
Battle and survive through an endless swarm of monsters! Maku is a bullet hell survival game where you power-up your character with weapons and upgrades to defeat increasingly stronger enemies that await you!
Modeled estimate, not a reported figure. How we estimate →
About
Survive the swarm!
Maku is a twin-stick bullet-hell survival roguelite experience where anyone can pick up and play!
Choose a character, each with a unique starting weapon and ultimate ability, and fight your way through thousands of monsters!
Grow in power!
As you fight, you'll collect new items, equipment, and pets to add to your build.
In-between runs, spend your coins for permanent upgrades to strengthen your arsenal and augment your deck-building.
Intuitive movement-focused controls allow you to focus on dodging and weaving through your enemies while you fire your weapons at the swarm. Coordinate your positioning to align with your firing patterns and timing to maximize your damage.
Obtain new weapons and upgrades to create powerful builds and experiment with diverse synergies in order to defeat the world boss before time runs out. Collect coins along the way to unlock permanent upgrades and improve your future runs. Defeat bosses and complete challenges to unlock characters for your roster and progress to new worlds with increasing difficulty.
Complete levels and challenges to unlock the skill-testing challenge modes, Hardcore and Demon mode. Alter your experience with the Endless mode. See how long you can survive and farm permanent upgrades in Endless mode.
Maku evolved as a twin-stick shooter from it's reverse-bullet hell origin: Idle Maku.
Available to play as free DLC.
Maku is a solo project that does not use any AI assets.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game was well thought out, and very enjoyable to play, really loving it so far! LOVE the art direction and thought put into the choice of items and play style! love the variety in characters as well! was fun to play and shut brain off to. <3 music also did not feel repetitive 10/10 enjoyed the lock in.
Maku is a compact survival action game that takes the familiar bullet-hell concept and reverses the pressure by turning the player into the source of an increasingly overwhelming barrage of attacks. Developed and published by whelp, it focuses on surviving crowded arenas, building powerful combinations of weapons and upgrades, defeating bosses, and carrying meaningful progression into later attempts. The basic controls are deliberately approachable, but surviving tougher encounters requires more than simply wandering around the battlefield and hoping automatic attacks handle everything. Much of the gameplay revolves around movement and positioning. Weapons operate with their own attack patterns, so the player needs to understand where to stand and how to move in order to make those attacks effective. Avoiding enemies remains essential, but good positioning also determines how efficiently a build can clear incoming groups. As enemy numbers increase, this becomes a constant balancing act between finding safe openings and remaining close enough to threats for weapons to perform their intended roles. This relatively simple foundation allows the action to become hectic without burdening the player with an excessive number of direct controls. The game's ability to throw enormous numbers of creatures onto the battlefield is central to its appeal. A run can progress from manageable groups into encounters packed with enemies, creating the satisfying escalation that defines this type of survival game. The character may initially feel vulnerable, yet a successful combination of upgrades can eventually turn the situation around completely. Watching a carefully constructed build evolve from modest attacks into something capable of cutting through massive crowds provides much of Maku's immediate satisfaction. Weapons and upgrades give individual runs their strategic dimension. Rather than treating every improvement as an isolated statistical increase, players are encouraged to experiment with combinations and discover which choices complement one another. Some configurations may provide excellent crowd control, while others can offer the concentrated effectiveness required against more durable enemies. This means that progression is partly about adapting to what becomes available and partly about learning which combinations are worth pursuing whenever the opportunity appears. Runs also have objectives beyond simply surviving ordinary waves. World bosses provide major encounters, and the requirement to defeat them within the available time adds urgency to character development. A build that comfortably eliminates weaker creatures may not necessarily deliver enough damage against a boss, encouraging players to think about long-term effectiveness rather than focusing exclusively on immediate survival. This helps give each attempt a clearer sense of direction and provides a useful test of whether the chosen upgrades have produced a genuinely effective character. Persistent progression gives unsuccessful runs continuing value. Coins earned during play can contribute toward permanent improvements, allowing future attempts to begin from a stronger foundation. Additional characters can be unlocked through challenges and boss victories, while further worlds introduce tougher opposition. These systems provide a steady collection of goals beyond achieving a single successful run. They also make Maku suitable for players who enjoy incremental advancement, where repeated attempts gradually expand both their available options and overall power. Several alternative modes extend the basic structure. Hardcore and Demon modes provide increased difficulty for experienced players, while Endless mode emphasizes survival and resource accumulation without the same conventional endpoint. Turbo mode offers faster runs, making it useful when a shorter and more intense session is preferable. These variations are particularly welcome because arena survival games can become repetitive when every attempt follows exactly the same rhythm. Here, players have some flexibility in deciding whether they want progression, endurance, speed, or a more demanding challenge. The 2D pixel-art presentation suits the game's arcade-oriented design and helps establish an appropriately energetic atmosphere. Fantasy, horror, gothic, and anime influences contribute to its visual character, while the top-down perspective keeps the battlefield readable during less crowded encounters. Once enormous enemy populations and numerous attack effects occupy the screen, visual chaos inevitably becomes part of the challenge. For fans of the genre, however, reaching the point where the screen is overflowing with enemies, projectiles, effects, and damage is often part of the reward. Replayability depends heavily on how much the player enjoys experimentation and incremental improvement. The fundamental loop remains straightforward: survive, gain power, construct a build, confront stronger threats, collect resources, unlock improvements, and repeat. Players already familiar with survival roguelites will recognize this structure immediately. Maku therefore relies less on mechanical novelty and more on delivering a satisfying interpretation of an established formula. Players looking for extensive storytelling or exploration may find the experience narrow, while those interested in optimization and increasingly destructive character builds are more likely to appreciate its focus. Steam Deck compatibility is promising from a practical gameplay perspective because the game supports controllers and its movement-oriented controls are naturally appropriate for handheld play. However, it should not be treated as officially Steam Deck Verified unless Valve specifically assigns that status. In the absence of an official compatibility classification, it is safer to regard Steam Deck support as unverified. The relatively straightforward controls suggest that it may be playable through SteamOS and Proton, but individual compatibility, interface readability, performance, and any required adjustments can vary. Maku ultimately works as a focused survival experience whose greatest strength is the transition from vulnerability to overwhelming power. Large enemy swarms, upgrade combinations, bosses, permanent progression, unlockable characters, multiple worlds, and alternative modes give players numerous reasons to return. It does not radically reinvent its genre, but it understands the satisfaction of gradually creating a build capable of destroying what initially appeared impossible to survive. For players who enjoy short repeatable runs, escalating chaos, character progression, and experimentation with increasingly powerful combinations, it offers an entertaining and appropriately concentrated experience. Rating: 7/10
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Russian* +3 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is great but unfinished, which is no surprise since it's in early access. At the moment I am playing it, there are not that many abilities you can use, and the progress has been a pain because it depends on luck—what you get and in what order you get something to finish a level. Overall, this game has great potential for the future. Even though a few things are frustrating, you need to keep in mind that it isn't finished or polished yet. If you want to waste a bit of time and are a bit stubborn, go ahead and give this game a try. However, if you want an actual game experience, stay away until it's out of early access. I am looking forward to the future of this game and wish the developers (or developer, not sure :D ) good luck with this project.
I think this game is really fun. i got it at the office bored out of my mind and turns out it was pretty entertaining.
i die for games like this so ofc i had to get it! the art and music is super nostalgic and the game is surprisingly pretty difficult! im excited to see where this goes
Got it today for 68 cents, it should've rightfully been 69 cents, but oh well missed opportunities. However, if I had paid the asking price of $2.99 I found it to be highly worth it. Easy to get into with a few minor bugs here and there nothing a restart doesn't fix. Remember it's only 68 cents, even at 2.99 you can forgive the shortfalls, I know I would. I will be playing this more. It has lots of potential, lots of mobs, but you feel you're accomplishing things on the first run.
■2022.10.19.追記――――― まずゲーム全体のバランスが悪すぎます。 下のレビューを書いた後にアップデートがあり、ハードコアモードが追加されましたが バランスが悪いまま高難易度モード追加するもんだからそんなもんクリア出来る気が 全くしないし何よりゲームを楽しませる気が全く無いんだなと感じました。 以降何度かバランス調整されているようですが改善の気配は全くありません。 自分はこのゲームはまだアーリーアクセスだし発展性や手軽にプレイ出来る点を評価して お勧めにしていたんですが、現状の調整方向が開発の目指す方向性だとしたらこの先 このゲームに全く期待をかける事は出来ません。 残念です、方向性を見直して出来の悪いVSクローンから脱してくれることを切に願います。 ■以下2022.08.01.時点でのレビュー――――――― ヴァンパイアサバイバーズのフォロワー作品。敵が硬めな上にレベル1だと武器が弱いので開始から早い段階のレベルアップで良い武器を引くかアーマーと回復を引けないと 打開できずに物量にすり潰されるといった感じでというとにかく序盤がキツいバランスでそこを緩和してくれたらもっと遊びやすいのになぁと思いました。 敵を倒すと経験値ジェムを落とし取得していくとレベルが上がり、ボーナスとして表示される3つの武器装備のうち1つを獲得できます。 同じモノを重ねて取得するとレベルがあがっていくのもヴァンパイアサバイバーズと同じです。各武器装備の最大レベルは5です。 武器の進化等は今のところ無いようです。 画面中央上にタイマーがあり150カウント毎に大型の敵が大量雑魚敵を伴って出現します。大型敵を倒すと宝箱を落とします。取得すると所持している武器or装備の一つをランダムでレベルを1上げます。 500カウント経過するとステージボス出現ステージタイマーの下にボスタイマー画面下にボス体力ゲージが表示されます。 ボスタイマーは時間経過でカウントが減ってゆき0になると強制ゲームオーバーです。 ボスを倒すとステージクリアです、次のステージとキャラが1人アンロックされます。 4つ目のステージのアンロック方法が解りません。 序盤がキツい割にこっちの武器レベルが上がったらほぼ消化試合になるバランスはまだまだ調整不足だと思いますが、 まだアーリーアクセスということもあり伸び代も多いと感じました。1プレイ10分程度と手軽にプレイしやすいのも良いです。
Great visuals, fun items, feels good to play Looking forward to future content
This game is not idle, which I assumed was with "Idle" in the title. The difficulty is pretty high. What's worse is you buy an upgrade and you'd expect the next level to cost more, however, it makes everything else cost more too. That's just stupid. Not to mention the cost of the upgrades get kinda absurd. There is no reroll system either so you just get stuck with trash, A LOT. Best thing about this game is it's 3 bucks. I liked the way it looked, not trying to push graphics or anything, it was simple. Wish you could tone down the flashing bullets when there are several types and all over the place. The game just has a lot more horrible features than good features for a Vampire Survivor genre.
Idle Maku has been a great game so far. If you like Vampire survivors and bullet hell games you will enjoy this one.
Players by region
Where this game's players are, estimated from review languages.
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