
Mail Mole is a charming 3D platformer featuring Molty, the fastest delivery mole, in his quest to save Carrotland from disaster! Explore magical worlds, make new friends, race against Mecha-Moles, find collectibles, solve puzzles and deliver awesomeness to the end of the world!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
「潜る」というアクションに対してアイデアが乏しすぎる。 このモグラ、移動中の見た目が地中に潜っているだけで、実態は地上を走ってるのと全く違いがないのだ。 地表の物体に当たるし、空中に浮いているものにすら当たってしまう。モグラである利点が全くないのだ。 村人もどうかしている。 こんなブツ切れの地形に暮らしていて、どうして地面ありきのモグラなんかに配達を頼むのか。 地形を無視して羽で飛んでいけそうな村人がほかにいるでないか。 登場キャラクター全員をモグラにしていれば気にならなかったのだが…。 操作性はそこそこ良く、ゲーム自体の出来はまぁまぁ良いのでオススメとするが 設定の練りこみ不足が気になる作品。
[h1]Копаем до дна[/h1] Разработчики хотели сделать нечто уникальное выстроив платформер вокруг крота, который постоянно роет норы. Смелое решение, только им не хватило смелости зайти с ним далеко. Игра очень много ворует из Super Mario 3D Land, а свое собственное нуждается в серьезной полировке. Можно получить удовольствие, если пробегать уровни без поиска редких предметов. Иначе придется испытывать боль из-за вялого прыжка и паршивых ощущений. Если вам охота простого платформера без изыска, этот продукт сойдет. Но помните, что есть варианты гораздо лучше [url=https://stopgame.ru/game/mail_mole_xpress_deliveries/review/20864]Ссылка на полный обзор со скриншотами[/url] [b]Проходняк[/b]
It was a lot of fun and very cute!
sympatoche
Very fun
At first I didn't quite "get" Mail Mole, and then I suddenly lost 5 hours of my evening having a great time with a wonderful puzzle-platformer. Highly recommend.
It's an uninspiring platformer at its base, and its core mechanics are particularly unfun to engage with. The idea that you're tunnelling while you're moving and that your jumps are you emerging above the ground sounds fun in principle, but the end result is a platformer where your hitbox is very unclear and the jumping is frustratingly unresponsive. The level design also just completely fails to take advantage of the interesting elements of the mechanics, as well as being visually dull.
Antes de qualquer coisa, ADORO jogos de plataformas e ADORO toupeiras, coisa que não adoro é este jogo. É demasiado básico e não tem nada que o torne especial. Mesmo a nível gráfico e de direção artística... deixa muito a desejar. Acredito que, se fizerem um sequela, todos estes problemas serão corrigidos já que (creio eu) só existem devido a possível inexperiência da equipa de desenvolvimento. Tem mesmo muito potencial e quero ver mais e melhor. PS: Odeio o facto de mal se ver o boneco. Eu sei que é uma toupeira mas estar só a ver terra a ser escavada o tempo todo não é nada interessante.
I played this game on Xbox and on PC, I only just bought it on steam. I have tons of hours even if it doesn't show on this account. I love this game!
There is a lot of charm, but also a lot of jank. The game for example tells me about the DLC I have every time I start the game. In terms of assets you have some great, a lot of ok, and some really low quality assets. I hate the font used for the menus. Sometimes it feels like a slog when I'm stuck in different cut scenes or waiting for popups. Especially since they often don't look that great. Overall I do recommend the game, but it definitely shouldn't be the first platformer you get.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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