
Ember's a fox who loves adventure. Run, jump, and ride through 30+ colorful, fast-paced obstacle courses in a quest to get your missing soul back!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] Эмбер-сан[/h1] [i] Ember Kaboom[/i] – инди платфомер сделанный в духе старой школы. Все эти платформеры объединяет одно – они пытаются быть дружелюбными, а сами же прячут нож за спиной, которым будут медленно резать нашу нервную систему. Данный продукт умудряется быть и милым. Человекоподобная лисичка оседлала барана, ну разве не прелесть? Постепенно понимаешь, что игра не такая сложная, как ты думал сначала. 12 глав, в каждой по 3 уровня. Первые два проскакиваются без проблем, на третьем приходится потеть. И именно обливаясь потом, начинаешь чувствовать неровности игры. Сюжет описывать нет смысла, здесь он, как и везде, для галочки. Очень радует то, что у каждого уровня свой дизайн. Но вот незадача, между этими переменами нет мостиков: вот вы бежите по лесу, а вот уже плывёте под водой, когда она успела нырнуть? Уже к середине игры, оглядываясь назад, вспоминаешь, а где что-то новое? Оно есть, но развития механики происходит достаточно медленно, успеваешь заскучать. Честно, испортить управление в подобных играх нужно уметь, но [i] Josh Koenig (Slashandz)[/i] сумел испортить весь игровой процесс корявыми и вялыми прыжками героини. В полёте можно управлять лисичкой, но вы оказываете минимальное воздействие на свою траекторию. Зато есть чрезмерная чувствительность к клавишам. Тихонько нажмёшь и рыжая едва сдвинется – это полезно, когда левел дизайн состоит из сплошных маленьких уступов. В [i] Ember Kaboom[/i] есть где развернуться. Обычное моё нажатие на пробел заставляет слегка подпрыгнуть её, в итоге, чтобы сделать нормальный прыжок приходится долго зажимать. Вот с таким огрехом я сталкиваюсь впервые и никогда не было никаких проблем с длительностью нажатия, я всегда интуитивно знал сколько нужно продержать палец на кнопке. Второй палкой, которую вставил мне в колёса разработчик стала физика. Иногда Эмбер бежит быстро, иногда медленно, но это ерунда. Инерция в этой игре повышает градус у меня под стулом, когда это должен делать сложный левел дизайн. Простой пример, вы быстро двигаетесь по платформе, не дожидаясь остановки, прыгаете, а что потом? Вы летите так, словно вместо ускорения у вас торможение. Другой пример, руками хватаемся за верёвку и над пропастью перебираемся, остановились, а наша тян всё ещё в движении. Так же она и по земле ходит. В графике хотелось бы видеть большую детализацию, а с остальным в порядке. Музыка скучная, плюс ко всему и ритм слабый для такой динамики. Звуки стандартные, как и у всех игр подобного жанра. В техническом аспекте раздражает то, что я вижу свою панель задач вместе с областью уведомлений и пуском, чего быть не должно, с остальным порядок. Я ожидал значительно более сложную игру в обеих смыслах. После смерти проходить целую главу заново удручает, даже, увеличив свой темп в ранее пройденных землях, всё равно ощущается скука. Но даже при таком раскладе всё проходится быстро, это в некоторой степени компенсирует повторные прохождения и не самое большое разнообразие. И всё бы ничего, еслиб не управление и физика. Они отбивают всякое желание проходить [i] Ember Kaboom[/i]. Советую ознакомиться с [i] 8BitBoy[/i] и [i] Bloo Kid 2[/i], как с удачными образцами воплощения старых идей.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
-Ember Kaboom -Resumo: Ember é uma raposa que adora aventuras, sua missão sagrada era de proteger um cone de sorverte gigante, porém, esse cone foi roubado por uma bruxa, agora você precisa resgatar esse cone. -Pros: -Tem uma quantidade considerável de fases que mesmo sendo muito parecidas, elas sempre estão colocando novos conceitos e adicionando novos elementos para inovar um pouquinho, fazendo que o jogo não fique TÂO repetitivo, mas ele é um pouco sim, não posso mentir. -As músicas são bem legais e cativantes. -Os efeitos sonoros são bons -A arte do jogo é bem específica, no geral é boa. -Contras: -Tem poucos inimigos. -Os bosses não são muito diferentes um do outro -Caso você já jogue jogos plataformicos esse será apenas outro genérico. -Algumas animações são meio travadas e de certa forma estranhas. -A curva de dificuldade é meio mal elaborada. No geral é uma experiência legal, vale a pena conferir. Nota: 6\10
[b]Ember Kaboom[/b] is a fun and challenging platformer game. The thing I liked the most is level design. In each level they introduce a new feature, like flying platforms, different enemies and so on. So the game never gets boring. The graphics might fool you into thinking this is one of those bad amateur games that take up half of the steam store right now, but this most definitely not. [b]Pros:[/b] + Good platformer + Fastpaced and challenging + Interesting levels [b]Cons:[/b] - No leaderboard and achievements - The game is pretty short if you're good with platformers This is a nice platformer game to pass a couple of boring evenings with and the price is low even when it's not on sale. Recommended to all platformer lovers out there.
Game does not know if it is a platformer or a running game. Lives system in this century? Attemps various things (platforms, water) but does no one well. Odd fonts and very unpolished game.
One of the better platformers on Steam. ( and I don't say that lightly )
There are a lot of Mario-style games on Steam, but Ember Kaboom is one of the better ones I've played. The graphics are super cute, and the worlds are varied. There was a lot to do, and I liked the animal friend levels that let you ride on bees or goats. The background music is pretty catchy as well. The platforming controls work well, and there's a grand total of 12 chapters, which equals 36 levels in total. One of my favourite levels was the second to last level which was rainbow coloured. I do think some changes could be made to make the game a little bit more interesting, however. First of all, consider adding powerups. Especially for the bee levels, a shoot powerup would make the game more enjoyable. Secondly, add some more boss fights along the way that aren't just running from something. I really liked the final battle against the witch, and was disappointed that there aren't more levels like that. Also, the ice levels were just plain awful and give you very little control over your character. I expect ice levels to be a little slippery, but you are literally incapable of stopping your character in these and it's just not very fun. Even with those issues, however, I still had lots of fun with this game. The difficulty kicked my butt and times, but it just made me more determined to pick myself up and power through them. It also works with both controllers and the keyboard very well. In conclusion, Ember Kaboom is a very fun, Mario-like game. While it is short, it is also challenging and enjoyable.
Неплохо, вовсе не отвратительно. Картинка местами вполне красивая. Но есть и получше, поинтереснее.
Great game really loved it.
good platformer
Ember Kaboom's a fairly unimpressive, short platformer that still manages to offer just enough to be decent fun for a little while, especially if you get it on sale for pocket change. The game's divided into 12 chapters with 3 levels each. If you get Game Over before beating the third level in a chapter, you need to re-start that chapter. You always start a new chapter with 4 lives, and can get more by either collecting 100 swirls or finding 1-ups in out-of-the-way places. Levels are fairly short, usually with a checkpoint near the middle. There's a lot of platforming and bouncing off enemy heads, which occasionally gets a little frustrating due to the physics. The controls aren't bad per se, but they do feel a little floaty with some hard to gauge momentum (and some of the worst ice physics I've ever seen). The graphics are decent pixel art and the tunes didn't leave an impact (although I played much of the game with the volume low so I could listen to videos in the background). Oh, and there are no achievements or trading cards, if you're interested. Having said all that, there are a few things in Ember Kaboom that I appreciated. Most levels are given some kind of gimmick that makes them a little different from other levels; Wind physics, conveyor belts, darkness, timed activated bridges, etc. There were a handful of levels where you ride an animal and I found that charming. I found the penultimate level to be quite beautiful in its simplicity. It's also really short, so it doesn't require a big investment to see what it has to offer. It's nothing particularly special, but it's a decent experience for what it is.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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