
Do you want to become part of great battles? Lead the alien army in tactical-voxel simulator game Make War.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Traditional Chinese, Simplified Chinese
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great concept, I can't think of anything else like it being a neutral third party changing the outcome of different battles., almost more of a puzzle game than anything else. I'm finding it quite difficult, but am slowly making progress. I doubt I'll finish it, but if you like strategy and puzzles, it might be worth it.
the game is a great war sim and brings a lot of fun figuring out strategy's to beat the game!
Interesting take on combat,where you are not one of two groups fighting but instead an additional side that affects the result by placing it's units the right way. Here is my overview of the game: https://www.youtube.com/watch?v=XFNPoGlEogY
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
30天就抽了这玩意,浪费表情
Make War is a somewhat unusual game. While it appears to be an RTS, it certainly isn't, it's more like a tower defense. You're presented with a static battlefield, the battle will resolve itself automatically, you have no control over the troops. But you can pause the game and put down "towers", not actually towers, but soldiers or mines or other traps to influence the flow of the battle. So it has more in common with a mobile app tower defense than a real PC game. There's also the problem of the comically horrible Engrish they used... it's like Google Translate had a stroke. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy low-polygon voxel "Minecraft"-like "art", making this look like a barely functional 3D game from the 1990s. A lot of amateur developers see Minecraft's success and assume it's because it looks bad, not because it had unique and appealing game mechanics, and they try to emulate the success without understanding it. It also happens to be easy, and doesn't need any proper talent in terms of game development/graphic artists etc. That's why reviewers are faced with so many of these terrible games with confrontingly bad graphics. Developers must learn that Minecraft succeeded despite the bad graphics, not because of them. This looks and feels like a mobile app, but I wasn't able to find it on the app stores. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes this is a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones. These technical defects push this game below acceptable standards for any modern PC game. Make War has the utterly unrealistic price of $10 USD, for which you could easily get any number of older AAA games, let alone the sheer number of free games available on Steam. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. Because this is the kind of game you can just play for free on mobile phones, it's impossible to recommend anyone should pay money for the same experience on Steam.
i love it it's so fun for me because i like to think and play smart so this is a good game for me
this is an awesome game i saw it was on sale and picked it up thinking it would give me something to do a while back but never really got into it till recently. it is extremely underrated and deserves some love. the devs did an amazing job and i hope they continue to make this game great for years to come.
エイリアンが弱すぎて介入してる感が無い。ユニットが全て個数までアンロック方式なので一個つまずくと永遠に先に進めない。
我是傻比 还会卡关的 我的天啊 不要买
游戏好玩吗?好玩 为什么差评? 关卡设计啊,就跟和老八与梁非凡吃过晚餐一样
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Backrooms Regret | $3K | 156 | 61% | $0.99 |
| Doodle Harmony Idle Merge | $3K | 59 | 69% | $3.49 |
| 绽于枝垂樱下~Flowering Across the Hakugyokurou | $3K | 164 | 95% | $0.99 |
| Space Bandit | $3K | 81 | 94% | $1.99 |
| Crimson Song - Yuri Visual Novel | $3K | 54 | 91% | $1.99 |
| Deep Dark Dungeon of Anglaus | $3K | 54 | 83% | $1.99 |