
Majogami stars Shiroha, a young woman who has lost her memory, who travels alongside Shiori, her father who has been turned to paper. With her katana, "Kamikiri", in hand, she travels through a bizarre world and cuts through the horrors she finds there in this 2D character action platformer.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 24 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A new 2D action platforming adventure where you'll need to cut your way through a dark paper craft world.
Majogami - the story of one girl who cuts gods like paper.
・ Full story mode where you'll cut your way through more than 35 action stages!
・ Rich, colorful cast of characters with full Japanese voice acting, over 8 hours of dialog in total!
・ Transform into 7 different fighting forms to change up the action and get the advantage in battle!
・ Customize your gameplay with 20 magical charms to find, buy, and equip!
・ Unlock new abilities and battle techniques with special scrolls!
・ Take on 13 unique boss encounters with entrancingly dark designs!
・ Make your mark on the online leaderboards for over 30 challenge missions, with more to come after launch!
Majogami stars Shiroha, a young woman who has lost her memory, who travels alongside Shiori, her father who has been turned to paper. With her katana, "Kamikiri", in hand, she travels through a bizarre world and cuts through the horrors she finds there in this 2D character action platformer.
Players take control of Shiroha who can move and attack instantly with her "Setsuna" ability, taking out enemies without missing a beat.
Along her journey, Shiroha will collect cards imbued with her memories called Recarte, and face off against the diverse Majogami, divine "Craft Witches" who control the world.
These Majogami, with twisted hearts and powerful magic, stand in Shiroha's way as she tries to escape their domain. In addition to her Setsuna attack, she can rely on Shiori's defense sigils and the power of the guardians she meets, the Astrals, to transform herself into new fighting forms.
By defeating these Majogami, Shiroha can slowly regain her memories of both her and Shiori's life, deepening their bonds and revealing her story.
Experience the touching family story and see Shiroha's determination to make it through this twisted world to the end.
In a brand new setting created by INTI CREATES art director Yuji Natsume ("Bloodstained: Curse of the Moon", "Blaster Master Zero"), Majogami combines paper craft and dark visuals for the world, characters, and game design.
Become immersed in the lush setting and artwork as you delve into the action and platforming gameplay.
With a single button press, use Setsuna to dive fearlessly at powerful enemies and slice them in two. Not only a mere attack, Setsuna will allow you move to areas you wouldn't otherwise, as well as allow you to dodge attacks when timed correctly.
You'll need to master Setsuna to take on the Craft Witches standing in your way, each with a unique and charming design. Consumed by their obssessions, these witches will make the fight a tough one for Shiroha, showing off their prowess with a full-screen animation.
Shiroha - Miyu Tomita; Shiori - Kenji Hamada
Storyteller - Masako Nozawa
Also starring Fairouz Ai, Riho Sugiyama, Saki Miyashita, Arisa Aihara, Sayaka Kaminaga, Emiri Suyama, Sarah Emi Bridcutt, Nozomi Furuki, Mai Nishikawa, Hiroto Akiya, Sho Karino, Ayaka Ohnishi, and Shiori Izawa.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.24−35% | 174reviews | 91% | — | $85K |
| $34.99 | 24ratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
結論: 我是推薦的,遊戲故事真的對得起價格!製作組還是很努力嘗試加入很多元素 立繪也有用心去做,雖然人物風格我不是很喜歡 故事內容其實很長大約有三大段 上手之後基本上就是無雙遊戲 小關卡配BOSS關剛好不會太膩 其實故事分三段也是蠻頭痛得的,我打到第二段結束!又想說怎麼還還有... 後期我覺得需要一個找祕寶的道具,有些真的找很久! 很多招式就為了成就去累積,從頭到尾真的就是瞬身斬比較多!有點小可惜 不過最棒的就還是故事拉! 真的最後讓我很感動
Superb action platformer in the style of Mega Man Zero, if you're familiar with Inti's output you know what to expect here, now with 2.5D visuals and a creative storybook aesthetic. Combat's all about the lock-on attack, Setsuna, and using it to hit enemies at the correct angles for damage. It's a little finicky with which enemy in a group it chooses to target, but for the most part works as intended. Certainly makes you feel like a badass to chain attacks together and blast though parts of levels. Instead of a scoring system there's just a completion timer on levels, so Gotta Go Fast is the name of the game if you care about those leaderboard bragging rights. Bosses have a bit of Sekiro going on, where you have to stay on them to build their damage bar and open them to a Setsuna hit that starts the next phase. Fights tend to go full shonen anime by the end, with quicktime clashes (better brush up on your button-mashing skills) and Shiroha calling on her Astral buddies for some power-up transformations that change her fighting style and boost mobility (more on that later). Can't say they don't nail that epic feeling you come to the genre for, that's for sure. Story-wise, we got an amnesiac swordfighter trying to figure out how she ended up in this storybook world, taking down the witches that control it along the way. Main story gets the job done and tugs a little at the heartstrings. Things get a little wild in the post-game, though I guess I shouldn't have expected any less from a title like this [spoiler](get ready to mark "Proceed to kill God" on your bingo card)[/spoiler]. If I were to level some criticism, I'd say my biggest issue is that Normal difficulty can't decide where on the Casual-to-Challenging scale it wants to be. The levels and bosses will definitely test you if you let them, and it's as satisfying as it should be to overcome them, but also you have infinite blocking stamina, and the full-power Astral transformations, which last for quite a long time, have infinite midair jumps and dashing. There's making obstacles and attack patterns easier to handle, and then there's being able to completely ignore them, and these are in the latter camp. Feels like Normal is supposed to be the practice mode and Hard is meant to be the real game, and I'm not sure if they intended that, nor where that's supposed to put Easy. There's also the more minor but still baffling choice to not be able to fully mute parts of the audio. Not that I have a problem with the main piano-based soundtrack (a unique choice that I appreciate) or the J-pop that takes over when it's Astral time, but the fact that the latter's music is diegetic to the powers (more or less the Anthem thing from Gunvolt) had me inspired to put on my own favorite tunes when it's time to lock in, and that meant competing with the game's music. I'm not the first to point this out, and we've had patches to this game since release, and such a simple feature ubiquitous to other games is still missing, so I have to assume this is a deliberate choice by someone on the dev team. I don't get it. Anyway though, I can't say that that omission, the slightly janky targeting system and schizo difficulty scale are anything that ruined my experience here, just things to improve on in future titles. Still played all the way to the end and got Shiroha out of the book, and had a blast doing so. Inti just keeps winning in a post-Mega Man world, and this is a solid addition to their library (see what I did there) that gets my thumbs-up.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese*, Korean, French, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
what can i say? 难度曲线很奇怪,从一开始的难 到中期解锁星神系统的半爽不爽 到中后期完全体的爽 到最后一章给你系统全部废掉变成一开始的原始人的无奈感。这难度你是在折磨我吗? 主角的本体性能十分幽默,主角的每个动作都有明显的前后摇,并且不能空中冲刺也不能空中防御,甚至下劈都没有,但是大多数敌人并不会老老实实在地上走着,以至于大部分时间格挡就是纯摆设. 后日谈强制打义姐废掉道具和星神系统,跟最终boss一个德行的上强度。 美术和战斗创意很有自己的小巧思。但是制作力不行导致战斗玩起来并没有想象中的有趣。 只能说,很好看但并不是很好玩的游戏。 但是有我最爱看的百合要素,那还能说啥了,这钱我给你了。 最后,能不能把义姐试炼难度下调。太难了。还有沟槽的抽象索敌。
Juego bastante entretenido.
1. 평타 사용감이 끔찍해서 사용중에 질주 등을 이용해 캔슬하고 회피동작을 수행하거나 방어하는 것이 불가능함. 또한 2. 1번의 현상으로 인해 평타 연속으로 사용시 보스에게 확정으로 맞는 상황이 생김. 3. 2번때문에 보스에게 연격이 불가능하고 안전한 상황에서만 평타 1~2회 넣는 플레이기 강제됨.
[b]A Fantasy/Mythical Mix, visual-gameplay-adventure you wont forget....![/b] + visually pretty peak + modern Witchy-style MC (+ transformations) + artistically too + much varied artworks made with love + interesting characters (different appearance and speech patterns) + Inti Creates true to the fanservice (would hinder some cool char designs, so its great) + peak Japanese VA (as always) + very stylisch boss design, moves etc. + stages have good vibe + and the design is pretty peak + music and background noices are fitting and very good + intersting storytelling + localisation is good + story is nice + artwork and presentation very good + boss fights are peak and can be long, which is good (many movement animations, Boss Special cut ins) + some stages can be very hard when you first dive into + very thoughtfull special moves (transformations etc.) + Witch x Magic x Powerranger Vibe + Transformation songs (also Duet Singing, very peak japanese J-pop mix) + Upper Hyper Special Attacks + the cut -ins somehow remind me of Trigger Animes, with much flashy animations! + 2D-Platformer well done made with love + some story related good things! + no bugs detected Conclusion: A very peak 2D sidescroller, a good Mix of Jump and Run, Megaman Elements, Hack and slay good rounded with a nice story. Maybe the best Inti creates title I have played so far, I really enjoyed everything from art and music over design and story to characters and conversations. I was pretty satisfied overall. Nothing to add here anymore. And no downsides at all! Score: 120 13/10 With Hope! 13/10 Big Watermelons 1337/10 Peak Adventure!
I don't think I can recommend this right now when the Zero/ZX collection exists for effectively the same price. I did get this for ~$18 and the early game is quite fun but it really starts to drag around Act 4. Will update when I finish the game Update Post-game is locked behind bond levels and I basically only maxxed 1 through the course of my playthrough so I don't think I want to do that tbh. I never got to the point where I straight up hated the game but the boss fights can be a major drag sometimes, like you'll do several levels that clearly have fast and fun ways of doing them only to then do a boss fight that should've had half of it cut because it's not like MMZ where bosses just have health, they have a gauge you fill and when the gauge is full you can do your lock-on move to remove a flame. In most cases you have to do this 3-5 times and it's genuinely a slog most of the time. Oh and if you ever die restart the whole fight again. The Zero/ZX Collection is $5 more than this game, that alone makes this hard to recommend. The core of this game is pretty good because the core of the Zero/ZX series is good, the main issue is the gauge for the boss fights takes way too long to fill so that one fight lasts 10+ minutes or longer if you die. At this point just get Zero/ZX, if you've already played them, get this for like ~$10-15 if you really want. I'd say it's fine around there
通关了,故事虽然老套但是CV表现得很好,演出精致流畅,剧情体验非常好。 人设可爱,演出色气,画风精美,美术这块真的非常加分。 只不过游戏的动作系统,说实话真的很简陋,在难度设置上仅仅就是就是数值堆叠,这种设计真是没有水平啊。 -------------------------------------------------------------------------------------------------- 和解了,和这个游戏和解了。这个游戏极难是真的难,道中到处塞满护罩怪,打两下就空血,受击保护几乎没有,boss也是各种神经赖招,玩得真是心累。已经换回轻松难度美美看剧情了。 -------------------------------------------------------------------------------------------------- 目前极难难度玩到第四章,游戏体验简而言之就是,好看不好玩。 虽说随着游戏剧情深入解锁新的技能后,主角性能从半身不遂逐渐进化到能七进七出,但这个性能进化的过程也太长了,加上前期极难下随便摸两下就空血条,boss抗性拉满赖招不断,魂游体验拉满了。尤其点名批评苍海魔女,最后一阶段居然要重复打三次,走剧情杀流程,才能击败boss,但是却没有什么明显的提示,只是打着打着自机突然自言自语一下。打的我真是头皮发麻了,有点玩恶心了。 唯一优点就是,游戏的美术非常精美,看着确实赏心悦目。就是打在我身上有点太痛了哈。
主角真的很可爱小剧场很有意思,剧情很温馨,画面很不错音乐也好听,变身系统中二满满,就是战斗系统有些单调
Sinceramente lo estoy dejando en el acto 5 parte 3 (la pelotuda de fuego), los controles del juego son toscos (j,k,l, hasta ahi bien no. bloq U y despertar i, ok podria ser al reves y ya q el despertar no lo usas tan seguido. golpes extra n y b? tbh esos dos no los use nunca y definitiva i+h al mismo tiempo?) junto con su movimiento q tamb es tosco (nivel con viento o parkour lo vas a sufrir). El nivel de dificultad es nulo, las misiones o son paseo por el parque o imposibles sin estar bloqueando 24/7. Y ese otro tema, el bloq no tiene limite. Podes spamearlo todo el tiempo sin problema y no hay castigo por eso (lo unico q solo en el piso, en el aire no podes esquivar). El combate es aburrido ya q se basa en spam k para auto dash attack a un enemigo o J para cargar el mismo y volver a spamear. Tiene mecanicas q no use nunca y no porq no quiero divertirme o cambiar, si no porq el nivel tampoco te da una recompensa por eso y en su mayoria es mas facil solo usar la K normal. Los jefes son faciles y, los q no, se vuelven tontos al abusar de la k y bloq todo ataque q te den. El peor rival es el fuego y la hitbox de los enemigos q les vas a querer pegar y vos sin saber el porq te vas a comer daño. Entonces el combate es repetitivo, el bloq infinito y el nivel de dificultad es nulo o extremo. Mas platarfomeo y parkour tosco a veces. Perdon pero en lo personal no lo recomiendo, si queres un plataformas compra el Ender Lilies q esta re piola. No es q sea algo horrible de jugar pero es como comer una milanesa al horno y con pure con mucha sal, la comes porq tenes hambre y no es lo peor del mundo pero sabes q esta fea y q pudo saber 100 veces mejor. La visual del juego es hermosa y todo lo relacionado a eso de 10 pero jugabilidad se me es imposible darle mas q un 5.
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