Modeled estimate, not a reported figure. How we estimate →
Media

About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
horrible do not get game crashed within 1 min of the game
При выборе русского языка вылетает игра. Да и вообще вылетает часто. Не советую брать. Обращался в поддержку steam, она никак не помогла. Помню как в детстве смотрел прохождение от перпетума, да золотые времена были. Думал щас зайду наслажусь ностальгией, а в итоге насладился только чёрным экраном и главным меню, ведь игра не работает.
Game is extremely fun had so much potential and is a shame that the devs gave up on this game
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English*, Russian, German, Simplified Chinese, Spanish - Spain*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
Loved watching this game , even I bought it for under a euro. Not fun to play tho, abhorrent controls and no depth to gameplay.
К сожалению это игра канула в лету . И вылетает через минуты 2 после запуска что бы ты не делал(я так понял это из-за современной системы)
калл кикает через минуту
This is some ♥♥♥♥♥♥♥♥ game. Idea is good but executed quite poorly. The game isn't even in fullscreen your mouse can to to the edge and with a click you're out of the game window. No tutorial or even a guide on gameplay only thing you can see are the controls, settings menu has way too little like I said configuring if its in windowed or fullscreen mode doesn't exist. Could had potential but as it is abandoned then no. Just don't waste 9€ on this. At least I got it for 89 cents but still Im gonna get a refund.
Formata, developed and published by Nezon Production, sets out with a clear and intriguing goal: to merge the strategic oversight of a real-time tactics game with the immediacy and intensity of controlling a single soldier on the battlefield. Rather than positioning the player as a distant commander issuing orders from above, the game places you directly in the fray, where you can swing a weapon, block incoming attacks, and physically lead your troops while still managing formations and issuing commands. This dual-layer design immediately gives Formata a distinct identity, aiming to bridge the gap between large-scale strategy and personal combat in a way that feels grounded and immersive. At its best, the game creates a compelling rhythm between command and action. You might begin a skirmish by organizing your units into defensive formations, bracing for impact, and then transition into direct combat as enemy lines clash with yours. The act of fighting alongside your soldiers adds a layer of urgency and involvement that many traditional strategy games lack. There’s a certain satisfaction in watching your carefully arranged formation hold the line while you personally engage enemies at the front, reinforcing the sense that you are not just a commander, but an active participant in the outcome of each battle. The concept itself is strong and occasionally delivers moments that feel genuinely unique within the genre. However, the execution of these ideas often falls short of their potential. The control scheme, particularly when juggling both unit commands and individual combat, can feel unwieldy and unintuitive. Switching between issuing orders and fighting is not always seamless, which can disrupt the flow of gameplay during critical moments. The interface for commanding troops lacks clarity and responsiveness, making it harder than it should be to execute precise tactical decisions under pressure. Instead of feeling empowered as a battlefield leader, players may find themselves wrestling with the game’s systems, which undermines the strategic depth it tries to offer. The presentation reinforces the sense that Formata is more of a conceptual experiment than a fully polished product. Its visuals are simple and functional, with environments and character models that do the job without standing out. While this minimalism allows the game to run smoothly on a wide range of hardware, it also makes battles feel less dynamic and less immersive than they could be. Animations can appear stiff, and the overall atmosphere lacks the weight and intensity expected from a battlefield setting. Audio design follows a similar pattern, providing basic cues and effects but rarely elevating the experience or adding emotional impact. In terms of content and longevity, the game offers a limited range of scenarios and unit variations, which can lead to repetition over time. Battles tend to follow similar patterns, and without a strong progression system or meaningful variety, the initial novelty begins to wear thin. The artificial intelligence can also be inconsistent, sometimes failing to respond intelligently to changing battlefield conditions. This inconsistency detracts from the tactical layer, as carefully planned strategies can be undermined by unpredictable unit behavior. Over time, these issues combine to create an experience that feels static rather than evolving. Despite its shortcomings, Formata is not without merit. Its core idea—blending direct combat with real-time tactical command—is genuinely compelling and hints at a direction that more refined games could explore in the future. There are flashes of brilliance where the systems align, offering a glimpse of a more cohesive and engaging experience that might have been achieved with additional development and polish. For players who enjoy experimental titles and are willing to look past rough edges, there is still some enjoyment to be found in its unique approach. Ultimately, Formata feels like an unfinished vision rather than a fully realized game. It introduces a promising hybrid concept but struggles to deliver the level of polish, depth, and consistency needed to sustain long-term engagement. While it can provide brief moments of strategic satisfaction and immersive combat, these are often offset by mechanical frustrations and limited variety. It stands as an interesting curiosity within the strategy genre—worth exploring for its ideas, but difficult to recommend wholeheartedly as a complete experience. Rating: 6/10
this is the best medivel game ever but there are no people
不知道为啥一直闪退
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| OPPAI Academy Big, Bouncy, Booby Babes! | $300.3K | 569 | 92% | $39.99 |
| The Fabulous Fear Machine | $300.3K | 572 | 90% | $17.99 |
| Warbanners | $300.4K | 610 | 71% | $19.99 |
| The Crush House | $300.4K | 471 | 74% | $16.99 |
| Scavenger SV-4 | $300.1K | 632 | 91% | $14.99 |
| MASH VP! Re:VISION | $300.1K | 420 | 86% | $29.99 |