
The demon king is an endangered species!? Oh, slash such fate! A brand new Action-RPG presented by gorgeous creators!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 113reviews | 63% | — | $67.2K |
| $9.99−75% | 168ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我算是体验了一次什么叫初期是木棍戳小龙虾,后期是传奇木棍戳传奇小龙虾。从头到尾就是无数换皮怪,来回来去就是那几只。换个颜色就成新怪物了。攻击判定非常玄学,有时一套挥砍下来,愣是从小怪左边穿到右边,又从右边穿到左边,愣是没造成一点伤害。打击感纯属搞笑,Boss战就是你打你的我打我的,站桩互抡。明明有那么多可以用的角色,一丁点差异没有,嘿真行,主角也都是换皮怪,连一丁点动作差异都没有,属性也都是大同小异,被动技能完全体验不出任何区别,主动技能设计的都多余,除了回血以外我就不信还有人会用其他技能,那我就有疑问了,你设计那些个血瓶又是干嘛用的啊?战斗经验和连击数相关,嘿,怪又脆的要命,用推荐武器几下就秒,所以正确的玩法是怪物推荐什么武器就不用什么,他抵抗什么就用什么就对了。什么垃圾游戏。如果有一个系列叫此生千万别玩,这个游戏肯定位列其中。
It started out as interesting but you eventually hit a brick wall in the form of repetitive quests and super slow levelling. The premise was OK, a Visual Novel mixed with 3D exploration and 2D combat, but what killed it for me was that I couldn't progress at all since the stat scalling of higher level enemies becomes ridiculously steep (Basically you end up dealing 0 damage and get hit with a 1000), and getting EXP is a super slow process on top of it being the same gather/slay missions over and over again. Even if you could steamroll against normal and boss enemies (Because you need to beat those in order to progress), the game is just always the same, stride across the same maps picking up stuff of trying to find where the enemy target is (Surprise surprise!: it is most likely at the end of the long ass map you have already done in the past 15 missions!). The 2D combat sections weren't super terrible, but when the games lags on you every time you land hit, stunlocks you and gives the enemy animation cancel everytime you block an attack, it becomes insufferable. If I could just keep the VN parts of the game and get rid of the rest, I would say its okay, but since I can't do that, I say leave it on the shelf.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 6.2K | 91% | $39.99 | |
| $6.3M | 5.8K | 91% | $49.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $2.1M | 4.8K | 79% | $19.99 | |
| $1.1M | 766 | 58% | $59.99 | |
| $870.8K | 1.4K | 69% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $67.2K | 166 | 63% | $15.99 | |
| $67.2K | 399 | 68% | $4.99 | |
| $67.2K | 193 | 92% | $11.99 | |
| $67.2K | 231 | 79% | $16.99 | |
| $67.2K | 216 | 95% | $11.99 | |
| $67.2K | 125 | 95% | $14.99 |