
Vanquish an onslaught of monsters in this 3D action survivorslike from the creators of Blood West. Take control of Mirah to defend your homeland from a living hunger, wield powerful weapons and abilities, and save others from the advancing hordes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Overall, the game is fun and good enough, but it suffers from two extremely annoying designs: 1) Mirah does not attack where you want her to attack; the game decides what the attack is directed at. There is an enemy that "curses" Mirah and reduces her damage output to 1, and this enemy must be killed. However, you cannot really get to him unless you have enough focus for a heavy attack, wait for your special, or have another method (like dashing through enemies to damage them). Since three or four appear at once, it takes virtually forever to progress. That works in the beginning, but later, because of #2, it becomes a problem. (When the game "decides" the target for the player while simultaneously introducing high-priority enemies, it removes the player's tactical ability to solve the problem. This is a classic example of Artificial Difficulty—where the challenge comes from poor controls rather than complex gameplay.) 2) There is no balance. The enemies scale much harder than Mirah, and even the passive upgrades you get in the hub eventually stop being useful. For example, you might get five +20 HP upgrades, but HP does not scale as you level up during a run. That works when the early enemies do only 5 damage, but later, when they deal 50 damage per hit, it is "game over" very quickly. The same applies to her skills; a skill that deals 5 fire damage works fine until enemies—even trash mobs—start having 100 HP. (The "Hub Upgrades" become mathematically irrelevant. This makes the "metaprogression", the reason people play roguelites, feel to be useless and a waste of time.) In conclusion, the game is a casual, simple, and fun experience, but because of these two issues, I cannot recommend it to anyone. Buy at your own risk.
Poor, loose controls. Badly designed parry system that throws way more guys at you than you can parry so what's the damn point, or so many so rapidly that it's not possible keep up with it. The entire game seems to be designed around it as well, so you take a whole lot more damage than you expect and are far too squishy. Ground a couple hours trying to get some power up and the upgrades seemed immaterial. But MOST importantly, they've put extraction mechanics in here. New unlocks for abilities, crafting stuff, anything except the raw boring stat up currency, you lose all of that when you die. It's SUPER fun to get to the end of a run and one of these unfair bosses with big aoe unblockable attacks just curbs stomps you and takes all your loot. Yeah, I'm done, uninstalled. There's too many better games to play.
This feels more like a proof of concept than a finished product. The camera is janky, the controls lack polish, and there is little depth to the gameplay. It is a playable game, I didn't run into anything outright broken, but there are other gaming experiences more deserving of your time and money.
This reminds me of games from the earlier console generations I'd find in a discount bin in the electronics section of a big box store. Jump in and slash and/or hack your way to the next level. Is there a story? Probably. Is it the point? I don't know, but to me, pounding away on waves of monsters, grinding upgrades, seeking secrets, and deciding when to go back to base. This is what I expected from the game, and this is what it gave me. I hope they add more missions and levels (no man's sky us a little) like vampire survivor did. New characters, bosses, skills and skill trees would go a long way to making this bargain buy game into a happy little discovery. Buy on a sale, and if you grew up in the 90's enjoy some nostalgia.
This game is worth its full price, so if you see it on sale don't hesitate. If you want a game with decently snappy combat for a low spec machine, this might be a winner for you. It's a roguelite in structure but the gameplay also effectively captures a musou sort of feeling, despite not juggling 80x enemies in the air. Combat is pretty tight and the feeling is good. It has a dash, a sidestep a jump, which is just to offer jump attack and a context parry. Your primary attack builds a resource enabling your heavy attack, the power of which justifies the resource mechanic. There's a larger meter to fill that gives you a special attack and that power also justifies the build up cost, with different special attacks available. The parry can increase mobility and make your damage more punishing. It's not necessary against all enemies but certain enemies are a lot easier with it. Overall, the internal scaling and interactions of mechanics in this game are well considered. This gives you a good twitch-reaction sense of mobility where you only attack when it's right for you. Avoiding damage isn't necessarily hard however it does change your moment-to-moment decisions in combat--this is good. There's a range of different weapons with different playstyles that also modify the behavior of your dash, sidestep and heavy attack. Combining upgrades is nuanced according to weapon via attack speed, element type, upgrade synergies and desired playstyle. The way unlocks are rolled out is somewhat random but you'll have them all eventually. There's an aspect of randomness in weapon crafting where you may be chasing certain rolls on the desired items. Though, overall it doesn't seem too difficult to target the types of rolls you want for your desired weapon. All the weapons are viable and offer significant variety that reminds me of the musou genre, which is a touch I really appreciate. Despite it being lower in forward facing production values, the gameplay is tight and the variety is well executed. The meta progression is robust across different categories and the increases are rolled out elegantly. This game has very clearly learned from the strong examples that exist in the realm of ARPG/survivorslike/roguelike. It takes obvious influence from Diablo and Hades, as it should. But it does make its own space and the tight gameplay lets it hold that place. There are some elements of gameplay that can feel a little stiff. In particular, interactions with environment clip can be a little annoying. You can still jump down to lower locations. It's just certain corners of ramps can feel too sticky.
Крайне недооценённая игра. За час игры я получил достаточно впечатлений, чтобы написать отзыв. Для вампайр-сурвайв рогалика этого времени, на самом деле, вполне достаточно. По сути это мясной слешер от третьего лица. Камеру можно крутить как угодно, вплоть до того, чтобы внимательно рассмотреть героиню со всех сторон. На скриншотах это аккуратно скрывают, но в игре камера ничего не ограничивает. Боёвка ощущается приятно. Есть импакт, есть удовольствие от кровавой рубки и происходящего на экране. В этом жанре вообще крайне мало альтернатив, особенно если говорить о формате женский персонаж + вид от третьего лица + мясная арена + сбор билда прямо во время забега. Отдельно стоит отметить графику. Особенно это заметно в хабе: пейзажи, атмосфера, музыка. Всё выглядит дорого и даже кинематографично. Для подобных рогаликов это редкость, если вообще существует что-то сопоставимое. На негативные отзывы, на мой взгляд, ориентироваться не стоит. Метапрогрессия здесь действительно неспешная, но в этом и суть рогалика: заходишь, получаешь по голове, выносишь ресурсы и постепенно усиливаешь персонажа. Лично у меня это ощущается вполне нормально. Пока не совсем понятно, зачем нужны два разных типа уворота, если есть ещё и парирование, но это скорее добавляет глубины механикам. Судя по всему, хаб будет постепенно наполняться новыми элементами. Есть сюжет с озвучкой, присутствует бестиарий, описания персонажей и мира. Всё это аккуратно встроено в игру. Отдельно подкупает минимализм. Порог вхождения мгновенный: запускаешь и сразу начинаешь играть. Поэтому лично я рекомендую обратить внимание на игру тем, кого могли отпугнуть негативные отзывы, которые часто выглядят скорее как личные придирки. Тем более что в этом жанре почти нет подобных проектов, а здесь всё сделано качественно и с ощущением полноценного продукта, а не очередного рогалика, собранного на голом энтузиазме.
[h1] Hi hi !! chicos ♥♥ [/h1] [h2] Key obtenida gracias a: [/h2] ♥♥ [b] Kwalee & Hyperstrange [/b] a través de [b] Keymailer [/b] ♥♥ [*] En este juego encarnamos a Mira, una chica que no recuerda practicamente nada y a medida de las misiones principales y principalmente las secundarias va hilando y acomodando todas las piezas sobre su misterioso pasado, con una muy buena optimización y jugabilidad muy fluida en combate cuentas con diversas armas para ir forjando además de distintas calidades de las mismas, cada una es completamente diferente a nivel gameplay dando posibilidad de que escojas lo que más se acerque o sea de tu estilo de lucha. [*] A medida que derrotas enemigos vas acumulando sus almas con lo cual subes de nivel y puedes escoger entre un apartado aleatorio de habilidades y poderosos hechizos de area, de armas o de personaje !! como si de un Vampire Survivors se tratara dando via libre para escoger tu mejor forma de juego e ir experimentando, pero además de esto también a medida que avances encontraras en cofres & recompensas más hechizos para ir agregando a tu rotación aleatoria cuando subes de nivel. [*] También cuentas con pociones y comidas para llevar a la batalla, además de un árbol de estadísticas pasivas para ir subiendo con el oro que consigues de las misiones y mapas. [*] El apartado sonoro es muy bueno, pero principalmente la banda sonora principal en el menu del juego me encanto, visualmente el juego se ve muy bien también dando posibilidades a muchas Screenshot en tus aventuras, además de una buena configuració para todo tipo de PC, el juego realmente no pide muchos requisitos reales. [*] Los Mapas son instanciados, puedes escoger a cual ir, y se van desbloqueando más a medidas que avanzas en los previos, este juego lo puedes pasar completo con todas las secundarias es aproximadamente 8 a 12 horas dependiendo tu estilo de juego, en cambio si solo quieres la primerias es en mucho menos, pero te estaras perdiendo gran parte de la historia con ello. Juego totalmente recomendado, lo hemos disfrutado mucho en el canal y comunidad. [h2] Por si tienen curiosidad sobre las cosas que menciono, pueden ver el siguiente Link del Juego Completo en 1 Video, con toda las misiones principales & secundarias, además de explicaciones [/h2] https://youtu.be/3PRU8VgHl04 ================ [h2] Sobre nosotras [/h2] [*] Somos Ivy & Koneko, Vtubers que les encanta compartir experiencias e historias de videojuegos en MultiStream ( Youtube & Twitch ) algunos juegos los juega Ivy & otros Koneko o ambas, priorizamos la exploración, detalles & misiones secundarias además de explicaciones y comunicación con nuestra comunidad lo cual hace más largo nuestro gameplay, nos enfocamos en el respeto & ayuda mutua, y la absoluta transparencia & mente abierta en muchos temas. [*] Además de la paciencia y respeto por las personas con capacidades diferentes ( discapacidad visual en el caso de Ivy y lo subyacente a ello ) la cual siempre se festeja cuando completa tareas dificiles o que se le compliquen !! demostrando que siempre puedes lograr tu objetivo tarde o temprano. [*] Nos encanta los juegos JRPG // RPG // Aventura // Shooter // Terror // Entre muchos otros [*] Somos #CreatorBandai !! ♥♥ además de Deep Silver Creator Collective, pero también colaboramos con muchas mas empresas de diversos paises a las cuales nos acercamos o ellos a nosotras para dar a conocer sus creaciones y compartir su historia con todos ♥♥ en gran variedad de géneros, siempre se encuentran verdaderas joyitas que a veces pasan desapercibido por la enorme cantidad de juegos que salen hoy en día. [h2] Redes Oficiales [/h2] [*] https://linktr.ee/ivynekomimivt ======================== ♥ Que tengan bonita semana ♥ ========================
munchies.
Hab jetzt 6 Stunden auf der Uhr und nicht einen Ktitikpunkt. Einfach nur Spaß.
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td][url=https://steamcommunity.com/groups/pyreview]SteamPY鉴赏家[/url][/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] 《饥兽之战》是一款画面看着相当不错的3D动作肉鸽砍杀游戏,不过说实话,也仅仅是看着不错而已,游戏优化多少是有点问题的,玩着市场会内存溢出导致系统崩溃!然后游玩过程积攒起来的一点点好感就会被消磨殆尽了! 游戏没有什么开局剧情可言,所有的剧情都要靠我们冒险过程中,在各种零碎的只言片语里去拼凑,但故事其实也很单薄,反正就是莫名其妙的整个大陆就出现了一堆“饥兽”,然后为了拯救人类,我们要奋起反击就是了。 游戏一开始就让我们手提大剑出现在一个城镇,然后开始了莫名其妙的厮杀,新手教程极为简略,好在游戏操作较为简单,就是轻重攻击、闪避、跳跃、主动技能等几个操作,打击反馈只能说还行。升级能有3选1的提升奖励,能给攻击和技能加持各种电、火、神圣等元素,战斗流派成型挺快。因此战斗爽快算是游戏最大的优点。不过这种战斗的爽感是建立在数值堆叠上,流派构筑深度有限,所谓BD更多是强化已有方向,而不是变化新的打法,因此在后面会较为腻歪。 然后屏幕右边会出现战斗任务,我们只需要根据任务进行相应的击杀就行。完成后可以选择继续战斗或者直接带着斩获的各种战利品回圣所,然后在圣所进行局外强化。简单点理解就是,我们主要的战斗目标就是完成任务获得羽毛和钥匙,羽毛是用来强化天赋树的(也是简单的数值堆叠而已),钥匙可以在战斗地图开启各种武器图纸和材料,然后用来打造武器和词条。武器系统虽然有品级和随机词条加持,但没有和技能模块挂钩,本质还是数值堆叠替换,因此其实动力相当有限,白瞎了这么一个好系统! 最为可恶的是游戏的优化问题!玩起来显卡风扇和机箱风扇就跟飞奔的野猪似的转得飞快,然后散热一个跟不上就直接系统崩溃,本来我还以为是我机器内存坏了,看了评价后才知道丫的原来这优化是真有问题!难怪丫的俺玩一大堆3A大作没问题,怎么这些伪大作就总是这样,上一个出现这个问题的还是上一个同样是小公司用虚幻五引擎打造的伪大作肉鸽,果然嘛!一分价格一分货,3A之所以是3A又卖的贵果然是有原因的!
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