
What if Germany won the Battle of Britain? What if Moscow fell in 1942?You’re in charge. Anything can happen and history will never repeat itself in this classic WWII grand strategy game MAKING HISTORY II: The War of the World. Are you ready to battle for global dominance?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For everyone who loves rewriting history and strategy games
If you can get it cheap it's a nice fun short turn based strat
yea this game is ok i think it's like ultrakill in the way that the people who say it's not okay simply lack the necessary mental illness to enjoy this game
If it wasn't 75% off when I bought it wouldn't recommend it. Crashes too much which seems to be related to how much your nation has grown. So one you get he hang of the game after a few times, units can get stuck in progress or the program crashes.
O_O
Simple and fun
very good game, I love it so much. It is also nice to see a game where they put in the Hakenkreuz.
Easy to learn. Fast and fun.
Making History II scratches that grand strategy itch in a way that feels approachable without being shallow — I can jump in without drowning in menus like I do with Hearts of Iron, yet there's still enough depth in the economy, research, and diplomacy to keep me genuinely engaged for hours. The sheer freedom to rewrite history however you please is the real hook: I've had Germany ally with the UK, watched the USSR randomly invade Norway, and somehow ended up with Sweden in an alliance with Liberia and Argentina. That said, the AI is the game's biggest wart — it spams infantry death stacks, makes baffling diplomatic decisions, and tends to hemorrhage money into the negatives while ignoring its own economy. The interface also has one click too many for almost everything, which gets exhausting when managing a larger nation. Still, for the price — especially on sale — it's a rewarding sandbox for anyone who's ever wanted to ask 'what if?' about WWII.
fun and somewhat easy experience
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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