
What if Germany won the Battle of Britain? What if Moscow fell in 1942?You’re in charge. Anything can happen and history will never repeat itself in this classic WWII grand strategy game MAKING HISTORY II: The War of the World. Are you ready to battle for global dominance?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wir wissen doch warum wir hier sind (nicht alle aber die meisten) und Naja das Game ist echt besser als gedacht. Was soll ich sagen ich wollte nur den kleinen Adi als Emoticon und das Game dafür im Hintergrund laufen lassen, aber ich habe es am ende doch gespielt und muss sagen es ist echt ein cooles Game für etwas Abwechslung.
Oyun dinamikleri basit, karmaşık değil, ancak harita daha detaylı olabilirdi.
Making History II scratches that grand strategy itch in a way that feels approachable without being shallow — I can jump in without drowning in menus like I do with Hearts of Iron, yet there's still enough depth in the economy, research, and diplomacy to keep me genuinely engaged for hours. The sheer freedom to rewrite history however you please is the real hook: I've had Germany ally with the UK, watched the USSR randomly invade Norway, and somehow ended up with Sweden in an alliance with Liberia and Argentina. That said, the AI is the game's biggest wart — it spams infantry death stacks, makes baffling diplomatic decisions, and tends to hemorrhage money into the negatives while ignoring its own economy. The interface also has one click too many for almost everything, which gets exhausting when managing a larger nation. Still, for the price — especially on sale — it's a rewarding sandbox for anyone who's ever wanted to ask 'what if?' about WWII.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Easy to play, Can put concentration on strategy.
chalenging game
mid
game keeps crashing so beware
Crashes so much it's UNPLAYABLE.
For everyone who loves rewriting history and strategy games
Gameplay Mechanics: 8/10 Narrative: 6/10 Graphics: 6/10 Sound and Music: 6/10 Replayability: 8/10 Innovation: 7/10 Making History II: The War of the World is an ambitious grand strategy game set during the global conflicts of the early to mid-20th century. It offers a unique sandbox experience where players take control of nations and navigate the interconnected systems of warfare, diplomacy, and economics. While the game has its rough edges, its depth makes it rewarding for fans of strategic planning. The gameplay mechanics are a highlight, blending military, political, and economic management into a cohesive, if sometimes overwhelming, experience. The economic system, in particular, stands out for its complexity and realism, forcing players to plan many turns ahead while balancing industry, resources, trade, and the needs of the population. This economic depth adds a strong layer of strategy that rewards careful, forward-thinking decisions. While the interface can feel clunky at times, the game’s systems shine with time and patience. Gameplay earns a solid 8/10. The narrative is primarily player-driven, with a sandbox approach that allows players to rewrite history. While this freedom is enjoyable, the lack of emergent storytelling or significant historical events leaves the world feeling less dynamic than it could be. Narrative scores a functional 6/10. Graphically, Making History II is functional but outdated. The maps and unit designs are clear enough for gameplay but lack the polish and visual appeal of other grand strategy titles. Graphics score a 6/10. The sound and music are serviceable, with generic tracks and simple sound effects that set the tone but fail to elevate the experience. While they do their job, they don’t stand out or immerse the player fully, earning sound and music a 6/10. Replayability is a strong suit. With numerous playable nations, a vast world map, and a focus on sandbox freedom, the game offers plenty of opportunities for varied playthroughs. The economic system alone provides enough strategic variety to keep things fresh. Replayability scores a solid 8/10. Innovation is evident in the game’s focus on global economics and trade systems. The interdependence of resources, industry, and national planning provides a unique challenge, even if its execution is sometimes clunky. Innovation scores a commendable 7/10. In summary, Making History II: The War of the World is a deep and rewarding grand strategy game that shines through its complex and realistic economic system. While its presentation and interface may feel dated, its intricate mechanics and replayability make it a worthwhile experience for fans of strategic planning and alternate history.
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Players by region
Where this game's players are, estimated from review languages.
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