
Vanquish an onslaught of monsters in this 3D action survivorslike from the creators of Blood West. Take control of Mirah to defend your homeland from a living hunger, wield powerful weapons and abilities, and save others from the advancing hordes.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 22 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall, the game is fun and good enough, but it suffers from two extremely annoying designs: 1) Mirah does not attack where you want her to attack; the game decides what the attack is directed at. There is an enemy that "curses" Mirah and reduces her damage output to 1, and this enemy must be killed. However, you cannot really get to him unless you have enough focus for a heavy attack, wait for your special, or have another method (like dashing through enemies to damage them). Since three or four appear at once, it takes virtually forever to progress. That works in the beginning, but later, because of #2, it becomes a problem. (When the game "decides" the target for the player while simultaneously introducing high-priority enemies, it removes the player's tactical ability to solve the problem. This is a classic example of Artificial Difficulty—where the challenge comes from poor controls rather than complex gameplay.) 2) There is no balance. The enemies scale much harder than Mirah, and even the passive upgrades you get in the hub eventually stop being useful. For example, you might get five +20 HP upgrades, but HP does not scale as you level up during a run. That works when the early enemies do only 5 damage, but later, when they deal 50 damage per hit, it is "game over" very quickly. The same applies to her skills; a skill that deals 5 fire damage works fine until enemies—even trash mobs—start having 100 HP. (The "Hub Upgrades" become mathematically irrelevant. This makes the "metaprogression", the reason people play roguelites, feel to be useless and a waste of time.) In conclusion, the game is a casual, simple, and fun experience, but because of these two issues, I cannot recommend it to anyone. Buy at your own risk.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Poor, loose controls. Badly designed parry system that throws way more guys at you than you can parry so what's the damn point, or so many so rapidly that it's not possible keep up with it. The entire game seems to be designed around it as well, so you take a whole lot more damage than you expect and are far too squishy. Ground a couple hours trying to get some power up and the upgrades seemed immaterial. But MOST importantly, they've put extraction mechanics in here. New unlocks for abilities, crafting stuff, anything except the raw boring stat up currency, you lose all of that when you die. It's SUPER fun to get to the end of a run and one of these unfair bosses with big aoe unblockable attacks just curbs stomps you and takes all your loot. Yeah, I'm done, uninstalled. There's too many better games to play.
This feels more like a proof of concept than a finished product. The camera is janky, the controls lack polish, and there is little depth to the gameplay. It is a playable game, I didn't run into anything outright broken, but there are other gaming experiences more deserving of your time and money.
I am about an hour in and the game seems really fun. However I'm considering refunding cause of the enemy that reduces your dmg to 1 and spawns hyper frequently basically turning the quest you're doing into a frustrating loot up trying to hit the enemy (that also tries to avoid you) just so you can have a chance to hit the creatures/do the objective for 1 second before it spawns again. Any of these would fix the issue: - Remove the enemy entirely (its unfun) - Severely limit the spawns - Add some condition that prevents them spawning for the current objective (kill a totem or something idk)
This reminds me of games from the earlier console generations I'd find in a discount bin in the electronics section of a big box store. Jump in and slash and/or hack your way to the next level. Is there a story? Probably. Is it the point? I don't know, but to me, pounding away on waves of monsters, grinding upgrades, seeking secrets, and deciding when to go back to base. This is what I expected from the game, and this is what it gave me. I hope they add more missions and levels (no man's sky us a little) like vampire survivor did. New characters, bosses, skills and skill trees would go a long way to making this bargain buy game into a happy little discovery. Buy on a sale, and if you grew up in the 90's enjoy some nostalgia.
Gameplay is extremely repetitive. Which is to be expected by a roguelite, but it's not roguelite repetitive, it's bad repetitive. Being forced to do the same event over and over again, despite beating the event is beyond frustrating. Add in some very obnoxious voice acting on said event, and it turns the game into a chore that I don't want to do, nor do I need to do it.
I want to like it, the problem is it just is more an exercise in frustration. It's hard to say "Oh just speed up your parries" when the 4th area starts with A mix of A) Fast attacking enemies who need to be parried and B) Enemies that do fast, unblockable attacks at the area you're standing... which are quicker than your parry animation so tough luck if you want to parry ever again! Hey let's just throw out a key mechanic and make it so you can only dodge. Shame that the attacks track. Ah well, there's plenty of other games in the sea.
The concept is fun but the combat controls are too janky to enjoy. I spent more time fighting the controls than I did fighting the enemies. All combat is pretty much focused on spamming parry, but if you miss once, good night. On top of that, the dodge feels ...really bad. The round 2 enemies in the first zone will have a blast area longer than your dodge, good luck. The "roguelike" feature is fairly limited up front - There are several extremely good upgrades, if those are missed your rounds will be significantly harder. (e.g. you can hope for 1pts fire damage aura OR get an immediate 50% damage boost). Nothing really increases survivability, so it doesn't matter if you can cut through the horde, a few missteps and you're toast either way. TL;DR - Controls are janky and it punishes you for playing.
Игра хорошая, но у меня есть пара предложений.... Первое - увольте человека, который придумал моба, снижающего урон весь твой до единицы. Второе - увольте человека, который придумал моба с цепью, не дающего выйти из его зоны захвата. Третье - увольте человека, который придумал поставить двух выше обозначенных мобов в одну связку.
Do not buy this game, its a clunky mess and the mechanics are complete ♥♥♥♥♥♥♥. Do not waste money on this trashpile.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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