
Battle and survive through an endless swarm of monsters! Maku is a bullet hell survival game where you power-up your character with weapons and upgrades to defeat increasingly stronger enemies that await you!
Modeled estimate, not a reported figure. How we estimate →
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About
Survive the swarm!
Maku is a bullet hell survival experience where anyone can pick up and play. Delve into various worlds to fight your way through thousands of monsters and grow in power!
Intuitive movement-focused controls allow you to focus on dodging and weaving through your enemies while you fire your weapons at the swarm. Coordinate your positioning to align with your firing patterns and timing to maximize your damage.
Obtain new weapons and upgrades to create powerful builds and experiment with diverse synergies in order to defeat the world boss before time runs out. Collect coins along the way to unlock permanent upgrades and improve your future runs. Defeat bosses and complete challenges to unlock characters for your roster and progress to new worlds with increasing difficulty.
Complete levels and challenges to unlock the skill-testing challenge modes, Hardcore and Demon mode. Alter your experience with the Endless and Turbo modes. See how long you can survive and farm permanent upgrades in Endless mode. Shorten run times and test your reflexes with Turbo mode.
Maku is a solo project that does not use any AI assets.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For early access, this feels like a working, and fun proof of concept to kill a few hours on. I hope the developer continues work on this, and isn't afraid to break the mould of its inspiration. Generally the melee and proximity weapons don't feel so good. They should scale better because they can only reach a limited part of the screen, whereas ranged is superior due to how many enemies are affected. A different skill system, like Noita, or Path of Exile, could really help this game stand out. (active skills augmented by dropped items/gems - basically the FF7 materia system), with the strategy coming from finding synergy between the active and the passive supports) Something like: x support gem leeches life of chosen skill x support causes projectiles to explode on contact x support causes knockback (melee or ranged) x support causes a multicast, multiattack x support casts spell on taking damage, with damage bonus. (Imagine intentionally walking into a large pack in order to nuke it, or having one spell cast another when it expires). Something that changes the skill behavior, rather than the same skill doing the same thing every playthrough. Currently a player's strategy is to collect all the active weapons they think are best to fire automatically while you manage movement, and it scales exactly like other games. Recommended, but its not innovative.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
有成就 没中文 Maku 抵御蜂群! 《Maku》是一款上手即玩的弹幕地狱生存类游戏。探索各个世界,在成千上万的怪物中杀出一条血路,不断提升实力! 反转弹幕地狱 直观的 “移动优先” 操控方式,让你能专注于躲避敌人、在敌群中穿梭,同时向蜂群开火。调整站位,配合射击模式与时机,实现伤害最大化。 强化升级! 获取新武器与强化道具,打造强力 Build(角色养成搭配方案),尝试多样技能组合,以便在时间耗尽前击败世界 BOSS。沿途收集金币,解锁永久强化,为后续游戏进程助力。击败 BOSS、完成挑战,解锁新角色加入阵容,并前往难度逐步提升的新世界。 挑战难度递增! 完成关卡与挑战,解锁考验技巧的挑战模式 ——“硬核模式” 与 “恶魔模式”。通过 “无尽模式” 与 “极速模式” 改变游戏体验。在 “无尽模式” 中,看看自己能存活多久,同时积累永久强化;在 “极速模式” 中,缩短游戏时长,考验反应能力。
I played the game. very promising. A little simple with one hero(plasma) and harder with others. I bought upgrades with gold(5k8 grab) but it don't seems they're working (i had to be near the gems to catch them at the beginning of a game. More stage and more weapons will be good too. It would be good in the future to have an infinite stage with increasing diffulty.
I WOULD GIVE IT A MAYBE IF I COULD! Eehhhhhhh it's okay. I love the genre so I enjoyed the game but it's buggy and this is supposed to be a 1.0 release? Yeah idk about that. It needs more time in the oven. It's decent, I'd say 5/10 but the $0.68 prices kicks it up to a 6/10.
Seems better now
Слэшер с видом сверху. Есть бесконечный режим. Вроде, таких игр десятки, но эта меня затянула. Приятно наблюдать за ростом характеристик оружия и бонусов своего персонажа. Изображение четкое в отличие от Vampire survivors.
Super fun and lots of characters to unlock!
nein danke
画风还行,但是实际游玩体验极差。感觉制作人想做偏硬核的游戏,但没把控好很多东西有待优化。一个爽游首先得让人足够爽才行。说几个目前个人比较反感的问题: 1、弹幕和怪物看不清,受伤体感无反馈,攻击也基本上只有声音反馈,比黎明前20分钟还累眼睛; 2、天赋会自动重置,每次打完一局都得手动点一次; 3、boss箱子打开竟然会让我3D眩晕???; 4、道具有时限,不捡起来会消失; 5、道具屏幕外掉落无指引,一转眼掉了也找不到; 以上是目前比较影响体验的问题,建议赶紧优化。一个爽游首先要做到足够爽才行。
《Maku》是whelp开发并发行的一款带有弹幕元素的类吸血鬼幸存者游戏,游戏仅支持英文,不过大部分单词都比较简单,只要拥有一点点的词汇量就能游玩这款游戏。 游戏玩法与传统类吸血鬼幸存者游戏类似:操控角色在怪物之间游走、躲避怪物的近战/远程攻击、击败怪物获取经验球、收集经验球提升等级、在升级时选择随机的主动/被动buff、生存一段时间后BOSS会登场、在限定时间内击败BOSS就能顺利通关。 游戏共有8位可操作角色,6个关卡,5种难度供玩家游玩,开局只能游玩第1关的普通难度,通关后才能解锁下一关/本关的高难度,高难度包含无尽模式,整体的体量还算对得起价格。游戏包含全局天赋系统,玩家可以使用闯关时获得的点数来获得全局强化,但比较奇怪的是似乎每局游戏之后全局天赋会自动清零。 游戏默认情况下角色不会自动攻击,得玩家手动开启。数字键1对应自动攻击,数字键2对应自动瞄准,得依次按下1和2才能让角色自动攻击周围的敌人。不同角色的攻击方式、伤害、攻速等属性略有差异,每个角色都拥有1项独特能力,按R键就能使用角色的能力。 总的来说,《Maku》是一款质量还行、价格非常便宜、物有所值的类吸血鬼幸存者游戏,推荐喜欢类吸血鬼幸存者游戏的玩家入手。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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