
Set off on an adventure as a mild-mannered witch who transforms into a flying eyeball of vengeance after a smarmy knight and wizard steal her spell ingredients.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 250reviews | 87% | — | $15.8K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Унылая поделка с отвратительным управлением, замаскированная под ламповый ретроплатформер ψ( ` ∇ ´ )ψ
a weird little goofy eye game with good music and a simple and engaging gameplay loop. a little challenge but it is quite relaxing in my opinion. kind of wish i can make the game resolutuion bigger but it is done on purpose for your eyes to not strain or whatever. solid game tbh
You can tell this game was crafted with lots of love and the upmost attention. And as always, practically any game published by Devolver Digital is bound to be a banger. This game is well worth the dollar on sale witcheye can't believe it goes so low (cue laugh track for clever pun).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful to look at, Miserable to play - World 4 is when the flaws of the innovative movement begin to show.
Really fun, and definitely worth the price! STELLAR OST, by the way!
It's fun but not intended to be played with a mouse; it's a lot better with a pad.
It is definitely a game I played. It is definitely a game that I purchased for 99 cents and it was worth at least some of those pennies. But why, in the year of our lord 2020 (when this game was released), did game designers think we want an underwater level.
8.5/10 挺好玩的. 玩法非常新颖的闯关游戏 成就挺难的.
çok iyiii
Witcheye, developed by Moon Kid and published by Devolver Digital, is a side-scrolling platformer that deliberately breaks away from the genre’s usual rules, replacing traditional movement with a system built entirely around direction and momentum. Instead of running and jumping, you control a floating magical eye that launches itself across the screen, ricocheting off surfaces and enemies with a physics-driven flow. It is an unusual concept at first, but one that quickly establishes its own rhythm, turning movement itself into both the primary challenge and the main source of satisfaction. The premise is lighthearted and serves mainly as a framing device. A knight steals from a witch, setting off what appears to be a standard fantasy setup, only for the perspective to shift as you take control of the witch herself—transformed into a vengeful, floating eye. The story is simple and playful, providing just enough context to carry the player through a series of increasingly challenging environments. It does not aim for emotional depth or narrative complexity, instead keeping the focus firmly on gameplay and pacing. What defines Witcheye is its control system. Movement is handled by directing the eye in a chosen direction, sending it flying until it collides with something or is manually stopped. This creates a constant sense of motion, where every action has momentum behind it and every mistake can carry consequences. Combat is integrated directly into this system—enemies are defeated by striking them from the right angle, while hazards require careful avoidance. The result is a gameplay loop that feels closer to a blend of platforming and physics-based puzzle solving, where positioning and timing are just as important as reflexes. Level design plays a crucial role in making this system work. Early stages are structured to help players understand the mechanics, offering open spaces and forgiving layouts that allow experimentation. As the game progresses, levels become more intricate, introducing tighter spaces, more aggressive enemies, and environmental hazards that demand precision. Boss encounters add further variety, requiring players to read patterns and use movement strategically rather than relying on direct confrontation. The gradual increase in complexity keeps the experience engaging, even as the core mechanics remain unchanged. Visually, the game embraces a vibrant pixel art style that feels both nostalgic and refined. Each level is filled with colorful details and expressive animations that bring the world to life without overwhelming the player. The environments are varied enough to maintain interest, with each area introducing new visual themes that complement the gameplay challenges. The soundtrack supports this with energetic compositions that enhance the pace of the game, reinforcing its sense of motion and momentum. Despite its strengths, the game’s central mechanic can also be its biggest hurdle. The control scheme takes time to fully understand, and early attempts at navigating levels can feel imprecise or unpredictable. This initial learning curve may discourage some players, particularly those expecting more traditional platforming controls. Even after becoming familiar with the system, certain sections can feel demanding, requiring a level of precision that can lead to occasional frustration. The game’s structure is also relatively straightforward, which can lead to a sense of repetition over time. While new challenges and environments are introduced, the core loop remains consistent throughout. For some players, this focus on a single idea is a strength, providing a cohesive and well-refined experience. For others, it may feel like the game does not evolve enough to sustain long-term engagement. Additionally, its relatively short length means that the experience can be completed in a few hours, though optional collectibles and replay challenges add some extra longevity. Ultimately, Witcheye succeeds by committing fully to its unique concept and refining it into something both engaging and memorable. It offers a fresh take on platforming that rewards precision and adaptability, supported by strong visual design and a clear sense of identity. While its unconventional controls and limited variety may not appeal to everyone, it stands out as a creative and well-executed experiment within the genre. For players willing to embrace its distinct approach, it provides a satisfying and distinctive experience that lingers beyond its compact runtime. Rating: 8/10
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.5K | 79 | 57% | $0.99 | |
| $837 | 9 | 100% | $4.99 | |
| $313 | 1 | 0% | $14.99 | |
| $249 | 3 | 100% | $3.99 | |
| $74 | 4 | 100% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8K | 186 | 74% | $4.99 | |
| $15.8K | 91 | 67% | $5.99 | |
| $15.8K | 108 | 88% | $14.99 | |
| $15.8K | 137 | 92% | $5.99 | |
| $15.8K | 53 | 91% | $16.99 | |
| $15.8K | 525 | 68% | $2.54 |