
Magical Brickout offers a new twist on the beloved classic Breakout formula. Instead of moving a small paddle back and forth across the screen you rotate the bricks in a circular fashion as you frantically try to keep the ball in the play area. This fast-paced and addictive gameplay is only half of the fun.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Early Access Alpha build so I can't really give a credible review but considering the content I've played so far this is a really fun and challenging take on the old Breakout games. I hope this gets finished and would really love to see a level editor in the game.
RINNOVIAMO GLI ARCADE ANNI '80 (Magical Brickout) Brickout da noi era conosciuto come "il Muro". Il fatto che un gioco avesse un vero e proprio titolo non era neanche concepibile e allora spesso ci si riferiva a loro semplicemente con nomignoli descrittivi. Tanta strada è stata fatta da allora, ma... https://www.youtube.com/watch?v=qhvnaZNS_m0
This game is pretty interesting as a person who grew up playing games like Breakout and Super Breakout this game offers a interesting variation of those classic games which I find worthy. The music is upbeat and the game does have a interesting story so far. Granted at the time of this review this game is still in early access so there maybe changes in the future. As of this time the game is quite fun and is worth checking out.
I have been playing for an hour and a half so far and so far it have been great, compaired to the traditional horizontal pinball games this game offers a spin to it, instead of the horizontal movment of the walls this game offers a circular wall movement system. it is quite fun at first and the level design was fun however i would love to have a save button to save my progress. Overall this game is fun and enjoyable and you will definetly be able to play this game hours on end.
Hello all. Under Ubuntu 14.04 there are keyboard control problem.
At first I thought it was kind of lame but I really started to get into after stage 2. Cant wait for more levels. The only problem is that sometimes the game is really hard, and sometimes its so easy it really depend on what powerup you pickup get the multiball and its all over for but the crying. Alot more fun then most of the indie games I play, never actually beating them. Whoops must have left the game on i didnt play for it 22 hours.
Actually not half as bad as it may look like, or whatever first impressions you might have. But still not great, it's still just a arkanoid in a circle (and I'm sure that concept has been done before as well)
NO HACK ACCOUNT CERTIFIED ✔ █║▌│║▌║▌│█│▌║│█║█║│▌║│█║▌ ¹²³ ³² ²³¹ ¹ ¹²³² ³²¹ ³² ¹²³²¹ ³²³ ³²³ ¹²³²¹ ¹²¹²³³³
- Addictive - Fun - Lots of Levels - Really nice visuals - Unique concept of the classic Breakout Formula - Worthy to have and play =D Recommend it =D
Tags: Casual - Brickbreak & Pinball Additional Tags: Delete Local Content & Remove from Library TLDR: I like the game but it seems to have a hundred and one minor problems that all add up quickly to make the experience miserable. Recommend you go play Shatter instead. http://store.steampowered.com/app/20820/Shatter/ Game detected Xbox360 pad correctly but used Player2 for Player1. Otherwise the granular control of the paddle felt difficult, the discs you are rotating are fairly small and the precision required is fairly high. Using keyboard did not feel any better. There is no sensitivity slider for the controller. Otherwise the assets for tiles were rather ugly. The visual novel/narrative aspect felt extremely amateur. The music was too epic and some of the sound effects sounded oddly dated. Like old edition of windows magicky bling sounds. The ball sometimes bounced at odd angles from the paddle probably detecting angles that are not really visually obvious as rendered. The game tries hard, it spawns bricks in the form of shapes of things related to the story and tosses a bunch of special bricks you gotta go for at priority to win the level. The discs idea was interesting but it feels less intuitive than to just have the classic formula.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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