
A highly engaging visual novel, with memorable characters and multiple endings. Traverse worlds, solve a murder mystery -- and partake in political revolution. Inspired by greats such as Steins;Gate, Tales of Symphonia, Persona 4 and Future Diary. An unforgettable science-fiction/fantasy adventure!
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About

The Power to Manipulate Reality
The Struggle Between Two Worlds and Their Plagued Co-Existence
A Political Battle On The Verge Of Revolution
A Mysterious String Of Murders, Claiming Family and Friends
At The Heart of It All -- Is You
A wave of murder and suicide has been hitting the country, all under circumstances more than mysterious. You play as one of the "Lucky Two", winners of a contest who have the honor of touring with an international pop idol. But as you arrive in Tokyo for the launch of this world tour, events quickly escalate. You have no choice but to delve deeper into dangerous territory -- all in the name of uncovering the truth of these enigmatic deaths. A truth that involves the dissonant connection to another world; and the inhabitants within who seek salvation. You are The Savior -- and it is your job to deliver a brighter future to this world.
Features:
Length Of Several Novels
30 Characters to Interact With
Forge Friendships With An In-Depth Affection System
SMS System: Send and Receive Text Messages To/From Characters
Many Choices Leading to Different Experiences
Multiple Endings
Steam Trading Cards
Controller Support
Steam Achievements
Steam Link and Steam Overlay Support
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Major/Minor is the first game from Klace. I have played this game all the way through three times. It was not quite a pleasant experience. The pace of Major/Minor is sluggish because of the engine it is built on. It's built in RPG maker and there really isn't a way to autoscroll text. You have to hit a button to advance the text every time you need to, so you can't just leave it on auto and read as it comes up. It's like reading a novel where you have to turn the page for each line. Likewise, there is no way to save/load at will. I tried every key on the keyboard, and the menu didn't come up. These factors combined makes the game feel like an endurance test to get to the next checkpoint where you can save and quit without losing any progress. As far as the story goes, it's okay. It's a bit confusing at times because there's two worlds that people get transported across by a hyena man, but he also does this to coincide with deaths happening on Earth? And the point of the true ending is to enable inter-planetary travel between Earth and the other planet. The choices you have to make as the player don't quite do as much as they could have, and you need to make at least 10 correct ones to get the true ending. At that point, why not have it be a linear game? I will say that aside from the fact that most of the main cast need to learn the concept of how a button-down shirt is supposed to work, the writing is okay. It's not great, but it's not terrible either. Would I Recommend Major/Minor? No. It's not quite a good experience. I am glad that Klace had learned what worked and didn't work for this game and used that to make the other two games they've released: Winds of Change (tried a different engine, linear narrative with choices) and Komorebi (same engine, but with a bit more polish such as a dedicated set of save/load buttons to allow you stop and pick up at will). There is a remake of this game in development. I hope that the remake takes the shortcomings of this game, and the things later releases had done well into consideration to make an overall better experience.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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I originally purchased this game before it became free, and while it has its moments, I’d honestly recommend skipping this. That said, I don’t regret buying it, even if it has its flaws. [h3]The Good:[/h3] The game begins with an engaging mystery—two worlds and a diverse cast of characters. Some characters stood out well, like Shock, Rooke, and Konrad. The game also structured like a TV series, shifting the narrative from the player to side characters with cliffhangers, giving it a unique feeling. [h3]The Story:[/h3] My biggest issue with the story is that it makes you feel more like a background character rather than a protagonist. This wouldn’t necessarily be a problem if the game didn’t also emphasize how important your character is supposed to be. While the other characters get their time to shine, the player often feels like they’re just there to witness how amazing everyone else is. The player character feels bland; the only thing I remember about them is that they admire Klace. Klace (who looks like, shares the same name and hobby/job—singing/music—as the creator’s fursona) feels like a Mary Sue. He’s adored by everyone, constantly praised, and pivotal to the story’s events—[spoiler]but you never actually interact with him as he is dead! Despite his absence,[/spoiler] the plot in the "real world" seems to revolve around him a lot, and this disconnect made every mention of him disengaging. Another character, Kila, is also worth mentioning. He is meant to be one of your closest companion in the “real world”, but he often comes across as unlikable. [h3]The Ending:[/h3] The ending is kinda a letdown. [spoiler]After your character dies,[/spoiler] the game provides a brief “PowerPoint presentation” summarizing what happens to the rest of the cast in just a few sentences. [spoiler]Worse, none of the characters seem to care that you died. This ending reinforces the sense that your character was merely an extra in the others’ story.[/spoiler] [h3]The character design:[/h3] It’s hard to compliment this game in terms of character design. Most characters are other people’s fursonas, with only a few being original creations. That said, the artist did a good job making them visually appealing. Additionally, some characters were paid/Kickstarter backers’ OCs, and this is quite noticeable. Removing them would make no difference to the story. [h3]Other Negatives:[/h3] [b]No Skip Function:[/b] While this isn’t an issue during your first playthrough, but replaying to explore alternate paths becomes tedious as you’re forced to click through the same dialogues. [b]Limited Save Options: [/b] You can only save at specific points in the story, which is frustrating if you want to take a break or revisit a decision. [h3]Overall: [/h3] Major\Minor has its good moments. However, I would not recommend it because its gameplay mechanics and story, with the focus on characters who are unrelatable or overly idealized. I would recommend trying Winds of Change from the same creator if you’re interested in Klace’s work. Alternatively, you might want to wait for the rumored remake of this game, which is said to include voice acting.
reupload the point shop backrounds from the old listing of the game, the old ones were 100x better.
Major\Minor is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. Major\Minor is weaponised cringe. It's a CYOA E-book where the "author" writes about all the imaginary furry boyfriends/girlfriends he has (you wouldn't know them, they go to another school). I threw up in my mouth a little. If any Steam product was ever in breach of the Geneva Conventions, this is it. It's essentially biological warfare. Even Star Trek slash fanfiction writers would be offended by just how bad this is. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. One of the chief problems with failed authors polluting Steam with non-game E-books is that E-books can easily just be presented in a web browser... there's no justification for charging money on Steam for what might as well be a webpage. We don't spend thousands on buying a gaming rig to spend money on Steam for something Chrome or Firefox could do. While this E-book is "free", you can get better quality, professionally written books and comics for free online (from places like Project Gutenberg) or from public libraries. Steam isn't a comic book store, neither is it Netflix, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games. Jesus wept.
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
so i like it but idk how it gave me two versions of the game, both with their own achievments etc, idk what the difference is. both look same but different. anything devs can say what happened?
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Unutulmaz karakterleri ve birden fazla sonu olan son derece ilgi çekici bir görsel roman. Dünyaları dolaşın, bir cinayet gizemini çözün ve siyasi devrime katılın. Steins;Gate, Tales of Symphonia, Persona 4 ve Future Diary gibi büyük isimlerden ilham alınmıştır. Unutulmaz bir bilimkurgu/fantastik macera!
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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