there's a grand total of 12 chapters, which equals 36 levels in total. One of my favourite levels was the second to last level which was rainbow coloured. I do think some changes could be made to make the game a little bit more interesting, however. First of all, consider adding powerups. Especially for the bee levels, a shoot powerup would make the game more enjoyable. Secondly, add some more boss fights along the way that aren't just running from something. I really liked the final battle against the witch, and was disappointed that there aren't more levels like that. Also, the ice levels were just plain awful and give you very little control over your character. I expect ice levels to be a little slippery, but you are literally incapable of stopping your character in these and it's just not very fun. Even with those issues, however, I still had lots of fun with this game. The difficulty kicked my butt and times, but it just made me more determined to pick myself up and power through them. It also works with both controllers and the keyboard very well. In conclusion, Ember Kaboom is a very fun, Mario-like game. While it is short, it is also challenging and enjoyable.
Game does not know if it is a platformer or a running game. Lives system in this century? Attemps various things (platforms, water) but does no one well. Odd fonts and very unpolished game.
[b]Ember Kaboom[/b] is a fun and challenging platformer game. The thing I liked the most is level design. In each level they introduce a new feature, like flying platforms, different enemies and so on. So the game never gets boring. The graphics might fool you into thinking this is one of those bad amateur games that take up half of the steam store right now, but this most definitely not. [b]Pros:[/b] + Good platformer + Fastpaced and challenging + Interesting levels [b]Cons:[/b] - No leaderboard and achievements - The game is pretty short if you're good with platformers This is a nice platformer game to pass a couple of boring evenings with and the price is low even when it's not on sale. Recommended to all platformer lovers out there.
One of the better platformers on Steam. ( and I don't say that lightly )
Неплохо, вовсе не отвратительно. Картинка местами вполне красивая. Но есть и получше, поинтереснее.
good platformer
Great game really loved it.
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