
Battle and survive through an endless swarm of monsters! Maku is a bullet hell survival game where you power-up your character with weapons and upgrades to defeat increasingly stronger enemies that await you!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Survive the swarm!
Maku is a bullet hell survival experience where anyone can pick up and play. Delve into various worlds to fight your way through thousands of monsters and grow in power!
Intuitive movement-focused controls allow you to focus on dodging and weaving through your enemies while you fire your weapons at the swarm. Coordinate your positioning to align with your firing patterns and timing to maximize your damage.
Obtain new weapons and upgrades to create powerful builds and experiment with diverse synergies in order to defeat the world boss before time runs out. Collect coins along the way to unlock permanent upgrades and improve your future runs. Defeat bosses and complete challenges to unlock characters for your roster and progress to new worlds with increasing difficulty.
Complete levels and challenges to unlock the skill-testing challenge modes, Hardcore and Demon mode. Alter your experience with the Endless and Turbo modes. See how long you can survive and farm permanent upgrades in Endless mode. Shorten run times and test your reflexes with Turbo mode.
Maku is a solo project that does not use any AI assets.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is fine, it's another Vampire Survivors type that's popped up in that game's wake. It severely lacks the depth and item variety that comes with VS. While as-is the game is a fun 1-2 hours, I'd suggest waiting on a buy until it's more feature complete.
Got it today for 68 cents, it should've rightfully been 69 cents, but oh well missed opportunities. However, if I had paid the asking price of $2.99 I found it to be highly worth it. Easy to get into with a few minor bugs here and there nothing a restart doesn't fix. Remember it's only 68 cents, even at 2.99 you can forgive the shortfalls, I know I would. I will be playing this more. It has lots of potential, lots of mobs, but you feel you're accomplishing things on the first run.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Weeb vampire survivors
Unbalanced mess. Too few skills to choose from. Some skills are totally useless (whip) and some are really OP. (laser.)
It's like vampire survivors with lolis!
фишка вампиров автором не понята
Still needs a lot of balance and coding work...
For early access, this feels like a working, and fun proof of concept to kill a few hours on. I hope the developer continues work on this, and isn't afraid to break the mould of its inspiration. Generally the melee and proximity weapons don't feel so good. They should scale better because they can only reach a limited part of the screen, whereas ranged is superior due to how many enemies are affected. A different skill system, like Noita, or Path of Exile, could really help this game stand out. (active skills augmented by dropped items/gems - basically the FF7 materia system), with the strategy coming from finding synergy between the active and the passive supports) Something like: x support gem leeches life of chosen skill x support causes projectiles to explode on contact x support causes knockback (melee or ranged) x support causes a multicast, multiattack x support casts spell on taking damage, with damage bonus. (Imagine intentionally walking into a large pack in order to nuke it, or having one spell cast another when it expires). Something that changes the skill behavior, rather than the same skill doing the same thing every playthrough. Currently a player's strategy is to collect all the active weapons they think are best to fire automatically while you manage movement, and it scales exactly like other games. Recommended, but its not innovative.
FANTASTIC twin stick survivor bullet-hell game. Fuses bullet-hell and reverse bullet-hell for a unique challenge. Played well on Steam Deck. Bosses and enemies progress well per level. The game has multiple challenge modes and super cute retro themed pixel art too.
cool
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 即时象棋:旧棋新弈 Hyper Chinese Chess | $3K | 57 | 81% | $1.99 |
| Pluviophile | $3K | 323 | 89% | $0.74 |
| EXIST | $3K | 75 | 65% | $1.99 |
| Crystals of Time | $3K | 227 | 58% | $0.83 |
| Perraw - FPS Clone War Alpha | $3K | 134 | 69% | $0.99 |
| Crazy Ball Adventures | $3K | 201 | 84% | $0.99 |